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App Store developers have earned a total of $120 billion since the App Store launched back in 2008, Apple announced today. More than a quarter of that total was earned in the past year alone, according to Apple.

The App Store has seen significant growth in revenue with each quarter and it brings in a major part of Apple's growing services revenue.

app-store-trio-800x413.jpg

The new App Store metric was highlighted as part of an Apple Newsroom article covering the launch of the Entrepreneur Camp, which allows female-founded app development companies to attend a program at the Apple Park campus in Cupertino.

Entrepreneur Camp is designed to provide female app creators with "the tools needed to thrive in today's global app economy." There are 11 female app founders who are joining the inaugural program, which will last for two weeks.

appleentrepreneurcamp-800x529.jpg

Each attendee will have access to an immersive hands-on technology lab where participants will be able to work one-on-one with Apple experts and engineers to accelerate their apps.
"In the past, starting a small business often meant having to invest in overhead, inventory or retail space. Today, a world of opportunity opens up with some coding skills and an entrepreneurial spirit," said Esther Hare, Apple's senior director, Worldwide Developer Marketing and executive sponsor, Women@Apple. "The App Store is the new digital Main Street, and creative developers are tapping into the vast potential of the global app economy. We hope that this program helps to inspire women around the world to learn to code, join the iOS development community and share in the thriving app economy."
Sessions on design, technology, and App Store marketing are included, as are ongoing guidance and support from an Apple Developer Relations representative. Apple says attendees will learn about new Apple technologies, including optimizing for the A12 chip, integrating CoreML into apps, building experiences for ARKit, and more.

Those who attend Entrepreneur camp will be provided with two tickets to the 2019 Worldwide Developers Conference and a complementary one-year membership to the Apple Developer Program. Apple has a list of the first app companies accepted to the program in its Newsroom article.

Going forward, Apple plans to hold Entrepreneur Camp sessions on a quarterly basis, with up to 20 app companies accepted for each round. As outlined when the program was announced, app-driven businesses need to be female founded, co-founded, or led, and must have at least one woman on the product development team.

Article Link: App Developers Have Earned $120 Billion Since App Store Launched in 2008
 

macduke

macrumors G5
Jun 27, 2007
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Central U.S.
After that report in the NYT about Apple's problems with getting manufacturing going in the U.S. it seems that Apple is going all out today to show that they contribute a lot to the U.S. economy.
 
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adamjackson

macrumors 68020
Jul 9, 2008
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120 Billion for Developers
51.4 Billion for Apple

There are a few legal disputes right now regarding Apple's 30% take for apps and 15% take on app subscriptions after 12 months. Apple still provides I think a service and that service isn't free to run (review, guidelines, hosting, marketing, search, App Stores).
 

BornAgainMac

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Feb 4, 2004
7,013
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I have purchased a lot of apps in that time. I wish I could see a chart of how much I spent broken down by app purchases, original purchase, upgrades, and how much I spent that was lost when the app was pulled because it was 32-bit, developer left appstore, no longer works, etc. And broken down by year.
 
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jlseattle

Cancelled
Jan 9, 2007
501
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The app store sucks now. I barely buy anything off from it nowadays (plus I got everything i wanted) because of the subscription model or the gems model that developers are going for.

I hate subscriptions. I hate purchases are for gems instead of purchasing features or extra for just cash.

I only buy apps that I can purchase the app forever. So an example is the Calm app. I don't want a subscription. They offer a lifetime membership. I purchased that. I'll pay more to avoid subscriptions. It's like a death by a million cuts.

What I would like to see is any app that exists put an "purchase" price out there as well for the app. So like 1Password offers subscription but you can also get the one time purchase of the current version. I go that route. The more apps that want a subscription amount. The more they have to "justify" the monthly costs.

Give me a quality app with very aggressive changes to make the app better and more useful. I might go subscription then. But subscribing to an app that's static (like most are minus minor bug fixes) no thank you.
 

gugy

macrumors 68040
Jan 31, 2005
3,684
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La Jolla, CA
The app store sucks now. I barely buy anything off from it nowadays (plus I got everything i wanted) because of the subscription model or the gems model that developers are going for.

I hate subscriptions. I hate purchases are for gems instead of purchasing features or extra for just cash.

I only buy apps that I can purchase the app forever. So an example is the Calm app. I don't want a subscription. They offer a lifetime membership. I purchased that. I'll pay more to avoid subscriptions. It's like a death by a million cuts.

What I would like to see is any app that exists put an "purchase" price out there as well for the app. So like 1Password offers subscription but you can also get the one time purchase of the current version. I go that route. The more apps that want a subscription amount. The more they have to "justify" the monthly costs.

Give me a quality app with very aggressive changes to make the app better and more useful. I might go subscription then. But subscribing to an app that's static (like most are minus minor bug fixes) no thank you.

You make a great point. I passed buying few apps due the subscription model. I rather pay a bit more upfront than have my CC being constantly charge. No thanks.
 
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velocityg4

macrumors 604
Dec 19, 2004
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Does that $120 Billion include subscription fees? If so it sounds a lot less impressive if it factors people who happened to use the Netflix app for example to pay for a monthly subscription. Rather than navigating to the website to order their subscription.
 
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Cosmosent

macrumors 68020
Apr 20, 2016
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La Jolla, CA
85% Games: $102B

10% Streaming Media Content "sub" apps: $12B

5% everything else: $6B


There is a reason AAPL never provides a Breakdown ... they don't want the Public knowing the Distribution.
 

citysnaps

macrumors G3
Oct 10, 2011
9,087
17,817
After that report in the NYT about Apple's problems with getting manufacturing going in the U.S. it seems that Apple is going all out today to show that they contribute a lot to the U.S. economy.

What problems? You mean some screws from six years ago?

Always nice to hear how Apple positively impacts the US economy (and others as well)! Big hat-tip to Apple and Tim Cook!
 

Rogifan

macrumors Core
Nov 14, 2011
23,097
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I’d love to know how that $120B is split up by developer. Is it one big game developer getting most of the payout?
 
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mi7chy

macrumors G3
Oct 24, 2014
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Sounds more like damage control. Greedy device pricing has a trickle down negative effect leading to lower sales, smaller marketshare, fewer new app purchases impacting developers and a stagnant app store.

rational profit and marketshare over greed
 

LordVic

Cancelled
Sep 7, 2011
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I wonder if they have a breakdown with how many companies saw the bulk of the revenues? 120b is a lot, but exactly what constitutes that? does that include re-occuring subscriptions from companies like Netflix/Spotify that were purchased via iTunes, or just the initial 30% purchase of apps?

I'm willing to make a coffee bet that 90% of that 120b went to only a few small dozen developers, and the bulk of the apps in the App store aren't very profitable on their own.
 

yoz-y

macrumors member
Dec 12, 2013
74
57
Sounds more like damage control. Greedy device pricing has a trickle down negative effect leading to lower sales, smaller marketshare, fewer new app purchases impacting developers and a stagnant app store.

rational profit and marketshare over greed

Wot? We can’t tell what caused the lower (than expected) sales for now because all manufacturers were hit so it’s all speculation.

I’m not sure about fewer app purchases but I’d say it’s mostly due to the sheer amount of offer in comparison with demand. Race to the bottom does not help either, everything must be free upfront now or users will not even think about buying your app.

YMMV but most people I know simply don’t spend any money on apps. Their phone was expensive so it should all just be free after that right?
 

trusso

macrumors 6502a
Oct 4, 2003
537
1,354
120 Billion for Developers
51.4 Billion for Apple

I’d love to know how that $120B is split up by developer. Is it one big game developer getting most of the payout?

I'm willing to make a coffee bet that 90% of that 120b went to only a few small dozen developers, and the bulk of the apps in the App store aren't very profitable on their own.

This.

You can almost guarantee the bulk of the profits are going to the heavy-hitters: Microsoft, Aspyr, Feral, Affinity (perhaps Apple's own apps are included as well), while the independent houses and solitary developers see very little of that pie by comparison.

It's unfortunate that Apple (and other corporations) can pull the wool over most people's eyes by releasing numbers like this, without the benefit of much context. Not all of us are chumps, however. o_O
 
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DeepIn2U

macrumors G4
May 30, 2002
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Toronto, Ontario, Canada


Entrepreneur Camp is designed to provide female app creators with "the tools needed to thrive in today's global app economy." There are 11 female app founders who are joining the inaugural program, which will last for two weeks.

appleentrepreneurcamp-800x529.jpg

Article Link: App Developers Have Earned $120 Billion Since App Store Launched in 2008

I maybe a man through n through, yet I LOVE the representation of women in the developer community. I'm not afraid of strong willed, strong minded and happy enterprising women who control their own destiny. Mom and my sista are of this nature.
 
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yoz-y

macrumors member
Dec 12, 2013
74
57
This.

You can almost guarantee the bulk of the profits are going to the heavy-hitters: Microsoft, Aspyr, Feral, Affinity (perhaps Apple's own apps are included as well), while the independent houses and solitary developers see very little of that pie by comparison.

It's unfortunate that Apple (and other corporations) can pull the wool over most people's eyes by releasing numbers like this, without the benefit of much context. Not all of us are chumps, however. o_O

I believe that for a long time king and supercell made most of the profits at some point. Currently the top grossing list is topped by Netflix, tinder, YouTube and Fortnite. If Affinity got even close to being at the top it would be great news, that would mean that quality software with a price tag is once again good business.
 
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