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Hope we can do gestures similar to this one day with U1
 
Having decided to go with the Sony WH-1000XM4 2 weeks ago any Apple over the ear headphones will already have a very high bar to surpass. The XM4s aren't perfect by any stretch of the imagination but as noise-cancelling headphones go in general… holy crap!! Hopefully Apple will bring their best in this space.
 
It is what studio headphones look like though...

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More like:

679DCAC5-07CC-46E0-A66E-62CE293F1F2C.jpeg
 
As Sony no longer makes the Studio Monitor line, I think the MDR-Z7M2 headphones are in the class Apple is aiming at:

51jivNPE6TL._AC_SX355_.jpg
 
Okay, but not all Apple tech becomes "vital".
3D Touch? What else....
Oh man, it became maybe not vital, but quite something for me :(
On iPhone X popping up webpage previews, secondary actions on buttons or set the caret cursor to free moving/scrolling is ‘instant’ by pressing hard enough, the finger and muscles get trained to know when it has ’succeeded’ to enter in that secondary mode via the haptic feedback (which I think it feels a bit different than usual success haptic, but might just be me).
On the iPad Pro (and I’m assuming my future phones) I have to tap, hold and wait what I think is close to a second. It’s not a big deal really, but I compare it as if being on a Mac computer, right clicking an icon (for copy, paste, delete, etc) and have to be forced to hold the click and wait close to a second before the floating panel under the cursor with the options open, every single time.
I’m team 3D Touch as you can see.
 
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Apple is testing and developing and teasing all of this stuff over a several year period, pretty much out in the open

That's the amazing thing about this. AR for the masses requires a huge ecosystem of technology and partners. Apple is refining each component right in front of us.

No one seems to have noticed that Spatial Audio is, in fact, AR. Sure, it's audio-only AR, but that is step one: augmenting reality based on the reference frame of the device. It knows where you are relative to the device. If you add a fixed reference point, like a tile, and you use a 3D scanner, like the sensor on the iPhone, to anchor that to the physical space, now you know where you are in that space.

Brilliant, beautiful evolution of technology. Well done, Apple.
 
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Don't care how awesome they work. It's all about how it looks and these things look hideous, just like iPhone 4 and the AirPods. No, I don't care how "awesome" AirPods work. They look ridiculous on you, people.
Not to worry, all things in good time. For the most part, once they get out of high school people don’t care nearly so much about how others think they look.
 
While the looks in the OP pic aren't great, I would buy them based on how they function/sound ... at the same token, if they were priced as astronomically like some suggest (eg 999), Apple will have created a niche product and I find it hard to believe that they would do that ...
 
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No way in hell these are what actual AirPods Studios will look like. They remind me of that junk phone somebody found in a bar. Remember how much everybody hated that piece of ****?!

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…uh, wait

Also:

1 -
When the iPhone 5c was rumored everybody said Apple would never... that it looked like a hard plastic toy... and yet, they were released in like 6 colors... (and discontinued the next year).

2 - When AirPods launched people also said they looked stupid and way overpriced... it is the best selling wireless headphone in the country right now.
 
It is what studio headphones look like though...

My "Studio Headphones" looks the photos below. Apple will not sell headphones to the professional market unless they are more accurate than these. The akg240 has been used for decades and sell for under $100. These are used by people doing mixes and not so much artists who are on-mic. There is another "standard" headphone used in the TV and movie industry The MDR7506. These are the only ones you see used in that industry and sell for about the same $100.

Isn't it odd that the pro headphones all sell for about $100 while high-end consumer headphones are many times more expensive? I guess they can't fool professionals as they can consumers. Consumers are so gullible. There are zero reasons to spend more than $100 on a good pair of headphones. If you do then you are paying for something other than sound quality like noise cancelation of tiny size or style. Neither of those features is desired for studio use.


512FeHRlzxL._AC_.jpg
Sony_MDR_7506_MDR_7506_Headphone_1317204371_49510.jpg
 
Also:

1 -
When the iPhone 5c was rumored everybody said Apple would never... that it looked like a hard plastic toy... and yet, they were released in like 6 colors... (and discontinued the next year).

2 - When AirPods launched people also said they looked stupid and way overpriced... it is the best selling wireless headphone in the country right now.
Yeah! Hell, when the iP6 chassis (I think) was leaked, people kept winging on about how "un-Apple" the antenna lines were.
 
No one seems to have noticed that Spatial Audio is, in fact, AR. Sure, it's audio-only AR, but that is step one: augmenting reality based on the reference frame of the device.
Spatial Audio, LiDAR sensors, and ultra-wideband location sensing in the U1 chips. They’re laying the groundwork and testing pieces on a massive scale in the real world. AR is coming.
 
Also depends on the presentation. Here is a mockup of what they apparently look like from folks claiming to have seen themView attachment 956270
That would be bad, because those look like on-ears and not over-ears. I also hope for some sort of weather sealing (not 100% water proof), so they can be worn when it's raining/snowing. If they don't have that, I can just as well keep my Sony 1000XMs.
 
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