I am not the least bit sad to see Flash go, and I appreciate (though didn't realize it was the plan) that
Adobe even put in a "kill switch" that prevents it from running even if still installed.
What most impressed me about Flash was how many security flaws the thing had. It's like Adobe was trying to make the thing suck. I mean, the entire installer was under 20MB, wasn't a vastly complicated platform, and the product hadn't undergone any major functional updates in a decade, so it should have been the very definition of a mature, stable product. And yet it was an absolute, ongoing
disaster for
decades.
That said, the one thing I am
really sad to see die along with Flash is
Alpha Bounce. I'd be cheerfully dancing on Flash's grave if it weren't for that game.
It was (technically still is for a few more days until they shut the server down) a really awesome sort of open-world Breakout clone that's been around for well over a decade (also has a DS Ware port), and I've personally been playing the thing since, according to my account, around 2007, and back in its heyday had a dedicated (largely French) player base and all sorts of cool online optimization tools and impressive player-made maps.
It's Flash based, sadly, and unlike a lot of downloadable Flash games it relies on server-side interaction (the millions of levels are shared and can be edited by users, and until a year ago when it was EOL'd there was a pay-for-extra-plays system that was of course server-side). So there's really no way to keep it alive short of a complete rebuild by the company that ran it, which isn't happening.
Given the countless hours my spouse and I have put into the thing, I REALLY wish there had been a way to save it. If somebody had crowdfunded that, I'd have dumped a completely unreasonable amount of money into it.
I was trying to get a few more plays in last night with a Chrome browser I siloed without updates for that use, and discovered that you can get Flash to run still by setting the system clock back.