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chrono1081

macrumors G3
Original poster
Jan 26, 2008
8,911
6,550
Isla Nublar
Hi guys,

I know I've asked on and off about OpenGL (I keep having to abandon learning it thanks to too much garbage school work :/)

Anyway I have the red book and blue book, however the red book is full of deprecated code, and the blue book only teaches its wrapper which is very confusing since I have a hard time differentiating what is real OpenGL and what is the wrapper.

Has any good OpenGL 3.2 tutorials for Mac OS surfaced recently that I may have missed?

Some have suggested learning OpenGL ES 2.0 since it is similar, which I could do too but I'd prefer to learn it on Mac OS.
 
Why do you need it to be OS X specific? Once you've created the GL 3.2 core context things get pretty platform agnostic for the most part.
 
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