A "Random" Render

Discussion in 'Design and Graphics' started by pierce111, Aug 4, 2008.

  1. pierce111 macrumors newbie

    Joined:
    Aug 2, 2008
    #1
    Hi everyone. For my project, I am wondering if there is some way that Maya can generate a "random" placed render so I won't have change the camera location for every render. I just want to have a way to get all the various parts of my model without having to manually place the camera. If someone could tell me about a way to do this, that would be great.
     
  2. derboy macrumors regular

    Joined:
    Feb 25, 2004
    Location:
    UK
  3. snickelfritz macrumors 65816

    snickelfritz

    Joined:
    Oct 24, 2003
    Location:
    Tucson AZ
    #3
    QuicktimeVR rendering uses a series of snapshots to create a 360 degree animation sequence of an object. (essentially a set sequentially numbered images)
    Most animation programs offer a convenient way to do this. (I'm not as familiar with Maya as with Infini-D, which could do this quite easily, using a built-in automation script)
     
  4. LeviG macrumors 65816

    Joined:
    Nov 6, 2006
    Location:
    Norfolk, UK
    #4
    not sure how you would do this with maya but in 3ds max you could set a camera path and then set the program to render the images at x frame intervals to jpeg format. This would give you lots of jpeg images from where the camera was at the point of render.

    I would assume maya can do something similar.
     

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