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I sure wish Apple would put as much resistance into complying with the Chinese Communist Party’s and other regimes’ censorship, surveillance, and human rights abuses as they have been willing to put into defending their profits.

I have been saying it for years, Apple is quick to fight the FBI, local law enforcement and file appeals to regulators and courts everywhere, but would comply to China on anything quicker than the blink of an eye.
 
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[....]
I don't want to get into a debate over the morality of profit margins, and how much is too much, but at some point there's a limit, and IMO Apple is beyond that limit. When you have a single developer developing a feature for a single client, the cost ratio is 1:1. But because this is software that can be duplicated ad-nauseam and not a potter making a vase, 100 clients would give you a 100:1 ratio. At some point, charging every client full price when you can sell the same wares many times over becomes... wrong, morally. At least to me, but evidently not to Apple.
Really? And how does a software developer get to sell their wares with zero out of pocket costs? Try building your own infrastructure to sell your wares. It will be many times more than the "full price" Apple charges, which is a bargain considering what is gotten in return.
 
The reactions of Apple’s most faithful devotees never cease to amuse.

Whenever a new story comes out about Apple meekly complying with oppressive laws and censorship requirements in places like China:

“Apple has to comply with local laws! There’s nothing they can do! Stop blaming them!”

Whenever Apple’s profits are on the line in a thriving democracy:

“Fight this stupid law! Disobey! Do whatever it takes! Just stop doing business there, that’ll teach ‘em!”

I find that … fascinating.
What's fascinating is this type of generalized spin. Apple has to follow the local laws. Additionally, apple should be fighting tooth and nail to protect it's IP.

The MacRumors definition of following the local laws apparently seems to mean roll over for China but screw the consumer and protect it's profits. $$$ -> customers apparently to some.
 
"Excessive fees take away developers' chances for innovation"

Let's flip this argument around. "Removing [Apple's] fees takes away Apple's chances for innovation". It's somehow better for companies/app developers to freeload with Apple?

What innovation have we seen in the last 5 years in the App Store?

1. Subscriptions
2. You can now review Apple’s own apps
3. …
 
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What level of profit would no longer count as greedy? What fee structure would also not count as greedy?

First, what is Apple's gross profit margin on the App Store? Second, what is Apple's net profit margin on the App Store? What profit margin (gross and net) is appropriate? Why is that level appropriate? If Apple has a lower App Store profit margin, is it acceptable to raise margins elsewhere to make up for it? If not, why? What company-wide profit margin (gross and net) is appropriate (i.e., no longer "greedy")?

Should Apple take a different approach to the App Store? Should they offer it as a free public service and receive no compensation? Should they increase develop fees instead of having a 15-30% commission (or no commission for free apps)? Does Apple charging a commission mean Apple is greedy but companies developing apps that want to use Apple's services without paying mean they are not greedy?

Complaints don’t help without solutions. What is your solution?
Excellent post. These are all the questions that the politicians and their lemmings don’t want to answer, because they prefer to stew in their own ignorance. It’s easier for them to cry and complain than to offer any sort of meaningful solution.

I personally think the App Store fee structure should be changed to take into account the free [loading] apps that dominate the store.
 
Considering Apple has somewhere around $200 billion in cash on hand, I don't think money is the cause for any lack of innovation coming from Apple.
The global market for mobile app development is $9.4 Trillion so I don't think developers should feel their innovation is being stifled if they have to come off of some of that.
 
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Compare Apple's annual revenue and net income to that of a developer?

Apple for all of fiscal year 2020
revenue =$220.747 billion
net income = $57.441 billion




Developers don't freeload. They pay a developer fee to Apple. That fee gives developers "everything they need to develop apps for distribution" [1] so they can "reach customers around the world on the App Store" [2]
How much is the developer fee? Does a developer who offers a free app have to pay anything beyond that fee?

$99 per year. No.

Your comment helps support my point. Apple offers an inexpensive access to their App Store. Free or inexpensive or expensive apps can get wide distribution and support for only $99 per year (per developer, not app). If someone needs to make money they can run ads or figure out a way to otherwise make money. A developer could also charge for an app and pay the developer fee + whatever Apple's commissions work out to be (15 - 30%).

Now, if a developer could make a free app but offer a subscription or other IAP with billing going through an external system, Apple doesn't get a cut of that. Maybe that's okay but Apple in that case is providing complete access to infrastructure for only $99 per year. What if that app pulls in $25,000,000 per year for the developer? That would be great but what if managing it, hosting it, etc. costs Apple $50,000 per year (I'm making up numbers of course for this hypothetical situation)? What if it costs Apple $150? What if it costs Apple $50 or $5,000,000?

Apple loses money if the costs of hosting, managing, etc. an app are higher than the developer fee. Maybe that works with their overall business plan but maybe Apple doesn't want to lose money on the App Store.

What's the solution? Increase the developer fee? Increase developer fees only for more popular developers? Increase the cost of other services or products to cover lost revenue in the App Store? Do nothing and take a hit in revenue? What does that do to the investments of shareholders?

Nothing I wrote was in support of Apple's current practices. My comments have been to point out that South Korea's law will most likely result in changes to how the App Store functions. Maybe it will be a net positive for developers. Maybe it won't be. I don't know enough and I don't think anyone knows enough to make that prediction.
 
This reminds me of a time when I was a kid. My mom told me I couldn’t go do whatever I wanted to do until I cleaned my room.

So, I “cleaned” it, told her it was done, and took off.

Turns out, not only was her definition of clean different from mine, but it was also the only one that mattered.

Apple is in much the same situation here, and will end up with the same outcome.
It's the only definition that matters IF you have noplace else to go. Apple doesn't "NEED" to sell in any one country.
 
Yes they’re braking as possible.
They will comply with CCP but won’t follow the law passed by South korea’s democracy.. it’s all about money again. They are arm wrestling with countries now

Usually autocracies makes very specific demands like "Removes these 200 apps by end of business next week" and it comes from a source of authority.

In democracies, the right way to do it is to investigate Apple by the proper authority, issue a fine or what the law prescribes and then let Apple appeal through the court system.

If South Korean authorities (not a law maker) believes Apple has broken the law, they should start this process.
 
How much is the developer fee? Does a developer who offers a free app have to pay anything beyond that fee?

$99 per year. No.

Your comment helps support my point. Apple offers an inexpensive access to their App Store. Free or inexpensive or expensive apps can get wide distribution and support for only $99 per year (per developer, not app). If someone needs to make money they can run ads or figure out a way to otherwise make money. A developer could also charge for an app and pay the developer fee + whatever Apple's commissions work out to be (15 - 30%).

Now, if a developer could make a free app but offer a subscription or other IAP with billing going through an external system, Apple doesn't get a cut of that. Maybe that's okay but Apple in that case is providing complete access to infrastructure for only $99 per year. What if that app pulls in $25,000,000 per year for the developer? That would be great but what if managing it, hosting it, etc. costs Apple $50,000 per year (I'm making up numbers of course for this hypothetical situation)? What if it costs Apple $150? What if it costs Apple $50 or $5,000,000?

Apple loses money if the costs of hosting, managing, etc. an app are higher than the developer fee. Maybe that works with their overall business plan but maybe Apple doesn't want to lose money on the App Store.

What's the solution? Increase the developer fee? Increase developer fees only for more popular developers? Increase the cost of other services or products to cover lost revenue in the App Store? Do nothing and take a hit in revenue? What does that do to the investments of shareholders?

Nothing I wrote was in support of Apple's current practices. My comments have been to point out that South Korea's law will most likely result in changes to how the App Store functions. Maybe it will be a net positive for developers. Maybe it won't be. I don't know enough and I don't think anyone knows enough to make that prediction.

Flappy Bird made a ton of money for a guy in a poor country and we never saw him complain.

Tim Sweeney is a billionaire apparently and he cries like a twitter troll who lost a flame war.
 
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The reactions of Apple’s most faithful devotees never cease to amuse.

Whenever a new story comes out about Apple meekly complying with oppressive laws and censorship requirements in places like China:

“Apple has to comply with local laws! There’s nothing they can do! Stop blaming them!”

Whenever Apple’s profits are on the line in a thriving democracy:

“Fight this stupid law! Disobey! Do whatever it takes! Just stop doing business there, that’ll teach ‘em!”

I find that … fascinating.

They should obey the law in both places, it's just that in democracies you can fight the government as a company which Apple does sometimes.

I am pretty sure Apple would put up more resistance in China if it was possible. But the Chinese seems to be much more concrete and direct in what they consider illegal. It helps with complying!
 
Maybe South Korea could get their act together and tell Apple exactly what they’re supposed to be doing?
Problem is, what they want (per the bit about "excessive fees [hurting] developers") appears to be a law that says, "you can't make lots of money" and/or "developers don't have to pay you as much, because they asked us nicely", but they're not willing to put that down on paper, instead they're writing, "you have to let them pay via other means", and figuring that that means the 15/30% fee will go away, thinking that the 15/30% is merely an outrageous credit card processing fee. It's not, of course, it's fees for everything involved involved in development and maintenance of the store and the APIs and developer tools and such, charged as essentially a percentage of sales (because that's more fair that charging every developer, large and small, something like $10k/yr upfront).

Most politicians wouldn't make good software developers - their logic is too fuzzy, and they don't consider unintended consequences.
 
Personally as a consumer if there was an app I bought and relied on a lot I would prefer most of the revenues go towards the development of new features and bug fixes for the app than to maintaining a general marketplace.
 
What innovation have we seen in the last 5 years in the App Store?

1. Subscriptions
2. You can now review Apple’s own apps
3. …
Subscriptions is not innovation. Neither is "in apps purchases", but at least the latter doesn't make me feel like I'm being taken advantage of.

I'm thinking of creating a whole mess of apps for a price of $5, just to bring the subscription industry to its knees. One time fee, no subscriptions.

Don't know if I can do it, but I'm mulling it over!
 
Really? And how does a software developer get to sell their wares with zero out of pocket costs? Try building your own infrastructure to sell your wares. It will be many times more than the "full price" Apple charges, which is a bargain considering what is gotten in return.

Setting up a basic website with a purchase button and paypal integration takes a day, maybe, for an experienced developer. A week if you're clueless. It's really really simple. And if you host it on AWS, it's pennies per month, and paypal fees are 3.49% + 49¢ per transaction, or 2.89% if you're "special".

On a 99 cent app, that's 52¢ or 52%, and Apple is absolutely the bargain. But on anything that costs more, Apple starts becoming incredibly expensive. e.g., a $10 app costs the developer just $83 cents in fees.

Apple's pricing is nowhere near a bargain. They're exorbitant, outrageous, and the only reason Apple gets away with it is because they have a monopoly on selling on iOS.
 
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Setting up a basic website with a purchase button and paypal integration takes a day, maybe, for an experienced developer. A week if you're clueless. It's really really simple. And if you host it on AWS, it's pennies per month, and paypal fees are 3.49% + 49¢ per transaction, or 2.89% if you're "special".

On a 99 cent app, that's 52¢ or 52%, and Apple is absolutely the bargain. But on anything that costs more, Apple starts becoming incredibly expensive. e.g., a $10 app costs the developer just $83 cents in fees.

Apple's pricing is nowhere near a bargain. They're exorbitant, outrageous, and the only reason Apple gets away with it is because they have a monopoly on selling on iOS.
I don't buy pennies per month on AWS. Sure if you're on the free tier for one year and don't do any useful work. And those who want to pay by credit card? I don't use paypal, for example...for people like me you need a 3rd party processor unless you want to apply to setup a merchant account with one of the companies. The less one has to do the more expensive the hosting becomes and Apples' 15%-30% looks like a bargain. Of course, companies like Epic, would like to ditch apple. Independent developers have a better use case than larger developers.
 
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