App Developers Have Earned $120 Billion Since App Store Launched in 2008

Discussion in ' News Discussion' started by MacRumors, Jan 28, 2019.

  1. MacRumors macrumors bot


    Apr 12, 2001

    App Store developers have earned a total of $120 billion since the App Store launched back in 2008, Apple announced today. More than a quarter of that total was earned in the past year alone, according to Apple.

    The App Store has seen significant growth in revenue with each quarter and it brings in a major part of Apple's growing services revenue.


    The new App Store metric was highlighted as part of an Apple Newsroom article covering the launch of the Entrepreneur Camp, which allows female-founded app development companies to attend a program at the Apple Park campus in Cupertino.

    Entrepreneur Camp is designed to provide female app creators with "the tools needed to thrive in today's global app economy." There are 11 female app founders who are joining the inaugural program, which will last for two weeks.


    Each attendee will have access to an immersive hands-on technology lab where participants will be able to work one-on-one with Apple experts and engineers to accelerate their apps.
    Sessions on design, technology, and App Store marketing are included, as are ongoing guidance and support from an Apple Developer Relations representative. Apple says attendees will learn about new Apple technologies, including optimizing for the A12 chip, integrating CoreML into apps, building experiences for ARKit, and more.

    Those who attend Entrepreneur camp will be provided with two tickets to the 2019 Worldwide Developers Conference and a complementary one-year membership to the Apple Developer Program. Apple has a list of the first app companies accepted to the program in its Newsroom article.

    Going forward, Apple plans to hold Entrepreneur Camp sessions on a quarterly basis, with up to 20 app companies accepted for each round. As outlined when the program was announced, app-driven businesses need to be female founded, co-founded, or led, and must have at least one woman on the product development team.

    Article Link: App Developers Have Earned $120 Billion Since App Store Launched in 2008
  2. macduke macrumors G3


    Jun 27, 2007
    Central U.S.
    After that report in the NYT about Apple's problems with getting manufacturing going in the U.S. it seems that Apple is going all out today to show that they contribute a lot to the U.S. economy.
  3. gugy macrumors 68030


    Jan 31, 2005
    La Jolla, CA
  4. adamjackson macrumors 68000

    Jul 9, 2008
    120 Billion for Developers
    51.4 Billion for Apple

    There are a few legal disputes right now regarding Apple's 30% take for apps and 15% take on app subscriptions after 12 months. Apple still provides I think a service and that service isn't free to run (review, guidelines, hosting, marketing, search, App Stores).
  5. BornAgainMac macrumors 603


    Feb 4, 2004
    Florida Resident
    I have purchased a lot of apps in that time. I wish I could see a chart of how much I spent broken down by app purchases, original purchase, upgrades, and how much I spent that was lost when the app was pulled because it was 32-bit, developer left appstore, no longer works, etc. And broken down by year.
  6. jlseattle macrumors 6502


    Jan 9, 2007
    Seattle WA
    The app store sucks now. I barely buy anything off from it nowadays (plus I got everything i wanted) because of the subscription model or the gems model that developers are going for.

    I hate subscriptions. I hate purchases are for gems instead of purchasing features or extra for just cash.

    I only buy apps that I can purchase the app forever. So an example is the Calm app. I don't want a subscription. They offer a lifetime membership. I purchased that. I'll pay more to avoid subscriptions. It's like a death by a million cuts.

    What I would like to see is any app that exists put an "purchase" price out there as well for the app. So like 1Password offers subscription but you can also get the one time purchase of the current version. I go that route. The more apps that want a subscription amount. The more they have to "justify" the monthly costs.

    Give me a quality app with very aggressive changes to make the app better and more useful. I might go subscription then. But subscribing to an app that's static (like most are minus minor bug fixes) no thank you.
  7. gugy, Jan 28, 2019
    Last edited: Jan 28, 2019

    gugy macrumors 68030


    Jan 31, 2005
    La Jolla, CA
    You make a great point. I passed buying few apps due the subscription model. I rather pay a bit more upfront than have my CC being constantly charge. No thanks.
  8. velocityg4 macrumors 601


    Dec 19, 2004
    Does that $120 Billion include subscription fees? If so it sounds a lot less impressive if it factors people who happened to use the Netflix app for example to pay for a monthly subscription. Rather than navigating to the website to order their subscription.
  9. Cosmosent macrumors 6502a

    Apr 20, 2016
    La Jolla, CA
    85% Games: $102B

    10% Streaming Media Content "sub" apps: $12B

    5% everything else: $6B

    There is a reason AAPL never provides a Breakdown ... they don't want the Public knowing the Distribution.
  10. citysnaps macrumors 601

    Oct 10, 2011
    San Francisco
    What problems? You mean some screws from six years ago?

    Always nice to hear how Apple positively impacts the US economy (and others as well)! Big hat-tip to Apple and Tim Cook!
  11. Rogifan macrumors Core


    Nov 14, 2011
    I’d love to know how that $120B is split up by developer. Is it one big game developer getting most of the payout?
  12. mi7chy macrumors 603


    Oct 24, 2014
    Sounds more like damage control. Greedy device pricing has a trickle down negative effect leading to lower sales, smaller marketshare, fewer new app purchases impacting developers and a stagnant app store.

    rational profit and marketshare over greed
  13. LordVic macrumors 603

    Sep 7, 2011
    I wonder if they have a breakdown with how many companies saw the bulk of the revenues? 120b is a lot, but exactly what constitutes that? does that include re-occuring subscriptions from companies like Netflix/Spotify that were purchased via iTunes, or just the initial 30% purchase of apps?

    I'm willing to make a coffee bet that 90% of that 120b went to only a few small dozen developers, and the bulk of the apps in the App store aren't very profitable on their own.
  14. yoz-y macrumors member


    Dec 12, 2013
    Wot? We can’t tell what caused the lower (than expected) sales for now because all manufacturers were hit so it’s all speculation.

    I’m not sure about fewer app purchases but I’d say it’s mostly due to the sheer amount of offer in comparison with demand. Race to the bottom does not help either, everything must be free upfront now or users will not even think about buying your app.

    YMMV but most people I know simply don’t spend any money on apps. Their phone was expensive so it should all just be free after that right?
  15. dmbaggie macrumors newbie


    Apr 29, 2010
    I feel like mom jeans are a joke...and the joke is on the people that wear them.

  16. outskirtsofinfinity macrumors regular


    Aug 2, 2017
    "All female" seems a bit sexist and discriminatory, honestly... Wouldn't there be an uproar if it was "males only"?
  17. trusso macrumors 6502

    Oct 4, 2003

    You can almost guarantee the bulk of the profits are going to the heavy-hitters: Microsoft, Aspyr, Feral, Affinity (perhaps Apple's own apps are included as well), while the independent houses and solitary developers see very little of that pie by comparison.

    It's unfortunate that Apple (and other corporations) can pull the wool over most people's eyes by releasing numbers like this, without the benefit of much context. Not all of us are chumps, however. o_O
  18. DeepIn2U macrumors 603


    May 30, 2002
    Toronto, Ontario, Canada
    I maybe a man through n through, yet I LOVE the representation of women in the developer community. I'm not afraid of strong willed, strong minded and happy enterprising women who control their own destiny. Mom and my sista are of this nature.
  19. yoz-y macrumors member


    Dec 12, 2013
    I believe that for a long time king and supercell made most of the profits at some point. Currently the top grossing list is topped by Netflix, tinder, YouTube and Fortnite. If Affinity got even close to being at the top it would be great news, that would mean that quality software with a price tag is once again good business.

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