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With iOS 26, macOS 26, tvOS 26, and watchOS 26, Apple is planning to debut a new design that's been described as taking inspiration from visionOS, the newest operating system. With WWDC coming up soon, we thought we'd take a closer look at visionOS and some of the design details that Apple might adopt based on current rumors and leaked information.

iOS-19-visionOS-UI-Elements.jpg

1. Translucency

Inside Apple, the iOS 26 redesign project is known as "Solarium," which gives us some insight into Apple's focus. A solarium is basically an all-glass room that's designed to let in a lot of light.

visionos-files-app-translucency.jpg

Since launch, visionOS has had menus and interface elements that are translucent because in an AR/VR environment, people need to be able to see their surroundings as much as possible to feel immersed.

The translucent design elements in visionOS better blend into the background for an unobtrusive look, letting color and light from the real world blend through. It's not hard to picture how this sort of translucent design would work well in apps like Photos, which we've already seen a mockup of.

2. Floating Navigation Bars and Menus

Floating menus and navigation bars go right along with translucency. In visionOS, everything is essentially floating in the open space around you, whether you're looking at your surroundings through the passthrough camera, or a virtual reality background.

visionOS-design.jpeg

In iOS 26, Apple could replicate this effect with shading and shadowing that makes interface elements look slightly raised over the content in the background, for a soft, blurred depth effect.

spatial-photo-visionos-2.jpg

visionOS has a lot of top-aligned toolbars rather than bottom bars, so it's possible we'll see iOS shifting that way too.

3. Rounded Buttons and Interface Elements

iOS already has rounded squares and rounded rectangles for icons, notifications, menus within apps, search bars, and all of the card-style interfaces that we're used to, but visionOS is even rounder. The floating navigation bars in iOS could be pill-shaped with more starkly rounded edges.

visionos-app-icons.jpg

visionOS also has more dramatic rounding at the corners, and the app icons are fully round. iOS 26 could be rounder in general, more closely matching some of the shapes in visionOS. Leaker Jon Prosser has claimed that there will be an option for round app icons, but it's not clear if Apple would want to go in that direction for iOS because Android has long used round app icons. The iconic squircle has been one of many design features distinguishing iOS from Android.

visionos-keynote-app.jpg

4. Glassy Look

With its translucency, the visionOS interface can look almost like frosted glass. Apple's WWDC 2025 design features a frosted glass rainbow with shifting pastel colors, which is perhaps a hint at plans to adopt a frosted, sea-glass-style look that's not too far off from what we've already got in visionOS.

visionos-image-playground.jpg

visionOS actually uses a system-designed material that Apple calls glass for app windows. It lets light, virtual content, and objects in the surroundings show through menus and windows. Glass adapts to background color and provides contrast for app content while also taking into account people's physical surroundings. Apple could use a similar material design in iOS 26.

visionos-glassy-look.jpg

5. Subtle Lighting Changes

In visionOS, the translucent interface elements can interact with lighting conditions of the room the user is in. That doesn't translate to the iPhone, but iOS is apparently going to have some subtle light effects that will emphasize the translucency and glass-like design.

visionos-app-preview.jpg

In visionOS, the windows also cast shadows that are responsive to head movements. That's not something that translates to iOS, but lighting and shadow effects that shift when you move your iPhone is a possibility. In fact, Prosser claims there's a glint on the Lock Screen's Flashlight and Camera (or customized) buttons when moving the iPhone.

visionos-glass.jpg

Apple could use dynamic shadowing in apps and for widgets, and adaptive color could further the effect by allowing interface elements to blend with wallpaper and shift with ambient light.

6. Simplicity

For the most part, visionOS has a simplified design in Apple apps, with an airier feel due to the spacing that's needed to ensure people have enough room to look at a button to interact with it. iOS 26 could adopt streamlined navigation and menu elements for a less cluttered look.

visionos-2-photos-app-design.jpg

visionOS uses cleaner fonts, bolder text, and increased line height, which may or may not translate to iOS.

visionos-safari.jpg

Apple is likely taking a good look at navigation, menu options, and layout, because one of the main aspects of the redesign is more cross-platform cohesion, according to Bloomberg's Mark Gurman. He says that iOS 26 will be "simpler to use, faster to navigate, and easier to learn."

Design Consistency

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Article Link: 6 visionOS-Inspired Design Elements Coming to iOS 26
 
I'm pumped for the interface lift. I'm looking forward to a new generation of thinking on interface elements. Some things are tired like the traffic light elements, the way the dock works, and Finder. Those could use some reimagining for the modern era.
Some basic UI elements shouldn't be messed with though. For all of the massive UI changes that Windows has gone through since Windows 95 the basic arrangement of window controls hasn't changed. I would argue a huge part of the appeal of macOS is that core aspects of the UI have been consistent over the past 25 years. That's not to say change isn't warranted, but things shouldn't change simply for the sake of change, there should be a meaningful improvement to functionality.
 
I'm pumped for the interface lift. I'm looking forward to a new generation of thinking on interface elements. Some things are tired like the traffic light elements, the way the dock works, and Finder. Those could use some reimagining for the modern era.
Absolutely not. Apple needs to stop breaking paradigms that have existed for decades because they work.
 
I'm pumped for the interface lift. I'm looking forward to a new generation of thinking on interface elements. Some things are tired like the traffic light elements, the way the dock works, and Finder. Those could use some reimagining for the modern era.
Devil is in the details, my friend. Those things you call "tired" have specific UI functions and if they aren't replicated in a usable way, it will suck to use a Mac.

It's really easy to throw around cheap fluff like "reimagining for the modern era" but I've been through enough of that done poorly to be very skeptical.
 
Devil is in the details, my friend. Those things you call "tired" have specific UI functions and if they aren't replicated in a usable way, it will suck to use a Mac.

It's really easy to throw around cheap fluff like "reimagining for the modern era" but I've been through enough of that done poorly to be very skeptical.
Oh I totally understand what you are saying & to that end I agree — The devil is definitely in the details.
 
I am afraid that this iOS redesign will be even worse than redeisign from iOS 6 to iOS 7.
Seeing as it's moving back a bit to the iOS 6 days I really look forward to it, and by far the design is more pleasant on a touch and mouse driven interface so it will fix the odd mix of elements we have so I really look forward to the change.
 
Absolutely not. Apple needs to stop breaking paradigms that have existed for decades because they work.
I'm not talking about breaking paradigms. Just because you've done something a certain way for 20 years doesn't mean it's the BEST way. And I'm not in any way suggesting change for the sake of change, either. For instance the paradigms you're probably thinking of as just but one example is the Safari toolbar fiasco of a couple versions back. I'm not looking for that & hopefully Apple's not going to make THOSE types of mistakes in completely overhauling the U.I. of all of its OSes.
 
Apple has completely stopped pretending they’re innovating. They’re just recycling old designs, making everything more boring, then marketing it as groundbreaking “innovation” while OpenAI races ahead at lightning speed. The audacity is almost impressive at this point.
 
Glassy translucency? Why? Your not looking through your iphone like you are in visionOS. All it will do is make stuff harder to read. Most I suspect will just turn this off (God help Apple if you can’t do that). This is just fiddling with the aesthetics of the interface when there so many actual real issues to be solved!
 
I'm pumped for the interface lift. I'm looking forward to a new generation of thinking on interface elements. Some things are tired like the traffic light elements, the way the dock works, and Finder. Those could use some reimagining for the modern era.
I agree. I'm seeing lots of "dislike" in the comments. (not quite "hate", right?) Change can be good. And yes, Apple could screw this up, but I also look forward to trying "new". I always find it funny that so much of the feedback on Apple is there's nothing new, boring updates, etc...until they change something...and then no one wants it. :0)
 
I already hate 1, 4, and 5. They have the effect of reducing contrast and clarity of the UI
Ditto. My first impression of that was 'eye strain city'. Low contrast, soft edges, not really sure where to focus. I certainly hope that can all be turned off. Does Tim Cook actually use his products? He's not that young, he wears glasses that have to be either bifocal or progressive, What Is He Doing!

As for round vs square icons, why not go all the way to the hexagonal war-gaming grid. Think of all the icons you can pack in that way.
 
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