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If only websites stopped using it. I stopped using Flash a while ago and yet I have visited so many websites (e.g. banks, car sites) that need Flash, so I just end up leaving.
If your bank is using Flash in any way whatsoever when it comes to securing your personal and financial data - then you need to seriously consider switching to another bank!!!
 
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All those ones you mentioned after Flash just THREW ME BACK. Lord. I forgot how many s— ”standards” there were attempting to handle media on the Internet.

The HTML5 spec was being finalized just as I got into web design, around ten years ago. I couldn’t believe how ridiculous it was that people were clinging onto old standards like they were LIFEBOATS when the W3C was making it so beyond easy to implement rich media with video tags, audio tags, et cetera. Don’t even get me STARTED on CSS3—to this day, people use ridiculous methods via JavaScript to load custom fonts (can someone please remind me of the name of the super-popular JS method that I’m forgetting?) when font-face exists, use jQuery for animations when it is absolutely unnecessary (read: I know it is still useful in certain contexts), and use images to depict things as simple as rounded corners instead of just using border-radius. All in a time when computer resolutions and pixel densities vary WILDLY, and HTML/CSS standards account for all of it seamlessly. I just don’t get it.

One funny thing. I was pretty young when I got into this, and I had no idea what semantic tags were useful for beyond, just…being able to read over the plaintext of HTML and get an idea of how things should be sorted on the page? Then Reader View came around. I was like, oh, this is what it’s useful for. Use it for half the websites on this absolutely ad-riddled Internet. (Not for MR though! Want yall to be online as long as can be!)
Well... Microsofts Silverlight was just a lame attempt to compete with Flash. RealPlayer iirc was mostly used for webradio in the browser, which even back then was unnecessary. Usually (bot not always) the streaming URL could be opened with every Media Player that wasn't complete trash. WinAMP anyone? (to keep those flashbacks happening ;) ) DivX was just a videocodec as replacement to MPEG2.
What really bothers is me that websites are often still sold as they were as difficult to code like... before HTML5.
You can put together an HTML5 landing page in almost no time. And that's exactly what the average customer actually needs. A static HTML5 page. Because the majority of small business don't upgrade the page anyway for at least 10 years. On the average landing page you'll need probably 2-4 fonts of which 1-2 are custom fonts and 1-5 actual images (logos,...).
Beyond that, those images should be SVG if by any means possible (as a webdev you have all rights to push your customer to supply AI/EPS/SVG/...).
Now you were ranting about bad coding... but the reality is much worse. Instead of using such a static HTML5 page that is by design neither hackable nor requires any maintenance, the average "webdeveloper" will buy a Wordpress theme which isn't as responsive as it should be, which they slightly customize to match (somehow) customer design.
Naturally, that requires PHP7+ and an SQL DB on the server side as well. And all of that wants to be updated frequently.
As per my observation a lot of webdevs/studios are stuck (at least in their mind) in the times before HTML5 and overestimate the efforts to code something from scratch these days (or probably lack the skills... idk). That was correct before 2010 were websites heavily relied on tables & images rather than divs.
Conclusion: Choose your webdev wisely...
 
That's a good point, I definitely want a USB-C port on the iPhone. I'm not ready (for apple) to go completely portless just yet.

You have no courage my friend but unfortunately Apple has loads of it. I wouldn’t want to go completely portless too.
 
Few things:

1. I believe Apple will not kill lightning:

-It may just remove it from the iPhone, and leave it on other devices (AirPods, keyboards and trackpads, etc)

2. Hindsight is always 20/20:

-While Apple often pushes good change forward, it does so at the expense of usability today (as in, at the time the change happens).
-Not being able to run Flash meant that the iPhone and iPad could not be used for certain things (even if technically, this was Adobe's fault).
-Not having the headphone jack meant that suddenly your headphone costs went up SIGNIFICANTLY.
-The iPad became an actual laptop replacement 10 YEARS later (and even then there are some issues) with USB-C, kinda-file system access, and trackpad/mouse support.
-USB-C is only now entering ubiquity, but Apple gave us a one-port and USB-C-only Macs YEARS too damn early

3. Apple doesn't ALWAYS get it right, and it takes YEARS to fix:

-The keyboards
-The stupid mice decisions
-The Pencil charging
-Lightning (instead of USB-C) in some instances
-Dongle hell

I believe Apple's products today are better than ever, but that is not just because Apple has made some fantastic stuff (they kinda always do), but because right now Apple's products are in balance with the surrounding infrastructures and industry.
 
I've got a few investments that were originally taken out with small financial institutions in the 2010s that later got absorbed by larger banks, at which point they were shut down to new customers but their legacy Flash-based websites were left live for existing customers to continue to access/service their investments. These are long-term investments, so moving them to another institution wouldn't be financially viable. Losing online access to them means I'll now be reliant on call centres which is a PITA as they're generally unaware of these legacy accounts and how to access them.

I fully get why Flash had to go, but its retirement does leave issues.
If they're leaving sites unmaintained, I wonder what vulnerabilities lie in their old server-side code.
 
There's nothing as easy to use as Flash. Beginners could make decent games back then, not for profit but just for fun. Of course if you're going commercial, you build a mobile app nowadays. It's overall a better web now, but something was lost and never regained. The only popular web games now that I can think of are agar.io and slither.io.

Funny enough, clicking on all these examples of modern web games, Safari can't run most of them. And whichever browser can uses 150% CPU doing so.
Huh. The little demonstration game I made works fine on all browsers, Safari included.


(First time I'm sharing that URL with a total stranger... hit the little native "Start Game" button right under the title... I experimented with including ads, but I found they frequently are just deceiving flashy "Start Game" buttons that people mistakenly click on instead... I really aught to just remove the ads since they're so disruptive and don't even bring in 0.0001 cents per impression.)

As for ease... I think Unity is the answer is you want easy? I wouldn't recommend javascript for someone who has never programmed before.
 
When Steve Jobs shared his letter on Flash many years ago, I already disliked. The end of Adobe Flash is one of the good news to start 2021.
 
Most people don't write in plain HTML. Most of the web is written with JS-based frameworks, and the result is a lot less efficient than the old ways with Flash. I don't want Flash to come back, just want the replacements to be actually faster like people claim they are. They clearly aren't, and there's no reason to get defensive about it.
Not even close! Reactive JS Frameworks is the latest fads and just like Ruby on Rails it will settle in. More sites are probably using jQuery than the Reactive stuff.
 
Something I hope it will disappear is the video intro people put on Youtube videos. The use a stupid animation with some annoying sound for 10 seconds before starting the damn content. Not to mention the "click the Like button and Subscribe!" No thanks!
What also bothers me is going to a site and having an immediate popup pleading for me to subscribe or "Like" in one form or another. I'm sorry, but I just got here and I don't know if I want to condone/push/express approval. They could at least wait a few minutes.
 
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Huh. The little demonstration game I made works fine on all browsers, Safari included.


(First time I'm sharing that URL with a total stranger... hit the little native "Start Game" button right under the title... I experimented with including ads, but I found they frequently are just deceiving flashy "Start Game" buttons that people mistakenly click on instead... I really aught to just remove the ads since they're so disruptive and don't even bring in 0.0001 cents per impression.)

As for ease... I think Unity is the answer is you want easy? I wouldn't recommend javascript for someone who has never programmed before.
Neat. It does work on Safari v14.0.2 for me on my Big Sur-running MacPro, not on v14.0.1 on my Mojave-running MBP though. Error creating WebGL context. Safari was late to support WebGL, and I guess it's still behind. SuperHot runs on the MacPro in Safari but very poorly. Your TLS cert isn't valid, btw.
 
Funny. I used to love Flash a lot. I remember spending so many days on making Flash games and just creating anything I want back when I was a teenager. Absolutely loved Flash and the animations many websites had. Never had problems with Flash.
 
Neat. It does work on Safari v14.0.2 for me on my Big Sur-running MacPro, not on v14.0.1 on my Mojave-running MBP though. Error creating WebGL context. Safari was late to support WebGL, and I guess it's still behind. SuperHot runs on the MacPro in Safari but very poorly. Your TLS cert isn't valid, btw.

Eh. The main places I wanted it to work were on the Tesla's browser, Safari on iOS, and Firefox on Windows. It works in all of those places, so I called it good enough - nobody is paying me to make/test it so I just focused on the devices/browsers I sometimes use. Android friends all used it without problem.

And... yeah. Lets Encrypt expires every 3 months. It's obnoxious. I renew it whenever I put new stuff on my website. I've thought about making a cronjob that just handles it, but it's too easy to just renew manually + I lose nothing by having it expire for a few months at a time.
 
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Good riddance to Flash, RealPlayer, Divx, SilverLight, and all of the other crap codecs and plug-ins that made early multimedia such a catastrophe. Some of it may have been necessary, but in the end it seem to serve everyone except the end-user.
You say that now that everything just works, but these were pioneering technologies that eventually led to the web we have now.

Sure, they seemed bloated and inefficient, but without them, the web would have just been static pages with only links and images. There were plenty of sites that used Flash to create content that would not have been possible any other way at the time. Same with RealPlayer. Not the useless banner ads that could have been GIFs obviously, but there were sites full of browser-based games and streaming video, and no other option existed for those (no, Quicktime was not much better).

I personally never had a problem with them, except the one time I tried to access my company's website and couldn't get past the intro page on my early iPhone. That wasn't even the fault of Flash or Apple though. It was the fault of the web designer who, when I brought it up, responded with "why would you be using your phone to access the site?" instead of just putting a "skip intro" link on the page.

Anyway, even as someone who used Flash/ActionScript to create cross-platform interactive UIs packaged as Desktop apps that served the purpose they needed to, I am glad Adobe is doing this and the way they are doing it.

But I am also glad that it existed in the first place.
 
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