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macrumors 68000
Original poster
May 25, 2012


Adventure To Fate : Battle Arena JRPG
Genres: Games Role Playing Adventure

- Preview Video -

Adventure To Fate : Battle Arena - is an JRPG style game based around The Tournament of Fate.
-300+ items to loot, craft, buy and find.
-Hundreds of unique monsters to fight
-Tons of character creation possibles (6 Classes, 6 Races, 6 Professions)

- The Story Behind The Tournament of Fate -
100 years ago this day Castle Cardell was saved from the diabolical Sir Thanatos and his evil minions. A hero much like yourself sacrificed his life to save not just Castle Cardell but the whole realm!

On this 100 year anniversary we have decided to celebrate by holding The Tournament of Fate. Heros from all over the realm have come to stake their claim at greatness and untold riches!

The Tournament of Fate will test strength, endurance, wits and most of all heart. Only the greatest of all champions stand even a chance at completing this heroic task but if they do they will be remembered for all time!

The Tournament of Fate takes place in five different arenas. Each arena includes a battle ring, shop, vault and two portals. To start a battle round head to the battle ring and enter. Once you complete an arena you can head to the northern portal which will take you to the next area. Good luck and may the gods be with you!

- Customize Your Hero -
Use an old school roller to create a fully unique character
6 Classes - Knight, Rogue, Cleric, Wizard, Druid, Paladin
6 Races - Human, Elf, Orc, Gnome, Vampire, Dwarf
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, Alchemist
Leveling system that goes up to 30 levels

- Crafting System -
6 Professions - Weaponsmith, Armorsmith, Leatherworker, Tailor, Jeweler, Alchemist
150+ Items to craft
30+ Materials to work with
Share Items between characters using the Account Vault

- Tournament of Fate -
5 Themed Battle Arenas (Classic Dungeon, Desert, Jungle, Undead, Frost)
Each arena has its own unique enemies, spells, shops, vaults, items and much more!

- Battle Evil Within -
125 Arena Stages (With hundreds of unique monsters to fight)
20+ boss encounters
Turn-based combat (JRPG style)

- In Depth Stat & Skill System -
Featuring 70+ Spells/Skills
Damaging skills - These are direct physical attacks that damage the enemy
Damaging spells - These are direct magical attacks that damage the enemy
Damaging All spells (AOE) - These are direct magical attacks that damage ALL enemies
Summoning spells - Allows certain enemies to summon others to help
Healing HP spells - These are spells that heal the casters life/hitpoints (HP)
Healing SP spells - These are spells that heal the casters skill points (SP)
Buffing skills - A skill that user casts on itself to raise some stats
Debuffing skills - A skill the caster casts on enemies to lower some stats

- Endless Loot & Treasures -
325+ unique items
12 equipment slots to to fully customize your characters - (Weapon, Shield, Helmet, Chest, Gloves, Legs, Boots, Belt, Bracelet, Necklace, 2x Rings)
Randomized drops on all monsters
Item rarity color system (Common, Uncommon, Rare, Epic, Legendary)
*Share* all your items with the Account Vault System.

- Other Features -
Indie created game built for the people!
NO pay wall game is built to be played for free!
100s of hours of game play between all classes!
Autosave feature - Easy to pick up and play at any time!
Unlimited character slots so you can try every combination possible.
Retro Pixel Art
8Bit sound/music
Library system that explains general game, character, skills and combat systems.

Thanks for taking a look!



Supported Devices:


Minimum iOS Version: iOS 7.0

Download Size: 22.5MB​

macrumors 68000
Original poster
May 25, 2012
Very excited to announce that Adventure to fate hit 10000 downloads in its first 4 days!

I'm pushing through a quick update based on user input. Here is a little summary:

Just Finishing up submitting the update now.

Here is a little summary of what will be in the update (keep in mind this was a quick update I still have a good list of features to make it in the next one).

ATF Update 1.1

-Fixed race select (when hitting the left race arrow it wasn't updating descriptions)
-Updated jeweler description so it now tells the types of items you can make.
"The forging of metal jewelry such as rings, bracelets, necklaces, shields and crowns."

-Game Play-
-Advanced Crafting Mode (shows all blacksmith things you can make)
Now displaying ALL weaponsmith crafts. Be sure to only craft what your characters can use. There is NO undoing this action.
-You can now view Full stats and full help library by taping anywhere in the stats box during a battle.
-Sped up battles a tiny bit (will do more in the future there are tons of components to this besides just changing 1 timer)
-Upped all bonus gems for completing Arena Stages (should gain about 25-75 more per play through)
-Upped some fights bonus gems (about 10-15 more per play through)
-Banner Ads now start a few levels later
-Ad or gem to replay now start a few levels later
-Bonus Loot for watching an ad now gives about 15% more materials.

-Added Remove Ads
*No ads during battle
*No ads for replays
*No ads for bonus loot (Always get bonus loot)
*Removed ads for bonus blessing (Now it will cost gems if you have removed ads and really want a bonus blessing)

-Added Double All Gems Earned IAP
With the changes to Gems earned in general you are looking at earning about 500-600 per play through. this will allow you to unlock all classes, races, professions, vaults, etc pretty easily in a play through and a half at most.

-Added restore purchase for both of these (Pain in my ass haha)

That should cover it I am in the process of submitting and will be testing throughout their review process. Update reviews have been pretty quick I am hoping for a 2-3 day review process at the most!

macrumors 68000
Original poster
May 25, 2012
Just updated to version 1.4 Here are the full update notes:

◉ NEW legendary class: Illusionist ◉

Illusionist are a unique class that use illusory spells and their enemies abilities against them.

Illusionist Skills:

Mimic - This skill becomes the last skill cast by your enemy.
Skeleton Form - A morphing spell that grants extra armor and spell damage.
Shadow Bolt - A shadow based damaging spell.
Life Spark - A minor healing spell.
Meteor Storm - A fire based spell that damages all enemies.
Charm - A debuffing spell that lowers enemy stamina and other stats.
Avenge - A skill that deals damage equal to the amount last dealt to you.
Mind Blast - A shadow based damage spell.
Nightmare Form - A morphing spell that raises most offensive abilities.

◉ Updates For Cleric Class ◉
-Divine Strike - Damage +5%
-Aid - Stam Cost 2 to 1 SP Cost 60 to 80
-Healing Rain - Sp Recovery Rate 60 to 70
-Archangel Form - Int Buff 10 to 20 : Crit Chance 2 to 5

◉ Gameplay Additions ◉
-You can now hold your finger on skills during combat to get info on them.
-You can now hold your finger on potions during combat to get info on them.
-Added loading character screen for older devices
-Added illusionist and moon elf to library help text

◉ Sound Additions ◉
-Added sounds for combat (dodge, fizzle and block)
-Added sounds for world (portaling to and from arenas)

◉ Bug Fixes ◉
-Fixed compare on ring 2 (no longer compares to ring 1 if there is no ring 2)
-Fixed support text to Battle Arena (was still "Quest To The Core")
-Fix sort function (was sometimes crashing on older devices) - Thanks Obese Lord
-Fixed Mithril Wand (now is a light weapon) - Thanks Syn_
-Fixed bug / typo in library - Thanks Doug

I want to thank everyone who helped me find these bugs as posted above. Keep the suggestions and questions coming to the official game thread below and I will continue to improve the game so keep an eye out for future updates.

ATF Game thread:

Thanks for all your support and remember to re-rate and review the game!

macrumors 68000
Original poster
May 25, 2012
Hey Guys I just completed another update this time focused on a new class (Monk) and 2 new races (Halfling, Troll) Here are the update notes:

Holy Monk Update

◉Gameplay Additions◉

◆Monk Class◆
▸Monks are an ancient class that use spiritual skills to destroy their enemies.
▸Monk Skills
◆Fury Focus - Your third consecutive attack in a row hits for double (Passive)
◆Energize - A buffing skill that grants an extra attack
◆Spirit Strike - A physical attack with a high hit rate
◆Inner Fire - A buffing skill that raises strength
◆Mend - A minor healing spell that uses no stamina
◆Inner Wind - A buffing skill that raises agility
◆Mind Control - A debuffing skill that lowers enemy strength and intelligence
◆Cobra Strike - A strong physical attack that poisons
◆Restore - A skill that heals equal to the amount last dealt to you
◆Dragon Strike - A strong physical attack with a high random factor
◆Inner Stone - A buffing spell that raises armor and blocks chance

◆Halfling Race◆
▸Halflings are a quick and dexterous race who resemble humans but are much smaller. Halflings are rather balanced and work well with all classes.
▸Bonus Skills: Quick Feet (Higher Dodge Chance), Make It Count (Higher Critical Damage)

◆Troll Race◆
▸Trolls are a very tall race who possess the ability to regenerate much faster than other races. Trolls are a legendary race and work best as Knights, Paladins, Druids, Rogues or Monks.
▸Bonus Skill: Regenerate (Huge HP Regains)

◉Accessibility Changes (Voice Over)◉
▸Starting Screen
-Labeled music / sfx on off buttons
-Added exit label to exit button

▸Character list select page
-Added label to add characters buttons
-Added label to back to start page button
-Made default starting button add characters button

▸Character Creation page
-Class, Race and Profession Sections labeled
-Can now hear stats after each reroll
-Can now hear what profession you are choosing
-Labeled to race and profession selectors
-Labeled close class, gems, profession, race info page

▸Main Section
-Added labels to all room squares
-Expanded exp label over bar so its easier to read
-Set Exp Bar to auto read after every battle

▸Menu Section
-Labeled Menu, Inventory, Crafts, Skillbook, Gem Shop and Exit.

▸Player Stats Section
-New label now shows all player stats together in order
-Labeled music on/off, sfx on/off and help scroll button

▸Equipment Section
-Added Hints to all equipment and potion slots

-Added hints to inventory slots
-Added hints to inventory and material bag buttons

▸Skills Section
-Added Hints for equipped skills and skillbook slots
-Labeled Dungeon Portals

▸Shop Section
-Added label to exit shop button
-Added hints to all inventory slots to let you know they are slots
-Added label to inventory bag and material bag toggle buttons

▸Vault Section
-Added hints to vault inventory slots
-Added labels for exit vault and to gem/iap shop

▸Battle Select
-When opened auto selects the dungeon arena round so you know which battle you are at
-Added hints on gold, material and gem so it does not just say the image name
-Added labels to previous and next battles on the selector screen
-Added labels on all the monster images and exit screen

▸Arena Screen
-When entering the arena it auto reads the combat log letting you know what monsters you are facing in the arena.
-When attacking it will now speak damage dealt and when monsters die
-Now can read stam, hp and sp bars and percents
-Now can read player stats
-Touching npcs says name and percent of life left
-Attacking npcs says damage miss block dodge etc
-Touching yourself says player hp percent
-Double tap hold on a skill or potion to see what it does.
-Notification when casting a spell without enough sp, stam, hp or wrong cast type

▸Battle Rewards
-Added hints on gold, material and gems

◉Bug Fixes◉
-Fixed a summon type on combat log
-Fixed a bug where you could get 2 different classes images for your character.

A special thanks to Matheus (drg), Dark and all the other members at that inspiried and helped me with this update.

◉If you enjoy the game please help it out by leaving a rating/review!◉
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