You didn't say that word, I did. Your thought that Windows doesn't do the same things as MacOS for virtual memory is what I was *describing* as misinformation. You sure to like to deflect, don't you...
*FALSE*.
Also false, a Windows PC that uses an iGPU also has unified memory. What Windows PC's don't have that's different is on package RAM. (yet)
That wasn't your whole argument or you wouldn't have mentioned Windows at all if it were. And as I said, that's exactly what a Windows machine does as well.
I was meaning, where did I supposedly spread misinformation?…🤦🏼♂️🙄. What thing that I said was supposedly misinformation?… I didn’t think you were saying that I said the word “misinformation”, again, that wasn’t my point, clearly there’s some kind of miscommunication or misunderstanding going on… And it’s not deflecting to ask what you’re claiming I said that was allegedly “misinformation”, lol! 😂🤣
They use system resources differently, that’s just a fact, man. Maybe you want to argue about the extent of the differences, and if they’re similar or not, but they’re definitely
not the same… Even if you think they’re similar and do the same basic things (which in many cases they do similar things, both use vRAM for instance), but matters like which processes the system prioritizes and how it prioritizes them, the system processes they’re running, etc. are different even if they’re “analogous”. They’re not the same system, this is basic logic that they don’t both run the exact same software, don’t use the exact same hardware, and don’t handle system resources in the exact same way…
Also, iGPUs are similar in some ways to Unified Memory, but they’re different in several ways as well. For starters, some Integrated Graphics system have their own separate vRAM for graphics processes, they don’t actually share one memory pool with the CPU. Often, even with systems where they’re both connected to the same RAM, there’s a software partition that takes some system RAM and utilizes it for the graphics, and this implementation still requires data duplication. Unified Memory doesn’t require data duplication, the GPU can access all of the same original data as the CPU, no partition. People keep making this claim that iGPUs are the same as Unified Memory, but many have broken down the differences between the two systems…
I mentioned Windows because he was comparing macOS to Windows. Of course Windows is going to come up. My point was that he didn’t mention that the 16GB RAM Windows computer was likely also using lots of RAM with nothing else open. Instead, he painted it as something specific to the 8GB MacBook Pro, which is misleading… And I should also point out that generally in my experience, Windows does idle with a bit less RAM usage. A friend of mine who’s a programmer switched from a Windows computer to a Mac when the M1 came out, and one of the first things he noticed was that macOS was using more RAM at idle than his prior Windows computer had with the same amount of RAM. That doesn’t mean it’s not still using a substantial amount of RAM with nothing else open, just I think it is a bit less from everything I’ve seen and heard…