Have a look at this and tell me what's ordinary about it:
http://machinarium.net
That game is made with Flash, it runs on OS X (and can even be purchased in the Mac AppStore), Linux and Windows and if Steve Jobs would listen to reason, stuff like this could also run just as easily on your fancy little iGadgets. At least now, thanks to Adobe and not thanks to Apple, there is a way for developers and designers to also port their great work to your crippled iPads and iPhones.
By the way, Flash 10.3 runs extraordinarily well on the Samsung Galaxy S2. I don't know why His Steveness is brainwashing everybody to believe that Flash performs poorly on phones. But then again, the S2 runs with an OS that was NOT designed to restrict its users and it also has a fully featured web browser.
While your post is totally off topic (since this wasn't a thread about Flash Player), I do have this to say.
Flash runs "extraordinarily well"? No, it's run better than it has on other devices so far. Have you read reviews for that device? There's still content that it chokes on, games that can't play well, etc. It's an improvement. One of the best experiences on a phone, but still marred. Battery drains are better, but it still drains battery life fast. (Much faster than HTML5 content) Only a few phones have been released that I've seen reviews that gave flash performance anything near a favorable spin, and I read them all, for every carrier. Adobe finally has some fire under their arses and they're actually trying to develop again for a change. Apple probably gave Adobe the kick in the pants they needed because it put them in a line of fire all over, not just from Apple. The last Version of flash for the Mac was a HUGE improvement performance wise, and I don't think they'd have put the effort into had it not been for the negative attention. It now a question of if they can innovate improvements faster than people are finding alternative technologies.
And you compared a flash game running on desk top os-es to mobile ones? Our Macs run flash just fine thank you. I despise when people throw a bunch of junk into a conversation that has no baring on the subject, which btw, isn't about flash player performance, but using Adobe's tools to port apps to various platforms.
The only thing I will credit you with is that Apple should let us be adults and decide if we want to install Flash on an IOS device, and not ban it like it's a narcotic or pornography. Personally, I haven't been at all bothered without it. Flash for Honeycomb has been the most stable, and functional mobile release so far, but Honeycomb is spared a lot of the fragmentation that plagued the mobile handsets. Google took a cue from from Steve Jobs with their tablet OS and locked it down a bit.
90% (from my own experience, not stating a fact) of the Apps I see people have are simple apps that a port wouldn't offer a bad experience with. Something like the USA Today app that basically is just a shell that drops a web feed doesn't need a lot of intricacy behind it. Now say something like The Sims, a game with a lot of dynamics, would fare better being more native. I think developers are capable of figuring out how they need to build their apps to make them efficient. There will always be crap apps... but not because of the tools, because the developers just want to throw as many 99 cent fart and gimmick apps out there to snag a buck and move on to the next. Lazy developers.