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That assumes that Apple is advertising to a significantly different population of users than the developers are, which seems unlikely. Otherwise, I don't get how Apple's ads would be convincing people that wouldn't be convinces by ads from the dev? It's not like they can use wildly different messaging or art or anything without dev approval and not open themselves up to a lawsuit.
I'm no ad expert, but I have to think if Apple starts advertising my app, more people are seeing my app.
 
To rework the way-overused retail store analogy, it's like Apple putting up signs in the Wal-Mart parking lot redirecting customers to their own store next door.
So is Google owned by HBO? If not, then it's not in HBO's parking lot.

I'd say this is like AT&T putting a billboard advertising iPhones near the offramp to an Apple Store.
 
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It seems this cuts both ways, right? I mean, you can read "that option" to be either in-app or out of app.
Sure. Which begs the question of why Apple wants to force a dev's hand to remove that option.

You're asking Apple to not only make it possible for people to use their infrastructure at no cost, but to allow them to actively steer customers away from Apple without being able to present the alternative.
Not at no cost. Devs pay an annual fee to list their app, and a cut for every app sold through the store. But that doesn't mean Apple should be entitled to a percentage of every dollar the dev ever makes. If I sell a service in multiple places, I should be allowed to advertise my service in the way I see fit, whether that's directing to my site or the app store.

Apple prioritized these. You're saying Apple shouldn't be able to allocate their advertising budget in a way that brings them the most benefit. Saying there are other apps that could bring in more money seems unfounded...
Yes, because they wanted more of their revenue. Prioritized is a nice way of saying targeted. I'm sure when other apps become lucrative, they'll be "prioritized" too.
 
Apple gives HBO easy access to every one of Apple's customers-- that doesn't seem anti-competitive to me at all. HBO could choke off that revenue stream by pulling their app from the AppStore.
If you don’t see how what I laid out is anti-competitive I can’t help you. Allowing HBO to distribute an app on the App Store doesn’t magically negate that.
 
That assumes that Apple is advertising to a significantly different population of users than the developers are, which seems unlikely. Otherwise, I don't get how Apple's ads would be convincing people that wouldn't be convinces by ads from the dev? It's not like they can use wildly different messaging or art or anything without dev approval and not open themselves up to a lawsuit.

Since these ads seem to driving traffic to the app in the iOS AppStore, I would assume that Apple is paying a premium to advertise only to users on iPads and iPhones. (otherwise what's the point if you can't get a direct conversion?) This is probably a market that HBO (and others) are not advertising to. Well, they could be, but sending iPhone users to a web-based sign up and then a link to the app is probably not good for seamless conversions which is why Apple is probably doing well here. Telling me I can download the app and subscribe in a few moments is a widely different message than chasing weblinks and digging out my credit card.
 
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Sure. Which begs the question of why Apple wants to force a dev's hand to remove that option.
They aren't forcing anyone's hand. They're allowing both options to exist, but preferring the one that benefits them when they advertise. Seems sensible...
Not at no cost. Devs pay an annual fee to list their app, and a cut for every app sold through the store. But that doesn't mean Apple should be entitled to a percentage of every dollar the dev ever makes. If I sell a service in multiple places, I should be allowed to advertise my service in the way I see fit, whether that's directing to my site or the app store.
So, if you think $99 and 30% of free is what's keeping the AppStore alive, you might want to revisit that logic. They aren't entitled to a percentage of every dollar the dev makes, only those that Apple helped motivate through their platform, service, or advertising.

You seem to be saying the dev can't advertise how they want to-- they absolutely can. Just as Apple can.
Yes, because they wanted more of their revenue. Prioritized is a nice way of saying targeted. I'm sure when other apps become lucrative, they'll be "prioritized" too.
Yes, that's how business works. You invest to earn and prioritize the allocation of capital to endeavors with the greater returns.
 
They aren't forcing anyone's hand. They're allowing both options to exist, but preferring the one that benefits them when they advertise. Seems sensible...
Your whole point was that devs can remove the button if they're not happy. Remove the button or lose revenue seems pretty forced to me.

So, if you think $99 and 30% of free is what's keeping the AppStore alive, you might want to revisit that logic. They aren't entitled to a percentage of every dollar the dev makes, only those that Apple helped motivate through their platform, service, or advertising.
Who said 30% of free? They make money off of in app purchases and subscriptions, which they would still do even if they stopped doing this sketchy middleman ad stuff. And they certainly seem to be making record profits.

You seem to be saying the dev can't advertise how they want to-- they absolutely can. Just as Apple can.

Yes, that's how business works. You invest to earn and prioritize the allocation of capital to endeavors with the best returns.
If it's perfectly acceptable then why is it being done in secret? Why isn't Apple boasting about the money its spending to put a spotlight on these great devs in order to bring them more attention? The answer is that, regardless of its legality, it's a sketchy business practice.
 
This will not look good in the antitrust lawsuits…

Advertising isn't necessary if you have a monopoly or strong market share. Needing to buy advertising to sell your products is evidence for competition, the exact opposite off antitrust.
 
Remove the button or lose revenue seems pretty forced to me.
That doesn't seem forced, that seems like common sense. If the button is costing you more than it's making you, remove it. I don't think it takes an MBA to work the numbers on that.
If it's perfectly acceptable then why is it being done in secret? Why isn't Apple boasting about the money its spending to put a spotlight on these great devs in order to bring them more attention? The answer is that, regardless of its legality, it's a sketchy business practice.
See the update.
Apple did say they spent about $1m over 11mos. advertising Fortnite.
Just as importantly though, secret doesn't mean unacceptable.
 
It doesn't necessarily increase the value of the company it just increases the per share price and nobody is forcing anyone to sell any shares. So I don't see the issue?

They are faking. They are also raping the other shareholders, and the company. Exsanguinate? Bleeding something dry. They also pay less taxes on that money as it's categorized differently I believe. It's cheating...
 
That doesn't seem forced, that seems like common sense. If the button is costing you more than it's making you, remove it. I don't think it takes an MBA to work the numbers on that.
And that would be Apple's actions directly leading to a worse outcome for the consumer. How do you not see the issue there?

See the update.
Apple did say they spent about $1m over 11mos. advertising Fortnite.
Just as importantly though, secret doesn't mean unacceptable.
My main issue was with it being in secret. If that's not the case then devs can plan around it. I can only go off the details on hand at the time. But yes, they were doing this in secret then it would be unacceptable.
 
Sure, but if you extrapolate that logic out to the extreme, then eventually these companies move all their customers to non-Apple payment vectors and Apple is sourcing massively popular and profitable apps for zero revenue.
Or, extrapolating from your logic, you could argue that Apple should charge for iOS updates, because why would it do all that work for a complicated product that customers can just download for free? Of course, this ignores the fact that both iOS and the App Store help make iPhones and iPads successful, and Apple gets paid back from the exclusive manufacture of those devices.
 
I do advertising as my primary job and this is totally normal in the e-commerce business. E-commerce buy branded keywords and direct users on their site, competing with the brand owner and other e-commerce
 
Of course, in that exact scenario I see the issue. What your scenario does not account for is the increase in sales as a result of Apple's ads, which I did not have to pay for. With those additional sales I'm getting a smaller percentage, but increased opportunity for sales. It really comes down to seeing the real world numbers. In your exact scenario, sure, I get it. But your numbers leave out completely the benefit of the ads from Apple and how they BENEFIT my app.

Remember a subscription can be forever. It's not a one time purchase, once Apple has the subscription through their appstore that's 15% to 30% forever.

The main point isn't about what's more profitable anyway. It's about some developers not wanting Apple to advertise for them. Shouldn't Apple just respect those wishes? I think the point most people are trying to make is that it's the developers product and they should be able to dictate who advertises it and how.
 
And that would be Apple's actions directly leading to a worse outcome for the consumer. How do you not see the issue there?
Now we’re back to the charity argument: People would be happier if they could get their things for free.

My main issue was with it being in secret. If that's not the case then devs can plan around it. I can only go off the details on hand at the time. But yes, they were doing this in secret then it would be unacceptable.
Most of the competitive parts of business are done in secret. Is it unacceptable that the iPhone schematics are secret, or the product roadmaps, or acquisition negotiations?

Or, extrapolating from your logic, you could argue that Apple should charge for iOS updates, because why would it do all that work for a complicated product that customers can just download for free? Of course, this ignores the fact that both iOS and the App Store help make iPhones and iPads successful, and Apple gets paid back from the exclusive manufacture of those devices.
So Apple should raise the price of their iPhones to subsidize HBO’s customers?
 
The developers did make that call. The language was in the terms they agreed to.

Is it? You have all the developers contracts in front of you? Even if it is I believe if parts of contracts are written in bad faith they can be rendered void but not 100% positive. Either way it's dirty to run ads for someone who doesn't want you to advertise for them.

Hopefully developers start running ads that undercut the app store subscription fees at least 10% otherwise as a consumer if the sub is the same price what do I care who's pockets are getting lined? You want people to subscribe directly through a website make it worth the effort.
 
So is Google owned by HBO? If not, then it's not in HBO's parking lot.

I'd say this is like AT&T putting a billboard advertising iPhones near the offramp to an Apple Store.
Well, yes, the more accurate analogy would be Apple putting up signs just outside the entrance to Wal-Mart's parking lot.

Actually I'd be curious to know what kinds of searches Apple is targeting with its ads. If someone is searching for something generic like "streaming movies online" and an Apple ad leads them to HBO, that seems fine. But if someone is searching for HBO and an Apple ad diverts them to their own store, that's sleazy, and undermines the claim that Apple is bringing customers to developers.
 
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