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I thought Apple didn't disclose sales numbers......
As a publicly traded company, Apple discloses some sales numbers per SEC regulations.

What they typically don't do is break out sales figures for individual products or services. They may talk about iPhone sales, Mac sales, service revenue, etc., but they won't say how many Mac Pros they sold or how many iPhone X units versus iPhone 8 units they moved.

In this case, they present a small number of sales figures that are mostly for PR value. They don't really give a detailed picture of the nature of their App Store business, just a fragment of what occurred over a short time frame.

Let's say you owned a bar and you state that you burned through ten kegs on New Year's Eve. That might be impressive from the outside, but we don't really know what happened on the other 364 days of the year.
 
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As a publicly traded company, Apple discloses some sales numbers per SEC regulations.

What they typically don't do is break out sales figures for individual products or services. They may talk about iPhone sales, Mac sales, service revenue, etc., but they won't say how many Mac Pros they sold or how many iPhone X units versus iPhone 8 units they moved.

In this case, they present a small number of sales figures that are mostly for PR value. They don't really give a detailed picture of the nature of their App Store business, just a fragment of what occurred over a short time frame.

Let's say you owned a bar and you state that you burned through ten kegs on New Year's Eve. That might be impressive from the outside, but we don't really know what happened on the other 364 days of the year.

Yeah, I totally get that. I was just being a Little sarcastic.
 
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Almost $1B in app sales in 7 days. Wow.

See you Apple bears in a month when all the numbers are released.

They are going to be close to $100B.
 
Yeah, I totally get that. I was just being a Little sarcastic.
One standard online practice is to use

/s

to alert readers of sarcasm.

For many people on the Internet, English is not their native tongue and identifying sarcasm is often challenging, especially if sarcasm is not frequently used in their own language.

In a real-world conversation, there may be visual or verbal cues to indicate sarcasm, but none of those work in online interactions.

That's why there are recognized abbreviations and things like smilies/emoji/etc.

:):p:D
 
One standard online practice is to use

/s

to alert readers of sarcasm.

For many people on the Internet, English is not their native tongue and identifying sarcasm is often challenging, especially if sarcasm is not frequently used in their own language.

In a real-world conversation, there may be visual or verbal cues to indicate sarcasm, but none of those work in online interactions.

That's why there are recognized abbreviations and things like smilies/emoji/etc.

:):p:D

I'd usually agree but I did use a much more powerful sign/symbol that has been around since long before the internet: suspension points (ellipsis). (...) :

I thought Apple didn't disclose sales numbers......

Compare

"I thought Apple didn't disclose sales numbers....."

to

"I thought Apple didn't disclose sales numbers."
 
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Wish I could have had my new app ready in time for this holiday season. I'll plan for next year!
 
One big difference is that, unlike Cook’s Apple, Google refuses to bow to Chinese censorship, even though China is an Android stronghold.

That's Google's cover story for trailing way behind Baidu for internet search at the time. Of course, part of that is just the protectionism aspect of Chinese government control. It's not just for censorship purposes.
 
2012 was the last time that I bought an app :) :) :)
I can't tell you the last time I bought an app. I've downloaded about two in the last month based on people's recommendations but I've pretty much had all the apps I want on my phone for the past few years. I think it's been 5 years since I went to the app store app just to look for new apps to use. I also don't pay for IAP.
 
Well, I hate the new App Store for discovery. The UI is a complete mess, but I do think separating games out was a good idea though.

And what's with cheapskates bragging about not buying apps? Nobody cares! We get it, you are too cheap to pay a couple of dollars for additional features or to support app development. Why visit this thread at all? I don't go into threads in the digtal video forum and post comments abut how I don't edit video.
 
That's Google's cover story for trailing way behind Baidu for internet search at the time.

Google had almost 30% of the China search market and was growing rapidly before they decided in 2010 that they would not censor. After China retaliated by blocking them, they dropped to almost nothing.

Of course, part of that is just the protectionism aspect of Chinese government control. It's not just for censorship purposes.

What’s the difference? China “protects” its government, not the people.
 
I wonder how many are due to people buying up Geekbench and CPU Dasherx. :D
 
“Improved app discovery” = enforced Today screen. Now when I go to update my apps I get redirected to today’s offers first.
 
...and 99% of those "purchases" of virtual goods will be deleted and/or forgotten in a few months. People need to stop buying so much digital junk.
 
I can't tell you the last time I bought an app. I've downloaded about two in the last month based on people's recommendations but I've pretty much had all the apps I want on my phone for the past few years. I think it's been 5 years since I went to the app store app just to look for new apps to use. I also don't pay for IAP.

I have pretty much settled upon the apps I need for my phones. No more searching the AppStore for me either. The last one I got was “Drafts” a really handy note taking application.
 
...and 99% of those "purchases" of virtual goods will be deleted and/or forgotten in a few months. People need to stop buying so much digital junk.
People waste far more money on other things like banking fees, expensive mutual funds, and overpaying for commodities like electricity.

Point is, people buy apps for fun and at least there is some enjoyment. The other stuff I mentioned is no fun.
 
People waste far more money on other things like banking fees, expensive mutual funds, and overpaying for commodities like electricity.

Point is, people buy apps for fun and at least there is some enjoyment. The other stuff I mentioned is no fun.

I love paying for electricity! My electric company makes more profit than all the other electric companies combined! And I don’t mind paying banking fees as it enables banks to keep providing ATM’s so I can withdraw my money and pay more fees. I sneer at my friends who have banks that charge no fees. I am proud to use a bank that makes a huge profit.
 
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I'm on the same boat as many of you. I haven't bought an app in years. I think I'm turned off to them because they usually never fully work as advertised or have too many issues. I tend to feel apps are junk (not all of course) but the great majority are home brew software, and rushed and or buggy.

The ones made by major software development companies usually don't take the apps serious enough, and are usually crummy too because many apps are for equipment they already sold, so they don't make money on the companion apps and tend to be buggy or not function as designed.
 
No, I mean as in, I don’t see the link between higher App Store revenue and the move towards subscription based models. But you raise a good point in that I don’t see how subscriptions factor into this calculation, if at all. If anything, won’t they count as $0 for this purpose?

Did I miss something?
The article makes mention of Pokémon Go, which is a free app with IAP, so I'm assuming that sales from IAP were included in those figures. In fact, I don't see any reason to exclude those, as ever since IAP has been implemented and devs have changed course towards freemium and subscription models, a very significant portion of revenues have come from IAP (and by extension, Apple's 30% cut that they take)

Speaking of which.....

every year less interesting apps on holiday sale

also too many freemium apps.. meh..
I've tried many freemium/f2p apps. deleted many of them within a few hours. The only 2 I've stuck with for extended amounts of time were:
Castlesiege: Free to Play, and Plants Vs. Zombies 2: It's About Time.

I quit the former, but did enjoy it for many, many months. I've played the latter for years and years. I even got sick of it at one point, and took a break from it for many months. One thing that "helped" was my IpT5 was still on ios7, and I had no intention of updating it to ios8 (or ios9.3.5 since that's the latest one it can currently support). I've continued games of that on my Ipad Air on ios8.

Unless a game goes on massive discount, I won't get it as I've got plenty of games on iOS, never mind for other platforms... Android, Wii, PC/Steam.

I've also been much more forthcoming with paying for "premium" games. Castlesiege for PC/Steam costs $15, but worth, every, penny to not have to deal with freemium shenanigans of timers, logging in 3x a day for timed challenges, and freemium currency you grind away for, or pay real money for. Super Mario Galaxy 2 for Wii for $20 was an absolute steal, and still would've been at its $60 MSRP.

I lost my IpT5, so I'm considering getting a 4.7" Iph, Nintendo 3DS, or Switch.
 
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