Another gaming on macOS

Discussion in 'macOS Mojave (10.14)' started by ginofresh, Jun 4, 2018.

  1. ginofresh macrumors regular


    Feb 20, 2017
    so with apple talking about a better metal and ML (i belive it was called) do you guys think gaming on the new Mac OS,macbook pro and Imac will be better and get more support?
  2. leman macrumors G3

    Oct 14, 2008
    Most games nowadays use a middleware such as Unity, which support Metal. So yes, we will see more and more good performing games. As to performance itself: I briefly looked at the changes to Metal and the API seems quite complete now. It gained explicit synchronization which puts it on par with DX12 and Vulcan. I dont think it will affect the performance of existing titles though.
  3. asoksevil macrumors 6502

    Jun 7, 2010
    Taipei, Taiwan
    I am actually surprised they showcased Fortnite as a prime example of a crossover game that works on both iOS and Metal. As far as I know, the Mac version of Fortnite is pretty bad, game lags constantly and it is nowhere close to performance compared to the Windows one.

    Is this the "metal" integration Apple is referring to? Because it seems like a lousy and half-baked product.
  4. Merode, Jun 5, 2018
    Last edited: Jun 5, 2018

    Merode macrumors 6502


    Nov 5, 2013
    Warszawa, Poland
    There are two major concerns:
    1. Metal won't be adopted by every developer and even if it will, it won't be top priority due to low marketshare. Look at Blizzard - they always played nice with Apple and supported every crazy tech they've come up with. Now try to play StarCraft 2 with OpenGL renderer and then Metal renderer (it's available in options). Not only is Metal renderer buggy (often drawing stuff incorrectly) but it also runs muuuuch slower.
    2. At least 50% of poor gaming performance comes from really weak (gaming-wise) GPUs across all Apple products. The top of the line iMac GPU (not iMac Pro!) would be considered reasonable for gaming in late 2016 (aka, able to play most new games at high presets at 1080p with 40 to 60 FPS on Windows). That iMac costs 2300$ in 2018 and every lower specced machine (rMBPs) have much weaker GPUs. That's the reason why they showed all gaming demos running on eGPUs which cost about 230$ for enclosure + cost of GPU. The one from aforementioned iMac costs about 300$. That's 530$ on top of your pricey Mac.
  5. leman macrumors G3

    Oct 14, 2008
    This is why middleware plays such an important role. And alas, the performance issues are often due to Apple's attitude... there were plenty of bugs and missing features in Metal and Apple was not very forthcoming in fixing those issues. Looking at 10.14 APIs, I have to say that I have hope that they started to take things more serious — changes to Metal look very solid.

    This is very much true. I don't think that macOS will become a prime target for AAA games, exactly of that reason. Still, the GPUs are more then sufficient for the majority of games out there, and close to metal APIs allow for much more efficient utilisation of the GPU. In the end, the games I play these days (mostly strategy, simulators and an occasional RPG) don't need a GPU any faster than what you find in an iPad... just that the coding is sometimes suboptimal.
  6. homohurre123 macrumors member

    Jun 5, 2018
    Maybe Apple might start to take this market more serious if some other game developers start to show interest. I dont think apple would ever see the Mac as a gaming machine. But the Apple TV might be a Plattform they would want to push in this direction. If this happens I'm pretty Sure the mac would highly profit from this.

Share This Page