Altec Lansing BackBeat 906 Wireless Headphones

Discussion in 'iPhone Accessories' started by Bulldog VII, Jan 23, 2010.

  1. Bulldog VII macrumors 6502

    Bulldog VII

    Joined:
    Jul 10, 2007
    Location:
    London
    #1
    Dear all

    Got these headphones for the gym & have paired them to my 3GS iphone. They are the dogs danglie bits (English expression), but I can't get the phone bit or the next track to work..... The instruction book was about as useful as a chocolate ashtray & have search the interweb thingie without success..... anyone have any ideas??

    Thanks
     
  2. EDH667 macrumors 6502a

    EDH667

    Joined:
    Nov 25, 2009
    Location:
    Northern California
    #2
    It is a problem on Apple's end since they have not fully developed the A2DP protocol on the iPhone so the track controls do not appear to work. Hopefully they will work with the iPhone 4.0 update eventually.
     
  3. sfditty macrumors regular

    Joined:
    Nov 21, 2008
    #3
    I have the same problems with a pair of Sony headphones I just bought. The next/previous song buttons do nothing. In the marginally useful (at best) manual, one could interpret it as indicating that the next/previous buttons are only relevant for an AV flavor of A2DP called AVRCP (audio/video remote control profile). Regarding calls, my suspicion is that it's your headset- as well as mine- that may be to blame, because the headsets need to switch from A2DP to HFP (handsfree profile, which is I believe how Voice Control works) or HSP (headset profile). My headphones are very poor at this, and sound terrible on calls, but I didn't buy them to also make calls.

    I was pleasantly impressed with the sound quality of my cheapo (kind of - $70) headphones though. Zero static, clear sound, long range (with no noticeable drop in quality at around 30 feet). I was frankly expecting much worse, given what I've read about A2DP. It's similar in quality to other streamed (and compressed) music, like listening to Pandora or Last.FM. I can hear what I believe to be compression artifacts produced by the A2DP codec. But it's possible that they aren't solely compression artifacts, and just due to cheapo headphones being cheapo heradphones. Maybe someone who understands more about A2DP can chime in.
     

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