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… I guess I'll download it when I figure out what other games to delete. I've only got like 1GB of free space.

Just get rid of some of your porn.

Kidding. You managed to fill a 500 GB laptop HDD? Impressive. I start throwing things out like mad when I get to anywhere near 20% capacity. Don't you need more than 1 GB of space for swap files though?

Not bad; I paid $180 for a E6750… which I OC'd; I figure if it dies, it'll be cheaper to replace; when I bought it the Q6600 was $280 or something. But now I would get a Quad for sure.

It's only going to die if you overvolted it. Otherwise OCs don't hurt in the least. I think the sweet spot is the E8400 myself. You can hit ~4 GHz with stock voltage.
 
If you want to play games on any Mac, you use Bootcamp.

There is no debate. No discussion. The only exception is if the game was developed for mac and not ported, which is rare. It is becoming more common place that the games are developed simultaneously (Spore, I believe), but it's still rare.

This "bringing games back to Mac" ******** that Jobso spewed last year is garbage. Those EA titles were just Windows ports. None of it was optimized for OSX. They ran like garbage in comparison to their Windows counterparts.

The windows version of the same game always runs faster. It's because damn near 95% of games released on both platforms are designed for Windows and ported to Macs.

Take C&C3 for instance. I have the Mac version and the PC version. Guess which one plays infinitely faster on my MPB?

Same for Battlefield 2142. I have both, guess which one runs much faster on the same hardware?
 
This isn't a "Is Mac good for gaming?" thread. I already know how the 8600M GT performs and how every 9 series card that could be in the new MBP performs. To start, I've just really wanted a MacBook Pro for the last year, for both its' design and OS X. I've also wanted to program for a while, and there isn't really any good software out there for people new to programming on Windows. There aren't even any programs that can help speed up the process of designing an application in the way that XCode does. Not to mention that the software community for developers is way better than any of the companies or developers that work on Windows software. Another huge bonus is how much better of an operating system OS X is to work in.

I buy a (expensive MBP) only for developer games, i found a tool where you can developer games for osx and windows but will need osx to program it.

the game market in OSX and in windows is different, in windows people will try but vaguely will buy the product but the amount of users can generate some profit, instead OSX users usually try-and-buy the product but lack in the amount of users.


On Windows even if you want to start creating some games, there isn't much of an audience out there that will comment on it and review it. On a Mac, because of the lack of games support by third party developers and how much better OS X handles applications, a lot more people will want to try your application. Also, developing for the iPhone/iPod Touch with XCode is great for developers because of the App Store, which will get your games and apps known and played/tried, and can make you a few extra hundred or thousands a month.

To developer some games in iphone is a joke, 3d gaming will eat the battery in a few hours and many games are not suitable for a little touchscreen interface.
 
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