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bgd223

macrumors newbie
Original poster
Jun 22, 2012
2
0
I've followed tutorials in which you can have an image view within a scroll view, and then zoom in on the image and pan. However, I am interested in having the capability to zoom in on the entire view (specifically through double tapping), and enlarge everything (labels, buttons, images, etc). I have spent days looking for help in vain, so I have come here. Any and all help is greatly appreciated.
 
Last edited:
I've followed tutorials in which you can have an image view within a scroll view, and then zoom in on the image and pan. However, I am interested in having the capability to zoom in on the entire view (specifically through double tapping), and enlarge everything (labels, buttons, images, etc). I have spent days looking for help in vain, so I have come here. Any and all help is greatly appreciated.

This is build in the iOS (Accessability), if you put the zoom mode on, you can do a tripple tap to zoom in, and double tap, hold on the second tap and go up/down for zooming.
I love it for pixel perfect debugging..
 
I've always used Mac OS's zoom + the simulator for this.

Thanks for pointing out a way to do it during device testing!

Works well if you have a iPad Retina for iPhone apps, because iPad 3 uses the retina graphics, so it's easier. Just some small hints, but works well on the iPhone too ^_- i used to do it too with the simulator, but once you start using libraries like zbar/UA, sometimes you can't build on the simulator and it's device only, so therefore. I use this function :)
 
This is not what I meant. I am looking for a way for the user to zoom within the app, not the developer in xcode.
 
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