Hi,
I'm currently looking into some options for a project involving an iPad application. I plan to have a full screen animation of a scene, in which an object can be rotated 360 degrees around its axis using swipe gestures. The object would speed up and slow down in proportion to the speed of the gesture, and would carry on moving but decelerate when the user releases their finger from the screen.
I would ideally like to use very high quality imagery (2048 x 1536). Would the best course of action be to render it as a MP4 video and have the gesture recognisers control the playback position? I prototyped this using a stock video clip and the tracking on the video was very laggy.. ideally the movement would be very fluid and smooth.
I also considered rendering out the frames as separate high resolution images, but there would be a good few seconds worth of footage to load into memory, and storing it all in RAM isn't really an option.
Does anybody have any advice on how this might be best achieved?
I'm currently looking into some options for a project involving an iPad application. I plan to have a full screen animation of a scene, in which an object can be rotated 360 degrees around its axis using swipe gestures. The object would speed up and slow down in proportion to the speed of the gesture, and would carry on moving but decelerate when the user releases their finger from the screen.
I would ideally like to use very high quality imagery (2048 x 1536). Would the best course of action be to render it as a MP4 video and have the gesture recognisers control the playback position? I prototyped this using a stock video clip and the tracking on the video was very laggy.. ideally the movement would be very fluid and smooth.
I also considered rendering out the frames as separate high resolution images, but there would be a good few seconds worth of footage to load into memory, and storing it all in RAM isn't really an option.
Does anybody have any advice on how this might be best achieved?