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Honestly, the jack had to die eventually.
No it did not as there is no replacement as good as the jack today.
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Now imagine if we could have both, and not have to remove one feature to add another?
Now that would be true innovation:(. Should've made it slightly thicker to increase battery life. Add wireless charging and you get the the best phone ever. One worth buying that fanboys wouldn't have to apologize for.
 
Why is it not supported on the iPhone 6s? Another marketing shit****?
 
What's the difference between the 6S and 7 anyway?
im also curious given the 6s introduces the Taptic Engine. I haven't seen why it's been excluded from using the Haptic APIs. I can only assume the engine in the 6s isn't battery efficient or something so they reserved it for less common functions, where in the 7 it seems like there are far more trigger points.

I can't think of too many other reasons to exclude it, even if it ran at a lower precision.
 
No it did not as there is no replacement as good as the jack today.
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Now that would be true innovation:(. Should've made it slightly thicker to increase battery life. Add wireless charging and you get the the best phone ever. One worth buying that fanboys wouldn't have to apologize for.
No kidding. That would be my perfect phone (for 2016/2017).
 
You don't know what you're talking about. The Taptic Engine doesn't "vibrate". It's a directional tap that can be customized in millions of different ways. On the AppleWatch, it feels like your arm is being nudged in the direction Maps is telling you to go. On a Magic Trackpad, the Taptic Engine is completely indistinguishable from a real click. On an iPhone, a date picker feels like a Price Is Right wheel and pulling a screen to refresh feels like an elastic band stretching at the end. It's by no means a "vibration".

Nonsense, it is vibration and certainly not indistinguishable from a real click. You can feel the mechanical click of a button or trackpad as the material has a slight friction and the act of pressing creates a distance (as you actually have to move your finger further). On a trackpad, haptic feedback can certainly convey the same feedback to you, but the feeling is different. To me, a centralised vibration can never be as satisfactory as a mechanical click. It is just not possible.

I admit that the ‘Taptic Engine’ is a sophisticated piece of technology that can produce much more fine-grained vibrations. The Apple Watch can use these vibrations to give you unique feedback when your screen is not on, which either matches or trumps the feedback that a screen would provide. This is a tangible enhancement. But on a touch screen, a centralised vibration – with which I mean that the entire phone vibrates, not a very specific area that matches the location you are touching – can never match the localised feedback you get when you press on a virtual button and see how the OS responds, for instance, by darkening the button or animating it to look like it is pressed. 3D Touch does not give you this specific feedback, as the device as a whole vibrates to acknowledge what you can already see with your eyes, much better even. It is far too abstract to provide a satisfactory experience on its own and that is why I find it not something worth caring about on either an iPhone or a Mac. It is just nice to have it, but nothing more than that.
 
How is this fundamentally different from using the phone's vibrate? I get that technologically it's a zap more so than a buzz, but from a user perspective, could I even tell the difference? Just seems like a rather boring feature. If vibration feedback truly made a game better, wouldn't they have been including that for the last however many years via vibrate?

The N64 offered an add on rumble pack and pretty much ever since controllers have given vibration as feedback. It hasn't really been used in a phone until now but eventually this will just be a feature we expect in all our apps. It's another layer of immersion, so yes, you will notice a difference
 
No it did not as there is no replacement as good as the jack today.
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That is exactly what people said when they introduced Wi-fi or when they removed the DVD drive. The arguments are all the same.

Yes, currently, there is no replacement as good. I understand that. But if we have the headphone jack in it, there is no drive for headphone and audio manufacturers to invest in wireless standards. They're going to keep making the same headphones with 3.5mm jacks, and each year old focus on audio and nothing else.

The headphone jack is stifling innovation. It's as simple as that. That port is ugly, old, a hassle, as all wires are, and it must die. I'm actually hoping they kill it on the next Macbook Pro too to really follow their convictions.
 
Yes. The sense of touch is a key part of the Apple Watch experience. Extending that to iPhone is welcome.

You could have LTE + bigger battery to accommodate always on screen instead. Apple made a gimmicky feature, even Apple accepts it because deep press is pretty much gone from the watch OS 3 interface.
 
Só its news that an old game is now using technology that was on the iPhone a year ago? I love the game and mildly enjoy the improvement but the fact that this is news at all looks like people are reaching to find something to write about - and my bored self seems to be doing it as well:p.

Removing the headphone jack is repressive but we get it. Apple can't continue to increase phone sales year after year so they will increase their sales of dongles, headphones, etc. good for them and sucks for SOME of us - but as they calculated not enough to leAve the ecosystem.

I really am struggling to enjoy this new phone. I wish more programs would utilize whatever advancements this phone is supposed to offer over my six plus. I will enjoy 256 worth of storage though.

 
I don’t see what the fuss is about. Android has had haptic feedback for many years and what Apple does is not that much better, even though the ’Taptic Engine’ is a decent piece of technology. A vibrating phone doesn’t enhance my sensation of the touch screen or the home button when it’s still only coming from one motor. It won’t give you the kind of feedback that a screen will give to you when you press a virtual button or the feeling of pressing an actual home button. The phone as a whole just... vibrates.

You obviously have not tried it out. It is markedly different from a vibrating motor. The best example is to go to a date selector and rotate through the dates on the wheel and you feel it notch round. This is far more realistic than getting a little buzz from a standard vibrating motor.
 
How is this fundamentally different from using the phone's vibrate? I get that technologically it's a zap more so than a buzz, but from a user perspective, could I even tell the difference? Just seems like a rather boring feature. If vibration feedback truly made a game better, wouldn't they have been including that for the last however many years via vibrate?

Many phones use a tiny electric motor rotating an eccentric mass, just like a clothes washing machine spinning an off-balance load. The frequency (rate of rotation) can change, but it is difficult to control the amplitude because the mass (washing machine load) stays the same.


A linear actuator is also a magnetic motor, but instead of rotating a mass, it oscillates a mass back and forth. Here's an X-ray video of the iPhone 7 actuator in action.


As it's a mass attached to a spring on each side, it has a natural resonant frequency where it works the best, which is usually about 175 Hz for haptic actuators.

But while the frequency can't be changed, the amplitude (how far it swings back and forth... like the volume of an audio waveform) can, which is considered an advantage for creating various haptic feedback sensations.

Because linear actuators can do better haptics than rotating actuators, companies like Nokia, LG and Samsung switched to them around 2012. Apple finally switched from eccentric mass to linear actuators with the 2014 iPhone 6.

--

For examples of the effects possible, this blog article from 2012 mentions some of the things an S3 owner could set up and feel:

"The Samsung Galaxy S III has finally arrived, and its got an advanced feature called Auto Haptic that uses vibration to create engaging physical response in downloaded 3rd party apps.

"With Auto Haptic, you can feel the sling stretch as you fling an angry bird and feel the impact of a grenade explosion in a first person shooter game (be sure to check out our list of recommended apps that work great with Auto Haptics!)

"Auto Haptic is based on Immersion’s Reverb technology, which automatically creates haptic effects by monitoring the application’s audio track.

--

That last line is important, because Immersion has many base patents on haptics. Samsung Electronics has had a license with them for a long time. In fact, they were the very first Immersion cell phone client back in 2004. They've used the technology in phones, CD players, etc.

When Apple later brought out their own haptics library, they were sued by Immersion. See these articles here in MacRumors:

Immersion files patent infringement lawsuit against Apple

Immersion files second lawsuit

To be able to (legally) do some of the better effects, it's quite possible that Apple will have to join everyone else in licensing Immersions's patents. The question of whether or not these patents should've been granted in the first place, is another topic.
 
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Horrible if that is the case. People buy a phone that has features that is obselete in a year? FAIL!

Don't get TOO worked up! =)
Think of it like this: the 2nd gen TouchID is awesome, yeah?!
But.... 1st gen is by NO means "obsolete". That would be silly to even say.
One just works recognizably different & better; though you could still probably say subtly better.
Same thing here. If you get a message w/ the new fireworks animation... your phone vibrates. Cool.
But the way it does on the iPhone 7, it really feels like you can feel the explosions. Crazy.
Iteratively better (as we should expect tech to get), NOT obsolescence of previous tech though.
 
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im also curious given the 6s introduces the Taptic Engine. I haven't seen why it's been excluded from using the Haptic APIs. I can only assume the engine in the 6s isn't battery efficient or something so they reserved it for less common functions, where in the 7 it seems like there are far more trigger points.

I can't think of too many other reasons to exclude it, even if it ran at a lower precision.

I actually played around on my mate's 7. It's actually very nice and subtle. Especially how it's being implemented for things like pulling down notifications etc. I still don't see why Apple can't open the API for the 6S Taptic Engine, but maybe it's a battery thing... Given all the reports of terrible battery performance on the 7 though, I suspect this is due to the fact the thing is vibrating each time that new virtual home button is clicked! I'm very happy to stick with my 6S in any case...
 
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