MacRumors

macrumors bot
Original poster
Apr 12, 2001
52,967
14,714



iOS game developer Snowman today announced that "Alto's Odyssey" will launch on the iOS and tvOS App Stores on Thursday, February 22. With the confirmation of a release date, Apple today shared a new card on the iOS App Store noting the launch, along with snippets of an interview with the game's developers (via TouchArcade). The game was originally set to debut in the summer of 2017 but got delayed because "it takes longer to build things right."

altos-odyssey-ios-release.jpg

Alto's Odyssey is a sequel to the original 2015 game "Alto's Adventure," and will introduce a few new pieces of gameplay into the endless runner formula from the first game, like wall jumping, balloon bouncing, and more. Characters can be unlocked and each will have their own abilities, and players will be able to relax a bit with a "Zen Mode" that removes all coins, power ups, and scores to focus on exploration.
"We want to make sure both games feel connected," says Harry Nesbitt, lead artist and programmer for the eight-person Team Alto. "They're part of the same world, so they need to feel like they're painted with the same brush. But we also want to celebrate the new desert environment and explore everything it has to offer."
Instead of a snowy location, Alto's Odyssey takes place in a desert and players will control Alto through the franchise's "one-touch trick system" to chain combos and complete level goals. The sequel also has a Photo Mode, where players can pause the game and take pictures of their trips through the desert to share online with friends and family.


Alto's Odyssey is a universal iOS app, and supports the iPhone, iPad, and Apple TV, syncing progress across all devices. The game is up for pre-order today [Direct Link] ahead of its February 22 launch date, priced at $4.99 "with no ads or in-app purchases."

Article Link: 'Alto's Odyssey' Launching on iOS and tvOS February 22
 
  • Like
Reactions: ipedro
What??? Holding back a software release in the interests of getting it right? What universe are these devs from? Don't they know modern app business is release at first working beta or alpha, and then (maybe) perfect over countless bug fix updates?

Kudos to them for at least aiming at putting quality first! I wish others would at least try that kind of approach too.

And the first "chapter" (Adventure) of this game was/is quite great IMO!
 
Comment

macduke

macrumors G4
Jun 27, 2007
11,521
15,791
Central U.S.
I'm still looking forward to Sky being released—you know, that cool looking game that was on display at the iPhone event in September? I looked up their Twitter and it looks like there was a limited release in New Zealand about two weeks ago. Anyone from NZ played it yet?
 
  • Like
Reactions: Oblivious.Robot
Comment

BJMRamage

macrumors 68030
Oct 2, 2007
2,564
975
$5 isn't too bad. and guessing there won't be a sale anytime soon. so may as well "bite the bullet" on this game.

looks fun and a bit more colorful.
 
Comment

Aluminum213

macrumors 68040
Mar 16, 2012
3,558
4,226
Coming from a known developer with a previously successful game, I’m not sure what’s so funny about this concept...

People frequently pre-order games and other entertainment (movies, albums, etc)

I didn't realize the software was going to sellout on the app store
 
Comment

iMerik

macrumors 6502a
May 3, 2011
611
451
Upper Midwest
Like other comments, I put a lot of hours into Alto's Adventure (probably more than any other iOS game by far) and will definitely be purchasing Odyssey. It looks beautiful.
 
Comment

bradkrischel

macrumors 6502
Sep 2, 2010
297
150
USA
I didn't realize the software was going to sellout on the app store

Pre-orders are not just for products that have a likelihood of selling out...(e.g. dvd & blu ray movies, console video games, etc.) Many of those do not sell out on release date either, but customers still pre-order because they want the item as soon as it becomes available. Pay ahead of time for a product you know you want, so you get it on release day without having to do anything else.

In this case, pre-ordering makes it so you don't have to remember to come back to the app store on the day it's released - it will be automatically downloaded to your phone when it becomes available on the app store. Same concept as the non-app store example described above - pay ahead, get it when it becomes available.
 
  • Like
Reactions: pratikindia
Comment

ipedro

macrumors 603
Nov 30, 2004
5,508
6,744
Toronto, ON
Instant buy for me. I didn’t even care about the price. I still play Alto’s Adventure, years after I finished all the challenges. It just kept getting better, even after they clearly didn’t have to. The tvOS version and the Zen Mode came as free updates gave the game an entire new life.

Odyssey looks gorgeous. I’ll spend many hours on this game for years to come.
 
  • Like
Reactions: DiscoMcDisco
Comment

DiscoMcDisco

macrumors regular
Jul 31, 2013
159
37
London
Instant buy for me. I didn’t even care about the price. I still play Alto’s Adventure, years after I finished all the challenges. It just kept getting better, even after they clearly didn’t have to. The tvOS version and the Zen Mode came as free updates gave the game an entire new life.

Odyssey looks gorgeous. I’ll spend many hours on this game for years to come.

Couldn’t agree more
 
Comment

WilliamG

macrumors G3
Mar 29, 2008
9,187
2,692
Seattle
Been playing this this morning (came out a day early).

First impressions are great.

However, if you’re on an iPhone X you have to contend with that annoying bar at the bottom of your screen that you can’t hide. At least in this game it’s translucent (in Alto’s Adventure it’s white at all times - which makes the game unplayable on iPhone X in my opinion).

The iPhone X bar in Odyssey is still distracting, so I’d say your mileage may vary in terms of whether you’ll enjoy the game there. I’ll probably just play it on my iPad so I’m not annoyed.

On the plus side, I now spend way less money on iOS games since iPhone X came out because of a combination of the notch and bar getting in the way. In Alto’s the notch on the left of the screen isn’t distracting at all, but the bar at the bottom is.

Shame, really.

For all other iOS devices you’re in for a treat.
 
Comment
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.