Since then we have released about 7 apps on iTunes.
Mind telling us the names of those games?
P.S.: Just decided to buy iDracula!
Since then we have released about 7 apps on iTunes.
I'm surprised at everyones optimistic attitude about the app store after seeing these numbers. It is shocking and discouraging.
I have heard the analogy of the California gold rush used to describe the app store and I can tell you that these numbers confirm to me that the app store is an unsustainable bubble that will either have to burst or will completely dry up in the long run.
Just to give you some background on myself, I quit my job 8 months ago and started an iPhone app company. Since then we have released about 7 apps on iTunes. Including our latest app which has an investment, well lets say most people could have easily paid off their mortgage with what we spent (and this is only with 3 employees total).
Really? So you think all these iPhone developers are actually just bored, underperforming, rocket scientists?So the lesson here is to totally change one's strategy for coming up with new product ideas from "something really useful" to "something totally pointless." Want to know why we haven't sent astronauts to Mars? It's because people keep spending money on stupid stuff. Pity we can divert that brainpower to bigger problems.
However, what this tells me (and what I have experienced) is that there is a lot of "meat" in the middle if you produce and maintain some quality applications.
I know from some inside contacts that there are some apps who have pulled in $5m+, you just can't do it with a $.99, and probably not even with an under $9.99 app.
Also, even at 500,000 sales, that number is not impressive at all in the gaming industry. 500,000 sales is a mediocre hit for Wii, DS, or PSP, and those games sell for much higher price.
$5m?... that doesn't seem likely unless 1) this top 20 list is BS or 2) the numbers we have for these apps are BS.
Given that we know not a single $9.99 app is in the top 20, and outside the top 20 has to be south of 380k units..
380,000 * 9.99 ~= $3.8m.. far under the $5m mark.
Crash Bandicoot is the only possibility. $5.99 price point with sales over 900,000 units (Koi pond reports 900k and is #2).
Yea, I hope (and think) that Apple understand the potential here, and put their focus on making the "gaming" experience on the iPhone/Touch as good as possible. It's clear that gaming is "huge" on these devices.
One thing I'm hoping for is a "gaming console" solution. Imagine downloading a game on your iPhone then download the same game again for free (only pay once) on your Apple TV (the Apple TV version of the game can be in HD) then imagine playing the game on your big flat screen TV while using your iPhone/Touch as a (wireless) controller!![]()
On the other hand though, there were many people in the music industry that said that the iTunes business model would kill the music industry and that hasn't happened yet.
If someone could "port" Heroes of Might and Magic III they would get filthy rich!![]()
Convince me that you and your 300,000 next closest friends will buy it and I'll do it!!!
That's the issue, games with that level of depth are unlikely to happen on the iPhone with the price point consumers are currently demanding. You would never earn back the investment in the game by charging less than $10, but how many people would actually buy a $15-$30 game on iTunes?
I understand, but then it's a good move by Apple to add a new higher price point, like they promised when they talked about what's coming in 3.0
+ I'm willing to pay more for quality!
Yea, I hope (and think) that Apple understand the potential here, and put their focus on making the "gaming" experience on the iPhone/Touch as good as possible. It's clear that gaming is "huge" on these devices.
One thing I'm hoping for is a "gaming console" solution. Imagine downloading a game on your iPhone then download the same game again for free (only pay once) on your Apple TV (the Apple TV version of the game can be in HD) then imagine playing the game on your big flat screen TV while using your iPhone/Touch as a (wireless) controller!![]()
It's only a matter of time:
Adboe CS6 sold in app store for Snow Leopard, MS Office sold in app store, etc. etc.
This is what I've been saying for a while, and many others I'm sure!
Imagine what Apple could do if they update the Apple TV with an SDK and the App Store!!!I think they would have a real chance at finally creating and dominating the future entertainment center!
I HOPE I HOPE I HOPE SOOOOOON! This is seriously such a no brainer it isn't even funny!