Floating-point performance: 6,175 GFLOPS
Bandwidth: 256.0 GB/s
5.5
TFLOPS
PEAK PERFORMANCE
36
(2304)
COMPUTE UNITS (STREAM PROCESSORS)
217
GB/S
MEMORY BANDWIDTH
http://www.eurogamer.net/articles/digitalfoundry-2016-what-the-hell-is-a-teraflop-anywayAt a basic level, a 'flop' is a floating point operation - a basic unit of computational power. When applied to the AMD graphics technology at the heart of the Microsoft and Sony consoles, the calculation is really simple. You multiply the amount of shader cores in the GPU by its clock-speed. With AMD hardware, you'll find 64 shaders per compute unit. Xbox One has 12 CUs, PS4 has 18, giving us a total of 768 and 1152 shaders. The clock-speeds of the two consoles are 853MHz and 800MHz respectively.
It's pretty basic maths then, but after that, you multiply the result by two - and that's because for each clock, two different types of instruction (one multiply, one accumulate operation) are run simultaneously. This produces some insanely large numbers, so similar to the way the vast amount of storage in a typical hard drive is rationalised down into a digestible figure, the same thing happens with flops. So our final figure is divided by one million, giving us the final teraflop figure
Thanks for the links...tech powerup: https://www.techpowerup.com/gpudb/2968/radeon-pro-580
similar results are shown for https://www.techpowerup.com/gpudb/2938/radeon-rx-580
amd marketing materials:http://creators.radeon.com/radeon-pro/
peak performance on a graphics card is usually computed as
http://www.eurogamer.net/articles/digitalfoundry-2016-what-the-hell-is-a-teraflop-anyway
so, figure
for the rx 580
6175/(2304*2)=1.34 GHz clock
for the radeon pro 580
5500/(2304*2)=1.19 GHz clock
The memory bandwidth reduction is also consistent with an underclocking.
So, the 580 Pro is a under clocked RX 580... The 100Mhz were so problematic that they had to shave it off?
Why don't you underclock and overclock your RX580, and make a plot of Clock speed vs power consumption while running furmark.