3D Touch

AppleMan2015

macrumors regular
Original poster
Sep 25, 2015
235
62
Why do you think Apple opted against 3D Touch on both the iPad mini 4 and the iPad Pro?
 

greg555

macrumors 6502a
Mar 24, 2005
644
7
Canada
The iPhone generally gets the new technology first. There may also be production ramp up limitations that prevent them from releasing on multiple devices at once.
 

gerbrian

macrumors member
Jun 2, 2014
81
8
Because for 3D Touch to work well, you need haptic feedback which iPads do not have.
 

mdridwan47

macrumors 6502
Jan 20, 2014
438
518
I'm very sure Apple will introduce 3D Touch in future iPad's. They spent a lot of money developing this breakthrough technology. And when Apple makes new technologies they comes first on iPhone and eventually makes their way to other iOS products (like Retina Display, Siri, Touch ID, Lightning connector, 64-bit chip etc). 3D Touch is not just a gimmick. It's the 2nd generation of touch input and Apple will ship it with every new iOS device they make. It will bring new kinds of inputs for Gaming, Apps and general interactions with our iOS devices. Apple also gave a hint when Phil Schiller said Live Photos will work on iPads as well. Live photos works best with 3D touch. They essentially "invented" live photos to show off 3D touch. So, that's a clear giveaway about 3D touch for iPad. So yeah, Apple will definitely bring 3D Touch to next year's iPads. And here are the patents that confirms Apple will bring 3D Touch to iPads.

http://www.patentlyapple.com/patently-apple/2015/08/apple-reveals-force-touch-for-the-ipad-magic-mouse-beyond.html

http://www.patentlyapple.com/patently-apple/2015/08/an-advanced-force-touch-patent-for-the-ipad-surfaces-in-europe.htm

http://www.patentlyapple.com/patently-apple/2015/05/an-apple-patent-reveals-more-force-touch-details-for-controlling-a-virtual-paint-brush-and-interacting-with-3d-buttons.html

So based on these evidence we can say. Apple will definitely bring 3D Touch to next year's iPads.
 
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fm_carv

Suspended
Aug 3, 2015
187
211
didn't think it would be a deal breaker for me before I got my hands on my new 6s...I've gotten so used now to 3D touch that it will ruin my experience not being able to use it on the iPad Pro....especially the peek and pop feature.

might hold on to my wallet and wait for the next version
 

makotoisle

macrumors 6502
May 31, 2012
256
26
I imagine there are technical challenges involved bringing it from the small screen (watch) to the large screen (iPad). The iPhone was probably a staging ground and I imagine they are still working on bringing it to larger screens. Additionally, there was a weight increase on the iPhone, I think mostly attributed to the 3D touch enabled screen. Perhaps this doesn't fit in with their iPad vision.

I wouldn't at all be surprised if they brought it to the Air3/Mini5 next year, especially since they weren't updated this year. That gives them plenty of time to R&D it on the bigger screens.
 

GlenK

macrumors 6502a
Aug 1, 2013
760
164
St. Augustine, FL
Am already so spoiled with 3D touch I wish it was on my Air2. After having it on the 6s will probably wait until another iPad has it. Was considering the Pro and giving the Air2 to my wife but now that's on hold.

Not to mention how much better Touch ID is. Now my Air2 seems slow. Am totally spoiled.. it's borderline ridiculous.
 

fm_carv

Suspended
Aug 3, 2015
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Am already so spoiled with 3D touch I wish it was on my Air2. After having it on the 6s will probably wait until another iPad has it. Was considering the Pro and giving the Air2 to my wife but now that's on hold.

Not to mention how much better Touch ID is. Now my Air2 seems slow. Am totally spoiled.. it's borderline ridiculous.
i'm in the same boat. can't really understand how Apple could release such a huge feature as 3D touch which in a way changes the way you interact with your devices and not include it in the new iPad Pro
 
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VforVelveta

macrumors regular
Nov 16, 2006
218
35
Cedar Rapids, Iowa
I'm still not totally convinced it's a good idea to bring to something the size of the iPad, especially the Pro. In the case of the Watch, iPhone, and trackpads, there's something solid behind the display to push back on it, so you can press hard without the device moving. But for an iPad, if it was say in a keyboard stand, you'd just end up pushing it over. Or if you're holding it with your left hand and try to 3D touch something on the right, it seems like it could be kinda awkward since it would create a lot of leverage that your left hand would have to compensate for.

Other cases where there's something solid behind it I think would be ok, such as it being on your lap, so I'm not ruling it out ever coming.

As to why it's not in the Pro, my guess is getting acceptable accuracy for something like this gets harder the bigger the screen gets, so the biggest screen they now make might need some extra development time to get it right.
 

iphonedude2008

macrumors 65816
Nov 7, 2009
1,134
442
Irvine, CA
I'm still not totally convinced it's a good idea to bring to something the size of the iPad, especially the Pro. In the case of the Watch, iPhone, and trackpads, there's something solid behind the display to push back on it, so you can press hard without the device moving. But for an iPad, if it was say in a keyboard stand, you'd just end up pushing it over. Or if you're holding it with your left hand and try to 3D touch something on the right, it seems like it could be kinda awkward since it would create a lot of leverage that your left hand would have to compensate for.

Other cases where there's something solid behind it I think would be ok, such as it being on your lap, so I'm not ruling it out ever coming.

As to why it's not in the Pro, my guess is getting acceptable accuracy for something like this gets harder the bigger the screen gets, so the biggest screen they now make might need some extra development time to get it right.
Yes I agree. Pressing hard on an iPad would force you to change your grip so that you can get enough support on the device. With apple's keyboard case, it would hurt the user experience because they would have to hold the device and may end up knocking it down.
 

AppleMan2015

macrumors regular
Original poster
Sep 25, 2015
235
62
didn't think it would be a deal breaker for me before I got my hands on my new 6s...I've gotten so used now to 3D touch that it will ruin my experience not being able to use it on the iPad Pro....especially the peek and pop feature.

might hold on to my wallet and wait for the next version
Exactly my point.... It's older tech.
 

AppleMan2015

macrumors regular
Original poster
Sep 25, 2015
235
62
didn't think it would be a deal breaker for me before I got my hands on my new 6s...I've gotten so used now to 3D touch that it will ruin my experience not being able to use it on the iPad Pro....especially the peek and pop feature.

might hold on to my wallet and wait for the next version
Exactly my point.... It's older tech.
 

Krevnik

macrumors 68040
Sep 8, 2003
3,220
627
So, I can see technical hurdles that need to be addressed before using 3D Touch on something like the iPad:

1) Haptic feedback is easier when the device is small. You can run into issues where the vibration isn't all that great with a single small motor stuck somewhere to one side of the device as it gets bigger. So that is a separate item to tackle. This sort of problem is likely why the iPad historically has never had a vibration motor. And this eats space the battery needs.
2) Correctly sensing force gets more difficult with a larger piece of glass. Apple's approach measures changes in the glass over the display. But to make this work, your readings have to be fairly consistent across the display, or the experience suffers. Larger panels of glass tend to have more flex, which isn't consistent across the whole pane. Similar flex in the display panel itself makes this even trickier to get right. You need a way to keep the glass flexible, but consistently so, and up the rigidity of the display so it doesn't flex. This adds weight.
3) How does this interplay with the stylus for input? Not a terribly complicated hurdle, but I could see spending time to get that right so that pressure is measured accurately and consistently when you now have two sources of pressure information for a given input.

But I'll say what I've said before: Apple silos their projects pretty harshly. I would wager money that the iPad Pro team didn't even know 3D Touch was a reality, and the iPhone team knew about the stylus work. Hard to integrate new engineering if you aren't even aware they exist.
 

AppleMan2015

macrumors regular
Original poster
Sep 25, 2015
235
62
G
So, I can see technical hurdles that need to be addressed before using 3D Touch on something like the iPad:

1) Haptic feedback is easier when the device is small. You can run into issues where the vibration isn't all that great with a single small motor stuck somewhere to one side of the device as it gets bigger. So that is a separate item to tackle. This sort of problem is likely why the iPad historically has never had a vibration motor. And this eats space the battery needs.
2) Correctly sensing force gets more difficult with a larger piece of glass. Apple's approach measures changes in the glass over the display. But to make this work, your readings have to be fairly consistent across the display, or the experience suffers. Larger panels of glass tend to have more flex, which isn't consistent across the whole pane. Similar flex in the display panel itself makes this even trickier to get right. You need a way to keep the glass flexible, but consistently so, and up the rigidity of the display so it doesn't flex. This adds weight.
3) How does this interplay with the stylus for input? Not a terribly complicated hurdle, but I could see spending time to get that right so that pressure is measured accurately and consistently when you now have two sources of pressure information for a given input.

But I'll say what I've said before: Apple silos their projects pretty harshly. I would wager money that the iPad Pro team didn't even know 3D Touch was a reality, and the iPhone team knew about the stylus work. Hard to integrate new engineering if you aren't even aware they exist.
all good points :)
 

RebornProphet

Suspended
Nov 3, 2013
988
484
Why do you think Apple opted against 3D Touch on both the iPad mini 4 and the iPad Pro?
The same reason why Apple left Touch ID off the first iPad Air although both products launched within a couple of months of each other. Firstly, the technology isn't mass produced enough to be used in both the new iPhone and the new iPad, and secondly it gives Apple something "big" to put in the next iPad Pro, much like we all knew the Air 2 would get Touch ID.