3D modeling?

Discussion in 'Mac Apps and Mac App Store' started by Deafjams, Jan 21, 2019.

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  1. Deafjams macrumors newbie

    Deafjams

    Joined:
    Nov 29, 2015
    #1
    I'm looking to get into 3D modeling for a small game I'm working on. I currently have a 13" MBP with an eGPU, but since Mojave released, Apple dropped support for non-Metal frameworks like OpenGL and OpenCL. Therefore, Blender doesn't take advantage of my eGPU and is very slow.

    What 3D modeling software could I look into as a replacement?
     
  2. Starfia macrumors 6502a

    Starfia

    Joined:
    Apr 11, 2011
    #2
    Deafjams – is that exactly right? I thought Apple merely deprecated support for OpenGL in Mojave, rather than having dropped it entirely. I seem to be using GPU rendering on my iMac with Blender in Mojave here. (I generally don't since I don't find a huge performance difference, but I played around a little just now.)

    I haven't heard any news about Blender either embracing Metal or resigning themselves to the (I believe, eventual) removal of OpenGL on macOS. Do we really know what the story is? I'm super-interested.

    For people who do want to move away from Blender, I'm guessing the next popular suggestion would be something like Maya – something similarly long-lived and high-priced.
     
  3. Deafjams thread starter macrumors newbie

    Deafjams

    Joined:
    Nov 29, 2015
    #3
    Looks like I can use an eGPU w/ Blender. I followed this guide to set my eGPU as the preferred device for Blender and it works great now.
     
  4. Starfia macrumors 6502a

    Starfia

    Joined:
    Apr 11, 2011
    #4
    Whuhoo, that's great news. I hope the Blender team stays motivated to plan for Metal; it's such a good app.
     

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