I don't know for sure, but with the switch to Apple Silicon and no slots/support for established GPUs, Apple moved macOS even further away from a wide game developer support. I'm afraid, the next best solution on Macs will be the arrival of a relatively lag-free game streaming experience, whenever that may be. I am no fan of streaming and despise subscriptions but at least Apple could no longer break compatibility then, should they remove 64 bit support or switch to their next CPU architecture. I think a Windows PC is still the best solution.