Hi All,
I am trying to remember the name of an old Mac game I used to play. It was incredibly relaxing... arguably the most relaxing game I have ever played. Perhaps you can help if I can describe it?
There was no discernible aim as far as I could make out. 'You' were essentially just the camera point of view, which you could move around in 3D space using the arrow keys. The world you were in was essentially a 3D space in which a gentle gravity pervaded. As such, while you could move left and right, forwards and (I think) backwards too, you would always drop towards the ground. The otherwise minimalist black space was populated by translucent tiles which when you landed on them would impart a bounce, or a little bit of upward momentum, and would play a musical note. The tiles were often arranged in sequences, for example in the shape of a spiral staircase, and with a little bit of skill you could propel yourself up through this sequence of tiles, gaining height and also, with each tiles contact, playing a musical note. These often formed a scale or other relaxing sound. At the top of the sequence of tiles (say the spiral in this case) your upward energy would eventually give way to gravity and you'd start to descend.
Like I say, there was no specific aim, but it seemed to be a procedurally generated game with a new level every day. I think it downloaded from the internet. It was EXTREMELY relaxing and I loved it. I'd place it in time as being somewhere in the 1995-2005 bracket.
Any ideas?!
I am trying to remember the name of an old Mac game I used to play. It was incredibly relaxing... arguably the most relaxing game I have ever played. Perhaps you can help if I can describe it?
There was no discernible aim as far as I could make out. 'You' were essentially just the camera point of view, which you could move around in 3D space using the arrow keys. The world you were in was essentially a 3D space in which a gentle gravity pervaded. As such, while you could move left and right, forwards and (I think) backwards too, you would always drop towards the ground. The otherwise minimalist black space was populated by translucent tiles which when you landed on them would impart a bounce, or a little bit of upward momentum, and would play a musical note. The tiles were often arranged in sequences, for example in the shape of a spiral staircase, and with a little bit of skill you could propel yourself up through this sequence of tiles, gaining height and also, with each tiles contact, playing a musical note. These often formed a scale or other relaxing sound. At the top of the sequence of tiles (say the spiral in this case) your upward energy would eventually give way to gravity and you'd start to descend.
Like I say, there was no specific aim, but it seemed to be a procedurally generated game with a new level every day. I think it downloaded from the internet. It was EXTREMELY relaxing and I loved it. I'd place it in time as being somewhere in the 1995-2005 bracket.
Any ideas?!