Hi guys,
I know I've asked on and off about OpenGL (I keep having to abandon learning it thanks to too much garbage school work :/)
Anyway I have the red book and blue book, however the red book is full of deprecated code, and the blue book only teaches its wrapper which is very confusing since I have a hard time differentiating what is real OpenGL and what is the wrapper.
Has any good OpenGL 3.2 tutorials for Mac OS surfaced recently that I may have missed?
Some have suggested learning OpenGL ES 2.0 since it is similar, which I could do too but I'd prefer to learn it on Mac OS.
I know I've asked on and off about OpenGL (I keep having to abandon learning it thanks to too much garbage school work :/)
Anyway I have the red book and blue book, however the red book is full of deprecated code, and the blue book only teaches its wrapper which is very confusing since I have a hard time differentiating what is real OpenGL and what is the wrapper.
Has any good OpenGL 3.2 tutorials for Mac OS surfaced recently that I may have missed?
Some have suggested learning OpenGL ES 2.0 since it is similar, which I could do too but I'd prefer to learn it on Mac OS.