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You do realize that computers (including iOS devices) are doing this stuff all the time right? I have a rMBP, it's doing this 100% of the time (and I have it running at a scaled resolution too). Images on web pages are doing this very often, especially on responsive sites. Video games are scaling textures, the list goes on.

Yes, it technically will use more power, but this isn't the 90s, making it easier on developers far out weighs the downsides with today's devices.

Also, adding more RAM wouldn't make this any faster.

You realize that you are comparing an Intel based dual or quad core 2+GHz laptop with 4, 8, or 16GB of RAM and (in most cases) 2 GPUs with a minimum of 512MB of VRAM correct? The iPhone, while still one of the most powerful phones on the market, has a GPU and CPU that cannot rival a high-end professional laptop so your comparison is unfair in favor of the rMBP. iOS devicea don't down scale yet. They do upscale however.

Oh and adding RAM would help because it gives it more room to swap in and out the data it needs directly in the SoC and not needing to reach out and write to the "disk" (flash memory).

ZOMG if we had more RAMz the phone would be perfect! :rolleyes:

Was this comment really needed?
 
I realize that iPhone 6 actually has same pixel density and pixel size with iPhone 5/5s. That means the icons and text will not look larger in iPhone 6. It just has more screen estate compared to iphone 5/5s.

Meanwhile icons, text, and images, is actually larger in iPhone 6 plus.

Please correct me if I am wrong.
 
They can move the plus to 2208x1242 in the future without requiring any support from developers whatsoever. That could be what they're thinking. Maybe they'll go bigger next year if that's what people ask for. (I want a six inch one... haha.)

Or make the iPhone 6S 1080p and the 6S Plus 2208x1242? Just a thought.
 
I remember Phil Schiller in the keynote talking about having a 'desktop class scaler'

Who knows, they might have implemented this functionality in silicon / hardware therefore mitigating CPU/GPU performance cost of scaling the image.

They chose the resolution as it would be a straight 3x of the rest of the iPhone line
 
I realize that iPhone 6 actually has same pixel density and pixel size with iPhone 5/5s. That means the icons and text will not look larger in iPhone 6. It just has more screen estate compared to iphone 5/5s.

Meanwhile icons, text, and images, is actually larger in iPhone 6 plus.

Please correct me if I am wrong.
Theoretically, home screen icons, text and images in stock apps or supported apps will be of the same size across older iPhones and the newer iPhone 6/6+.

In practice, most of the apps won't support the new iPhone screens right away, so they will be stretched from the old size to full sizes on the new screens, everything will be larger and some will even look ridiculous until developers update their apps.
 
daringfireball.net must not understand SOC's either then... LMAO

Downscaling is great. Um. SoC, and et cetera.

Don't be jelly the 6 doesn't have to. Maybe one day Apple will put a true 3x asset screen into the iPhone Titanic, but that day aint today :p

im not jelous at all...im using a note 3....which blows them both away.
 
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