As a huge fan of vintage CRTs, broadcast tech, and retro gaming on real hardware, I built AnalogTV — a deeply technical simulator that recreates the entire analog television pipeline from first principles. It models the full signal chain: camera tube physics (Vidicon lag, Plumbicon smear, Image Orthicon halo, etc.) -> composite/RF encoding -> VCR mechanics (tape dropout, head-switching, generation loss) -> CRT with authentic phosphor persistence, bloom, shadow mask, degauss, and even magnet-induced purity issues. No cheap post-process filters; every classic artifact (dot crawl, chroma smear, SECAM "fire", ghosting, hum bars) emerges naturally from the interactions across 9 compute/render passes. This is not a "nostalgia filter" over the top of a clean image.
Key features:
Check it out and let me know what you think: https://analogtv.net
(Dev here — happy to answer questions about the physics modeling, calibration sources, or planned features!) Looking forward to feedback from the Mac community, especially anyone who still has a real CRT setup or enjoys signal geekery.
Key features:
- Supports NTSC, PAL, SECAM and more, with accurate subcarrier timing
- 14 historical test patterns (SMPTE bars, BBC Test Card F, Philips PM5544, Indian Head, etc.)
- 8 built-in classic games (Pong, Space Invaders, Breakout, Asteroids, etc.) fed live into the signal chain
- Libretro core support on macOS — load your own emulator ROMs (Atari, NES, etc.)
- Real waveform monitor + vectorscope
- Interactive service menu tweaks (geometry, convergence, HV regulation, etc.)
Check it out and let me know what you think: https://analogtv.net
(Dev here — happy to answer questions about the physics modeling, calibration sources, or planned features!) Looking forward to feedback from the Mac community, especially anyone who still has a real CRT setup or enjoys signal geekery.