Any good Mac OS + OpenGL 3.2 resources yet?

Discussion in 'Mac Programming' started by chrono1081, Oct 9, 2011.

  1. chrono1081 macrumors 604

    chrono1081

    Joined:
    Jan 26, 2008
    Location:
    Isla Nublar
    #1
    Hi guys,

    I know I've asked on and off about OpenGL (I keep having to abandon learning it thanks to too much garbage school work :/)

    Anyway I have the red book and blue book, however the red book is full of deprecated code, and the blue book only teaches its wrapper which is very confusing since I have a hard time differentiating what is real OpenGL and what is the wrapper.

    Has any good OpenGL 3.2 tutorials for Mac OS surfaced recently that I may have missed?

    Some have suggested learning OpenGL ES 2.0 since it is similar, which I could do too but I'd prefer to learn it on Mac OS.
     
  2. Starfox macrumors regular

    Joined:
    Apr 7, 2011
    #2
    Why do you need it to be OS X specific? Once you've created the GL 3.2 core context things get pretty platform agnostic for the most part.
     

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