Anyone have any good resources for writing an IK Solver?

Discussion in 'Mac Programming' started by chrono1081, Feb 17, 2011.

  1. chrono1081 macrumors 604

    chrono1081

    Joined:
    Jan 26, 2008
    Location:
    Isla Nublar
    #1
    Hi guys,

    I was wondering if anyone had any good resources for writing an IK Solver (in OpenGL). I've come up with virtually nothing online and we have to write one for class. Fortunately, and in this case, very unfortunately my school is pretty "sink or swim" and so far on this project I'm sinking since our course material has nothing on this subject.

    Does anyone have any good articles, links or anything on how to begin to write something like this?
     
  2. holmesf macrumors 6502a

    Joined:
    Sep 30, 2001
    #2
    I would suggest just googling for tutorials. The fact that you're working in OpenGL isn't really relevant except to manipulate the matrix stack / draw lines / however you're doing it once it comes time to actually draw.
     
  3. SidBala macrumors 6502a

    Joined:
    Jun 27, 2010
    #3
    Doing a very quick google revealed:

    http://freespace.virgin.net/hugo.elias/models/m_ik.htm

    Mostly you will need only simple numerical methods to solve these kinds of problems. Most of them will have to do with iteration till you hit a steady state.

    The OpenGL component should be irrelevant to the IK solver itself, unless if you meant something with GPU computation or something.
     
  4. chrono1081 thread starter macrumors 604

    chrono1081

    Joined:
    Jan 26, 2008
    Location:
    Isla Nublar
    #4
    Thanks guys! I ended up solving it shortly after I made this post :)
     

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