Because thats the logical resolution. You are running the 1680x1050 HiDPI mode which is implemented as a virtual 3360x2100 screen - the OS will then downscale the image to the native 2880x1800. This is basically a form of supersampling or a 'real' sub pixel rendering.
Because thats the logical resolution. You are running the 1680x1050 HiDPI mode which is implemented as a virtual 3360x2100 screen - the OS will then downscale the image to the native 2880x1800. This is basically a form of supersampling or a 'real' sub pixel rendering.
Of course it does. The machine needs to work with four times as many pixels and do some overhead work. It doesn't make your computer perform slower though, if that's what you are asking. Only few badly coded applications will notice the performance hit (Apple's own App Store is a prime example).
Of course it does. The machine needs to work with four times as many pixels and do some overhead work. It doesn't make your computer perform slower though, if that's what you are asking. Only few badly coded applications will notice the performance hit (Apple's own App Store is a prime example).