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KevinM2

macrumors 6502
Original poster
Jun 19, 2009
331
0
I couldn't see any mention of anyone else having problems with the iPad 3 and games, but my wife plays a lot of the Playrix games, and some of them simply don't respond to screen touches.

The games start fine, but the screen simply doesn't react to touches. I've tried uninstalling and reinstalling, but to no avail.

I don't believe it is an IOS 5.1 issue, as they worked fine on her iPad 2 running 5.1

I wonder if this is maybe more widespread than people are aware, or is it just a very small handful of games (maybe even from the same company) that are affected?

Anyone else having problems playing games on the iPad 3?
 

CNeufeld

macrumors 6502a
Nov 25, 2009
937
515
Edmonton, AB
I couldn't see any mention of anyone else having problems with the iPad 3 and games, but my wife plays a lot of the Playrix games, and some of them simply don't respond to screen touches.

The games start fine, but the screen simply doesn't react to touches. I've tried uninstalling and reinstalling, but to no avail.

I don't believe it is an IOS 5.1 issue, as they worked fine on her iPad 2 running 5.1

I wonder if this is maybe more widespread than people are aware, or is it just a very small handful of games (maybe even from the same company) that are affected?

Anyone else having problems playing games on the iPad 3?

Have you asked the developer?

C
 
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HiRez

macrumors 603
Jan 6, 2004
6,001
2,010
Western US
Most likely they haven't been updated for the retina screen yet. A lot of games also are built on top of game libraries such as Cocos2d/Kobold2D, Corona, Game Salad, and others. Developers have to wait for these libraries to be retina-compatible before they can update their apps. Consider an app that's looking for a touch at a certain location on screen like 200 pixels on the x axis and 300 pixels on the y axis. With a retina screen, that location will no longer correspond to the placement of UI elements which are looking for touches in that area because there's twice as many pixels in each dimension. If the developer hard-coded pixel values in, that is, which many do. That's just a hypothetical example, I can't say what the issue with your particular games are, but they likely need a retina-aware update.
 
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KevinM2

macrumors 6502
Original poster
Jun 19, 2009
331
0
Have you asked the developer?

C

It was the weekend, so I going to ask today. I just thought I'd check here first, in case it was a known issue.

----------

Most likely they haven't been updated for the retina screen yet. A lot of games also are built on top of game libraries such as Cocos2d/Kobold2D, Corona, Game Salad, and others. Developers have to wait for these libraries to be retina-compatible before they can update their apps. Consider an app that's looking for a touch at a certain location on screen like 200 pixels on the x axis and 300 pixels on the y axis. With a retina screen, that location will no longer correspond to the placement of UI elements which are looking for touches in that area because there's twice as many pixels in each dimension. That's just a hypothetical example, I can't say what the issue with your particular games are, but they likely need a retina-aware update.

That is basically what I thought it would be, but I just wanted to check. If it is this, I'd like to think that a fix would be out fairly quickly, but there are a lot of games out there!!
 
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