macOS Anyone have any good resources for writing an IK Solver?

chrono1081

macrumors G3
Hi guys,

I was wondering if anyone had any good resources for writing an IK Solver (in OpenGL). I've come up with virtually nothing online and we have to write one for class. Fortunately, and in this case, very unfortunately my school is pretty "sink or swim" and so far on this project I'm sinking since our course material has nothing on this subject.

Does anyone have any good articles, links or anything on how to begin to write something like this?
 
Hi guys,

I was wondering if anyone had any good resources for writing an IK Solver (in OpenGL). I've come up with virtually nothing online and we have to write one for class. Fortunately, and in this case, very unfortunately my school is pretty "sink or swim" and so far on this project I'm sinking since our course material has nothing on this subject.

Does anyone have any good articles, links or anything on how to begin to write something like this?

I would suggest just googling for tutorials. The fact that you're working in OpenGL isn't really relevant except to manipulate the matrix stack / draw lines / however you're doing it once it comes time to actually draw.
 
Doing a very quick google revealed:

http://freespace.virgin.net/hugo.elias/models/m_ik.htm

Mostly you will need only simple numerical methods to solve these kinds of problems. Most of them will have to do with iteration till you hit a steady state.

The OpenGL component should be irrelevant to the IK solver itself, unless if you meant something with GPU computation or something.
 
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