In regards to Scalable Link Interface, it worked beautifully on the Voodoo 5 series or the good old Voodoo 2.
Voodoo 2 used Scan line Interleave which is a lot different from how nVidia does it (hence the name change). Unfortunately i can't remember the method used by the voodoo 5.
This was tested and tried technology even before NVIDIA decided to use it.
Not the way that nVidia implemented it. Plus companies don't share information on how they do things so just because one company got it right doesn't mean another will (and yes i know nVidia bought 3DFX).
Also have you tried running SLI with the GeForce on those older games where 3DFX worked so well? It works beautifully.
ATI had already used Alternate Frame Rendering with the Rage 128 Fury Maxx back in 2000, only worked in Windows 95 and 98 though (due to driver issues with Windows XP).
They did use it and Crossfire still uses this method for some games (unless they removed it).