App development costs...

Discussion in 'App Store Business, Legal and Marketing' started by hanuman99, Oct 23, 2012.

  1. hanuman99 macrumors newbie

    Nov 10, 2010
    I have a client that wants a Groupon style app made. They have their own platform and API to interact with. The app will present deals in your local area (both in map kit and table), you can search, sort, favorite them, get notifications etc... and the UI has to be polished like Groupon's.

    I'm looking for a ballpark figure to estimate the dev. time, number of developers and costs for such an app.
  2. firewood macrumors 604

    Jul 29, 2003
    Silicon Valley
    Here's the actual costs for some major real apps:
    So you can easily spend a 100k to a quarter million dollars on a Groupon class app.

    Of course, you might also be able to find some college students in India to throw something together for maybe only a few hundred to few thousand bucks, but it will probably look like that as well.

    And everything in between, but you will likely get what you pay for.
  3. PulseLA macrumors newbie


    Oct 27, 2012
    Los Angeles!
    How Good do They Want It?

    The range in app costs is huge, the StackOverflow link is a good one that I've read myself several times as we were developing. If they really want to compete with Groupon (but likely in a niche I assume), everything that you do will have to work 100%. Not 95% or 90% but 100% otherwise users just won't use it (Think about a photo sharing app that 95% of the time successfully uploads your photo...).

    Most people that are quoting the price to develop a "Groupon" clone are quoting an initial Alpha release. It may function, but its not something that you're going to give to anyone but alpha testers. Things may "work" but do they work on every device under regular conditions?

    Once you get your testers on there they'll tell you 50 things that just aren't right and you'll be tweaking things. So if it cost 1x to get to Alpha it might cost 3x to get to a Beta release because things just won't work "right" and certain problems are just hard to get to 100%.
    I could easily see this being 1,000 plus hours of development and more for design, management, testing, etc. It helps if you can copy something exactly but you rarely can do that.
  4. firewood macrumors 604

    Jul 29, 2003
    Silicon Valley
    And, of course, even a Groupon-class app might cost over a magnitude less than what some mobile gaming companies might spend on their top 3D game franchises.

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