3D Starship Destroyer for Game Design

Discussion in 'Design and Graphics' started by Angryfly, Jul 24, 2014.

  1. Angryfly macrumors member

    Angryfly

    Joined:
    Dec 16, 2011
    #1
  2. Unami macrumors 6502a

    Joined:
    Jul 27, 2010
    Location:
    Austria
    #2
    nice work.

    i don't see a lot of guns pointing up/down - that could be one hell of an achilles-heel on a practically flat destroyer.
     
  3. ryanmillercg macrumors newbie

    ryanmillercg

    Joined:
    Jul 25, 2014
    Location:
    Toronto, ON
    #3
    Looks great. Try to get in the habit of listing triangle counts, not poly counts. It's more accurate.

    4k textures are huge in comparison to your polycount.. how does it look with a 2k? a 1k? a 512px map?
     
  4. rei101 macrumors 6502a

    Joined:
    Dec 24, 2011
    #4
    Make it white with blue, some other colors, more vivid. Like Japanese stuff. That way the details will stand out better. Nice work.
     
  5. MNealBarrett macrumors member

    Joined:
    Feb 25, 2006
    #5
    Just as an aside, there is no up or down in space. So space ships should have no "top" or "bottom", IMO. Your ship has an "underside" that is totally undefended. I'd go after that in a heartbeat if I were an attacker.
     
  6. Mac Kiwi macrumors 6502a

    Joined:
    Apr 29, 2003
    Location:
    New Zealand
    #6
    Looks good.

    With all that surface area it seems a shame to not get some good detail greeble maps in there. Maybe some more spec also to make the shapes easier to read.

    As for the weaponry you can always just go with greeble bays under the ship.


    Something I often do with bump maps is use shades of grey built up on top of each other. A lot of people just use white, black and that's it, but you can get so much more goodness into a map, so to speak by layering your greeble maps on top of each other. Even a section of gradient or two can work sometimes, with banding creating a stair type effect.

    Also try your greebles in just the diffusion channel as well.

    Try to find ways to make less look like more :)
     
  7. ChrisA macrumors G4

    Joined:
    Jan 5, 2006
    Location:
    Redondo Beach, California
    #7
    Why is it flat?

    Has kind of a Star Wars look/feel to it. That is getting old after 35 years.
     

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