I am one of those lucky enough to get a game on the App Store from pretty early on. There was definitely a lot to learn and quite a few obstacles to actually getting my game on the App Store, and the worse part was that I had no idea if it would be worth it. Now that I have been collecting sales data on my application for a while I thought I would help other potential iPhone programmers by showing what might seem typical on the App Store. You can see the detailed day-by-day breakdown here: http://blog.fieryferret.com/2008/10/rebound-development-app-store-story.html
I don't know if this is really what can be expected, but hopefully this helps someone out! If nothing else it is somewhat interesting to see what effects a review or an update has on the sales.
Bridger Maxwell
Try Lumen
I don't know if this is really what can be expected, but hopefully this helps someone out! If nothing else it is somewhat interesting to see what effects a review or an update has on the sales.
Bridger Maxwell
Try Lumen