Am already so spoiled with 3D touch I wish it was on my Air2. After having it on the 6s will probably wait until another iPad has it. Was considering the Pro and giving the Air2 to my wife but now that's on hold.
Not to mention how much better Touch ID is. Now my Air2 seems slow. Am totally spoiled.. it's borderline ridiculous.
I'm still not totally convinced it's a good idea to bring to something the size of the iPad, especially the Pro. In the case of the Watch, iPhone, and trackpads, there's something solid behind the display to push back on it, so you can press hard without the device moving. But for an iPad, if it was say in a keyboard stand, you'd just end up pushing it over. Or if you're holding it with your left hand and try to 3D touch something on the right, it seems like it could be kinda awkward since it would create a lot of leverage that your left hand would have to compensate for.
Other cases where there's something solid behind it I think would be ok, such as it being on your lap, so I'm not ruling it out ever coming.
As to why it's not in the Pro, my guess is getting acceptable accuracy for something like this gets harder the bigger the screen gets, so the biggest screen they now make might need some extra development time to get it right.
Exactly my point.... It's older tech.didn't think it would be a deal breaker for me before I got my hands on my new 6s...I've gotten so used now to 3D touch that it will ruin my experience not being able to use it on the iPad Pro....especially the peek and pop feature.
might hold on to my wallet and wait for the next version
Exactly my point.... It's older tech.didn't think it would be a deal breaker for me before I got my hands on my new 6s...I've gotten so used now to 3D touch that it will ruin my experience not being able to use it on the iPad Pro....especially the peek and pop feature.
might hold on to my wallet and wait for the next version
all good pointsSo, I can see technical hurdles that need to be addressed before using 3D Touch on something like the iPad:
1) Haptic feedback is easier when the device is small. You can run into issues where the vibration isn't all that great with a single small motor stuck somewhere to one side of the device as it gets bigger. So that is a separate item to tackle. This sort of problem is likely why the iPad historically has never had a vibration motor. And this eats space the battery needs.
2) Correctly sensing force gets more difficult with a larger piece of glass. Apple's approach measures changes in the glass over the display. But to make this work, your readings have to be fairly consistent across the display, or the experience suffers. Larger panels of glass tend to have more flex, which isn't consistent across the whole pane. Similar flex in the display panel itself makes this even trickier to get right. You need a way to keep the glass flexible, but consistently so, and up the rigidity of the display so it doesn't flex. This adds weight.
3) How does this interplay with the stylus for input? Not a terribly complicated hurdle, but I could see spending time to get that right so that pressure is measured accurately and consistently when you now have two sources of pressure information for a given input.
But I'll say what I've said before: Apple silos their projects pretty harshly. I would wager money that the iPad Pro team didn't even know 3D Touch was a reality, and the iPhone team knew about the stylus work. Hard to integrate new engineering if you aren't even aware they exist.
Why do you think Apple opted against 3D Touch on both the iPad mini 4 and the iPad Pro?