Hi, I am making 2d racing game. First I make big background in Photoshop then cut it to many pieces 1024x1024 px. Then I want to load it to my game (I am using the Texture2D class). Unfortunately I am not able to load it all, only several pieces - iPhone crashes at the beginning. I think it's too much memory for it?? I wonder how can it run big 3d games... Any ideas what I can do about this? Should I alloc/dealloc pieces I don't use? Or use completely different solution? Thanks!