A big challenge...Reflect this...

Discussion in 'Design and Graphics' started by agentphish, Jan 29, 2008.

  1. agentphish macrumors 65816

    agentphish

    Joined:
    Sep 7, 2004
    #1
    Try as I might I have been unable to successfully create an "apple like" reflection of this product for a catalog I'm working on.

    There's too many circular shapes at 3/4 view to get it to look right.

    If anyone can do it, and explain just how they got it to look right, I'd be eternally grateful...

    I've always found 3/4 view products the hardest to reflect but I can usually get them done.

    [​IMG]
     
  2. AdeFowler macrumors 68020

    AdeFowler

    Joined:
    Aug 27, 2004
    Location:
    England
    #2
    My best effort involved rotating the original. Not sure if that's a viable option or not.
     

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  3. agentphish thread starter macrumors 65816

    agentphish

    Joined:
    Sep 7, 2004
    #3
    Good effort, however, they don't quite line up, and it's quite tough to get the perspective correct when they do. It starts to look crappy...

    That said, it is a good effort and I will ask the client about rotating the original...I didn't think to do that because they had said they'd like to use them as they where.
     
  4. LeviG macrumors 65816

    Joined:
    Nov 6, 2006
    Location:
    Norfolk, UK
    #4
    My best image (didn't bother uploading) was flip horizontally, then rotate and play with perspective/skew to get looking right. But that image is a pita to get right in photoshop, I would just probably do a quick 3ds max render because it would be so much easier.
     
  5. AdeFowler macrumors 68020

    AdeFowler

    Joined:
    Aug 27, 2004
    Location:
    England
    #5
    Well they line up now, but I take your point about the perspective ;)
     

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  6. agentphish thread starter macrumors 65816

    agentphish

    Joined:
    Sep 7, 2004
    #6
    leviG-

    If I knew 3dSmax I'd do it for sure! I've seen people play w/ it and it seems awesome.

    Oh well... I guess what I'll do is rotate it and show them and see what they say.
    Thanks guys.
     
  7. snickelfritz macrumors 65816

    snickelfritz

    Joined:
    Oct 24, 2003
    Location:
    Tucson AZ
    #7
    The problem is that the "copy and flip" method of simulating reflections only works with a straight-on orthographic view of the object.

    This is a 3/4 top-down perspective view.
    ie: A visually correct reflection should show the bottom of the object at the intersection between the objects; this information is not contained within the image of the original object, and the simulated reflection will never look quite right.
     
  8. Gelfin macrumors 68020

    Gelfin

    Joined:
    Sep 18, 2001
    Location:
    Denver, CO
    #8
    Paint out that asymmetrical groove at the top, preferably doing a better job than I've done of it here (hey, I'm not being paid :)), and it actually lines up quite well with no flipping, very little rotation/perspective of the copy and no transformation to the original.

    [​IMG]
     
  9. snickelfritz macrumors 65816

    snickelfritz

    Joined:
    Oct 24, 2003
    Location:
    Tucson AZ
    #9
    Nice solution Gelfin.

    Also, add a shadow to the intersection area, and to the bottom contour of the object in the reflection.
     
  10. Gelfin macrumors 68020

    Gelfin

    Joined:
    Sep 18, 2001
    Location:
    Denver, CO
    #10
    Thanks. Too bad there's no general technique to offer except insofar as "cheat like a three-card-monte dealer whenever possible" is a technique. I remembered the intersection shadow after I had exported, but I couldn't be bothered to go back and fix it. Again with the not being paid. ;)
     
  11. snickelfritz macrumors 65816

    snickelfritz

    Joined:
    Oct 24, 2003
    Location:
    Tucson AZ
    #11
    Strata has a suite of 3D plugins for PhotoshopCS3 Extended that would simplify this process. (among other things)
    For example, you take a series of pictures of a complex object using the supplied template for camera positioning, then generate a detailed, fully textured model from these photographs.

    The advantage of doing this is that the object, lighting and camera can be manipulated and positioned in Photoshop as a 3D object layer.

    Here's a link to few tutorials for the modeling and rendering plugins:
    http://www.3dlayer.com/tutorials/wood_bowl/
    http://www.3dlayer.com/tutorials/drinksquad/
     

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