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The developer has come to their senses, and determined that all the customers (including you) are cheapskates. A custom app can cost as little as a few $10k.

Note that if it's really worth it to you, you could put your money where your mouth is, and offer to pay an app developer for custom app development.



Over 85% of apps in the App Store don't even pay for a daily coffee shop budget. A few hours a week flipping burgers pays a more.
The app I was referring to is not an entirely custom app, and it is one my company DOES pay maintenance on annually. The developer simply don't host it on the app store because they want to have multiple versions available for different customers who are on different versions of the back end server component. They have 14 versions available for download right now, all of which were compiled in 2017. Please don't assume that because I feel they should have already made their frequently updated iOS app 64 bit that I or my company are cheap.
 
Well, an OS can let you make a choice, hell make 32bit support opt-in so the security of 90% (and hence the motivation to use security holes stemming from that is low) of users remains the same, the rest have themselves to blame.

And I don't get the "didn't pay for them" part.

I paid for all the apps I own on iOS that weren't freeware. And it's not up to me to decide whether a developer makesa piece of software freeware or paid and certainly freeware doesn't by design have any less of a place to exist than paid software.

My point is that, if I have to choose between (A) some keeping their old apps, vs (B) all having a generally better experience... then I do choose (B), even if I realize that I will be in the bad side of (A) from time to time.

I think that (A) is only an issue if there is a lack of developers nor a healthy market for apps. But that is not the case: I'd bet that any niche needing filling is well tended by the App Store.

I would however love to see any hard data about it. Surely Apple does have such data and have studied the consequences...

If you have any example of abandoned app, I'll like to know about it. And hey, publicize your problem! There are lots of iOS developers looking for their next gig :).
 
172 applications - thats the amount of 32 bit apps I have on my iPhone 6 and why I'm not going to ios11 any time soon.
172 applications that had been assumed to be good purchases that would be able to be run going forward. A lot of those, are apps that were paid for. This would not be an issue if Apple allowed for a user downgrading back to their older ios version.

For those applications (many games) that worked just fine and run perfectly, there was no need to have developers constantly pay apples vig of $100 per year, just to recompile the stuff and occasionally tweak the code to adjust for API changes made by apple. Certainly EA, who is known for abandoning versions to be able to re-sell you the same game in a new skin for more money, isn't updating EA Sports Tiger Woods Golf 2012, no matter how well it runs. It serves the purpose - a way to while away some time. Just not in the 64 bit era. Having been bitten by the iOS upgrade mistake that crippled my iPad2's performance massively I'm not getting suckered into that mess again. Maybe I do need to jailbreak my iPad2 and just make it a 32 bit app device... well except I won't have it in my pocket at the doctors waiting room when I want to play some golf, or Stone Age, or EA Risk, or a host of other things.
 
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