so what type of apps do you develop?No, I meant that saying "if you don't like it, go buy something else" isn't a great argument. I can purchase products and still want them to be better. I'd just like it if:
- app review wasn't a pain to work with. Common dev complaint but they'll basically hold back important updates because of the most trivial things that have been around for years and don't even violate the guidelines, sometimes refusing to back down until you get your Apple dev evangelist involved.
- you didn't have to first build your idea and then hope app review doesn't reject it, IMO it stifles innovation.
- Apple didn't compete with apps while they essentially don't have to pay the 15-30% fee. Seems like a conflict of interest and leads to...
- a poor UX in those third party apps. Sure, Rakuten, Spotify, Amazon & Netflix could just let users buy in their apps but then they have to pay that fee, and couldn't even mention that you can go elsewhere until regulation stepped in. Yay for regulation? 🤣
As I've said elsewhere, I ultimately don't want the App Store to fragment - it makes my life as a user and a developer easier. But I also see why companies, including mine, want the choice to use different payment methods etc, without people just saying "Well just go to Android then" - that's a terrible business choice.
Look at the Mac. Sure, it started without an App Store but IMO if users were so attached to the idea then the apps that left the App Store would have suffered, but they seem to still be doing OK.
But at the end of the day, Apple blew it, and here we are. Even with this latest round of changes they've made it so intentionally complicated that no one will use it and that'll probably just result in even more regulation. Yay.
there are almost 2 million apps in the AppStore.
"While Apple doesn't provide a specific count of its own apps, many are pre-installed on iOS devices.
These include apps like:
Safari, Mail, Calendar, Photos, Clock, Messages, Maps, Music, Podcasts, TV, News, Stocks, Weather, Notes, Reminders, Contacts, Find My, Settings, App Store, FaceTime, Files, Health, Home, Calculator, Translate, Voice Memos, and Tips."
that's an infinitesimally small number of core apps compared to the vast library of other developers apps.
I regularly browse the AppStore to find apps for tasks I want to do.
There's heaps of titles in some categories. Some even compete against Apple apps.
For example, DJI have a drone video editor, LightCut, that is free and lets you load photos and videos your phone camera took or you imported. It has enough extras that I use it instead of iMovie.
VLC lets me play more video files.
Flipboard gives me news for free.
There's Office if you want to pay Microsoft money as well...
I can buy Netflix and even Apple Gift Cards at the supermarket.
They would both be paying fees to the store to sell them.
I dont see Apple demanding stores display links you can buy a gift card direct from Apple or you can pay for it a different way.
I think you dev for iOS because there's more money that way.
"Generally, iOS apps tend to generate more revenue than Android apps, with some sources stating that iOS apps earn upwards of 35% more. However, Android has a larger global user base, which can translate to more downloads"
it's smart to build iOS apps.
even paying Apple fees.