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luffytubby

macrumors 6502a
Original poster
Jan 22, 2008
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Link to the full article; http://www.anandtech.com/show/6972/xbox-one-hardware-compared-to-playstation-4


Final Words
It’s nearly impossible for the Xbox One not to be a substantial upgrade over the Xbox 360. The fact that Microsoft could ship a single integrated SoC instead of a multi-chip CPU+GPU solution this generation is telling enough. You don’t need to integrate anywhere near the fastest CPUs and GPUs to outperform the Xbox 360, something closer to the middle of the road works just fine.

Microsoft won’t have any issues delivering many times the performance of the Xbox 360. The Xbox One features far more compute power and memory bandwidth than the Xbox 360. Going to 8GB of RAM is also a welcome upgrade, especially since it’s identical to what Sony will ship on the PlayStation 4. As AMD is supplying relatively similar x86 CPU and GCN GPU IP to both consoles, porting between them (and porting to PCs) should be far easier than ever before.[Basically this means that this generation, games will be built for PC, and then scaled down to consoles. At E3, the makers of Planetside 2 and Warframe reported that they had gotten their games running on PS4 devkits in under two weeks and that was mainly creating the controls. This is very good news for PC gamers, as it means no more stupid console ports with abysmal graphics performance on PC] The theoretical performance comparison between the two next-gen consoles is where things get a bit sticky.



Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms.

On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. [Basically Microsoft is not going to repeat the RROD fiasco that plauged Xbox for years] Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques.

cv0098.jpg

[Cleaver Vidcon comic, commenting on the console fanboys who goes estatic over Sony's inclusion of 8GB GDDR5 Ram.
A semi-related story on how Randy Pitchfork(Borderlands, Duke Nukem Forever) convinced Sony to do it; http://www.gamefront.com/gearboxs-randy-pitchford-convinced-sony-to-add-8gb-gddr5-into-ps4/ ]


Differences in the memory subsytems also gives us some insight into each approach to the next-gen consoles. Microsoft opted for embedded SRAM + DDR3, while Sony went for a very fast GDDR5 memory interface. Sony’s approach (especially when combined with a beefier GPU) is exactly what you’d build if you wanted to give game developers the fastest hardware. Microsoft’s approach on the other hand looks a little more broad. The Xbox One still gives game developers a significant performance boost over the previous generation, but also attempts to widen the audience for the console. It’s a risky strategy for sure, especially given the similarities in the underlying architectures between the Xbox One and PS4. If the market for high-end game consoles has already hit its peak, then Microsoft’s approach is likely the right one from a business standpoint. If the market for dedicated high-end game consoles hasn’t peaked however, Microsoft will have to rely even more on the Kinect experience, TV integration and its exclusive franchises to compete. [It hasn't. There is no way around it. The biggest elephant in the room is still that Microsoft is launching at 100 dollars more expensive price point with a weaker GPU, despite similar architecture. The included Kinect is what drives up the price. And a lot of gamers don't want to be forced to use Kinect, as they find it shallow.]

Arguably the most interesting thing in all of this is the dual-OS + hypervisor software setup behind the Xbox One. With the Windows kernel running alongside the Xbox OS, I wonder how much of a stretch it would be to one day bring the same setup to PCs. Well before the Xbox One hits the end of its life, mainstream PC APUs will likely be capable of delivering similar performance. Imagine a future Surface tablet capable of doing everything your Xbox One can do. That's really the trump card in all of this. The day Microsoft treats Xbox as a platform and not a console is the day that Apple and Google have a much more formidable competitor. Xbox One at least gets the software architecture in order, then we need PC/mobile hardware to follow suit and finally for Microsoft to come to this realization and actually make it happen. We already have the Windows kernel running on phones, tablets, PCs and the Xbox, now we just need the Xbox OS across all platforms as well.[It's an interesting idea for sure. Microsofts biggest advantage will always be Software. After all, they are a Software company while Sony is a hardware company.]




All in all a great article (a lengthy read, but good). It talks about the Trojan horse and the war for the living room. We don't know how big the gap is between PS4 and Xbox One. Nobody knows for certain.

It's, a possibility that it's significant, but it's also possible that the visual prowess in both machines is so large that the difference might not make a significant visual difference between most games. That could mean, - identical multiplatform games, and if that is the case, then it's worth considering that most games this generation will be multiplatform.

It might come down to your preferences on Xbox Live vs PSN+ , Dual Shock 4 Vs Xbox One Controller, and the exclusive franchises on each platform, that will make the difference for you.


Both machines are fully capable. Very.
 
I don't see this brought up a lot... Bear in mind both machines have 8gb ram with the Xbox using 3gb for the OS and the PS4 using just 1gb for its OS. That's a big difference and it will be noticeable once we're midway into next-gen.
 
It all boils down to games though.

If XBOne got rid of the included Kinect, and made the basic package $399, I would get that over PS4 as I like Halo. The rest of the games I like will be on both platforms anyways.
 
I don't see this brought up a lot... Bear in mind both machines have 8gb ram with the Xbox using 3gb for the OS and the PS4 using just 1gb for its OS. That's a big difference and it will be noticeable once we're midway into next-gen.

Great point, but you should really be fair to consider both sides of the situation. PS4 may have faster RAM, a better GPU, and more available memory apart from the OS, but the XBox costs $100 more.

Wait.
 
What people forget is the Xbone only needs to drive a 1080p display, A midrange graphics card is more then capable of hitting 60fps at high graphics settings on next gen games. I think the Xbone will start to struggle half way though its life span when we start seeing higher resolution tvs (4k displays) and as games advance even further, the thing is the PS4 will also struggle with those same issues, just to a slightly less extent.
 
What people forget is the Xbone only needs to drive a 1080p display, A midrange graphics card is more then capable of hitting 60fps at high graphics settings on next gen games. I think the Xbone will start to struggle half way though its life span when we start seeing higher resolution tvs (4k displays) and as games advance even further, the thing is the PS4 will also struggle with those same issues, just to a slightly less extent.

I think we should be fine. 4K display are extreme expensive 6K+. Within 5-6 years I see huge price drops, but by then the next gen would almost be ready.
 
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