The speed of light is really fast BTW. It would only take 13ms for light to travel from LA to NY. That's less than the input lag for any Xbox/PS controller hooked to your computer.... either wired or wireless (averages around 20ms). For reference, I get a 22 ms ping (that's round trip) to most Google services on my fiber.
That's not how the internet works. Your connection doesn't travel in a straight line from one point to the other. Your connection makes many stops from LA to NY.
Using that - it is absolutely possible for the one-way Stadia input to reach Google's server, be processed and sent to the multiplayer server (like PUBG, etc.) in about the same amount of time an XBox does it. Google can achieve this because their controller is not Bluetooth or going through a computer... it hooks directly to wifi and sends signals _directly_ to Google... cutting out the middle-man.
So: yes, it is definitely possible for Stadia to work well for multiplayer games... and I can tell you that it does. BUT: you do have to have good internet (not just "speed" but also high "quality"... low pings and low jitter).
No
Let's calculate:
Touchscreen delay (55ms) or Playstation controller (20ms wireless)
Wifi propagation delay (best case scenario 3ms)
Propagation delay (depends on location between you and server, best case 15ms)
Server acts on input, and renders one frame on the GPU (at 60fps, that's 16.6ms)
Compress frame (5ms using hardware encoder, assuming on the same machine)
Propagation delay from server back to your router (best case 15ms, assuming the same machine is sending back data to you, not even including the router propagation on the serverside)
Wifi propagation delay (best case 3ms)
Device decoding of frame (5ms using a hardware decoder)
That's best case of 117.6ms of delay using a touchscreen to play or 82.6ms of delay using a wireless controller.
And that's not even including the delay from Stadia's server to the multiplayer server of Destiny for example which must also add the delay from Destiny's servers to other player devices. You're adding 82.6ms on top of connecting to Destiny's server (another 15ms) on top of players that average about 50ms ping (that's being generous). That's 142.5ms of delay in a multiplayer game if you are shooting another player in the head (best case scenario). We all know it doesn't run perfectly at all times.
Only way to play competitive multiplayer on Stadia is if Google sets up their own Destiny servers and limit players to play with other Stadia players