3D animation software for Mac?

Discussion in 'Mac Apps and Mac App Store' started by fawx, Jan 7, 2012.

  1. fawx macrumors newbie

    Jan 7, 2012
    Which 3d animation softwares are easy to use and good on a mac? Blender? Maya? Cinema 4d? Which one? thanks for the feedback. :)
  2. miles01110 macrumors Core


    Jul 24, 2006
    The Ivory Tower (I'm not coming down)
  3. arkitect macrumors 603


    Sep 5, 2005
    Bath, United Kingdom
    And you really cannot complain about the price.
  4. fawx thread starter macrumors newbie

    Jan 7, 2012
    haha true dat


    but if blender is the easiest which is the highest quality?
  5. arkitect macrumors 603


    Sep 5, 2005
    Bath, United Kingdom
    Well easiest is relative.

    3D modelling is not the easiest of things by nature.

    Highest quality? Well with any 3D software package that has the standard tools you can sculpt and model to your heart's content. Limited pretty much by your creativity.

    Where "quality" comes in is the rendering of the image or animation…
    Blender's inbuilt engine is OK. Personally I think Indigo is better.
    But that is purely IMHO. ;)
  6. knightlie macrumors 6502a

    Feb 18, 2008
    Cinema 4D is worth a look. Not free, but low cost compared to some and is a very capable package.
  7. saberahul macrumors 68040

    Nov 6, 2008
    Blender is OK and free. I prefer AutoDesk Maya (also free if you are a student. If you're not a student, don't even bother looking at the price).
    Edit: I should correct myself to say that its free for anyone with a .edu account. You can be a faculty member, or someone like me who still has his .edu years after graduation.
  8. minifridge1138 macrumors 6502a

    Jun 26, 2010
    Personally, I like blender. I got into 3D as a hobby and that was the first one I looked at (due to price).

    When I started looking at jobs in the field, they almost all say 'maya experience a plus.'

    I haven't seen a job that wants blender experience. They probably exist, I just haven't found them.

    Either Maya or Blender has a pretty big learning curve. I didn't get very far trying to learn Maya, but a lot of that is because I already knew blender and it just felt weird.
  9. YESimBLUNTED macrumors member

    May 25, 2011
    In my cubicle somewhere in this rat maze
    As I only work in Maya and C4D, I can't tell you much about Blender, but from what it sounds like that may be where you want to start. It also helps to know what you would want to use it for. I only use C4D for broadcast animations and flying logos and would probably never use it for character animation. I use Maya for character animations because it gives you far more options than C4D.

    I also didn't think that C4D's render engine was really that good but they improved it quite a bit over the years and workflow can be fairly quick with the use of Mo-Tags (which it needs to be in broadcast).

    Maya on the other hand gives far more options and seems to go much further in depth, which at times can slow work flow a bit. I have to say IMO, Maya is king but you definitely are going to have a learning curve compared to C4D (which you will have in C4D also but not as steep a learning curve).

    You could also check out 3DS.

    From what I have gathered over the years it really depends on what you want to do as each seams to have its niche. Although not restricted to by any means, it seams to work like this:

    Maya - film, games, broadcast (although C4D is taking its place in broadcast)
    C4D - broadcast, some film
    3DS - games, broadcast (although I rarely see it used anymore outside of games)

    Either way you go you will have a lot of learning to do, not only with the software but the principles behind good animation. Good luck! :D

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