Anyone try this 96K game called kkrieger?

Discussion in 'Mac and PC Games' started by contoursvt, May 28, 2008.

  1. contoursvt macrumors 6502a

    Joined:
    Jul 22, 2005
    #1
  2. ianpyst macrumors member

    Joined:
    May 28, 2008
    Location:
    Washington
    #2
    .kkreigger is amazing for what it is. I still play it once in a while to relive the WOW factor.

    But .debris is MUCH cooler (mainly cause its newer :p). Its not a interactive game, but it will make most comptuers cry. ^_~
     
  3. Bobdude161 macrumors 65816

    Bobdude161

    Joined:
    Mar 12, 2006
    Location:
    N'Albany, Indiana
    #3
    I've been looking for this game for some time. I remember the first time I played it, it was off of Computer Gaming World's demo discs a few years ago. It is truly amazing though. You could fit the game and all the demos on one floppy disk.

    EDIT: I wanted this technology to go farther and into games that we see today, but I guess not. Is it not worth sizing down games anymore?
     
  4. dXTC macrumors 68020

    dXTC

    Joined:
    Oct 30, 2006
    Location:
    Up, up in my studio, studio
    #4
    A few years ago, I downloaded the beta version of this, but didn't have the necessary hardware to run it reliably. I may have to try again, though.

    Farbrausch, the makers of this game, are living legends of the global demoscene community. It's amazing what they can pack into 64 kilobytes. And when they're given unlimited space, they come up with fantastic dreamscapes like FR:025 - The Popular Demo, arguably the most downloaded "demo" ever.
     
  5. Chone macrumors 65816

    Chone

    Joined:
    Aug 11, 2006
    #5
    kkrieger uses procedural textures which are not as versatile or impressive and the CPU load is FAR too big for it to be compensated by the small KB requirements which is especially not a problem when HDDs, RAM and Optical Media are getting so big and cheap.

    Some games do use procedural generation but it's just not worth it for a full scale game, size is really not an issue right now and it won't be anytime soon.
     

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