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Actually, it's not. The Mac Mini is non-upgradable (possibly a non-issue now, though) and, more importantly, uses an integrated graphics chip, not a discreet graphics card, making it non-suitable for gaming.

You aren't kidding. I told the Mac Mini a bunch of secrets and it went blabbing them all over town.
 
They should have just hidden it inside the old Mac Pro. They could have fit several of the new model, plus a few TB2 RAIDs, a PCI card chassis, and a taco stand.

Why hide it away?

macprodeetwo.jpg
 
Any word from Audio developers? I guess Not. :(

Any words on Logic Pro X. I guess Not.

Does Apple even listen to the Audio community. My guess is NO!

I still use Logic once in a while, but I've mainly switched over to Reason since they finally incorporated actual audio recording.
 
This is a great design, which will be accompanied with a great price tag.

But the average consumer does not need Xeon's and dual workstation class GPU's. Way too many "developers" are going to buy this but people making iOS apps do not need a 12 core Xeon CPU to do the trick.

I am tired of Apple missing a market segment to build a "high-performing" consumer level desktop WITHOUT an integrated display. A lot of people think they are "pro" but they are deluded by Apple's marketing and the lack of a upper-middle tier desktop option. Apple just wants to funnel developers into an expensive desktop product.

Apple needs to come out with the "Mac", period. Not iMac, not Mac Mini, not Mac Pro, but a consumer level "high-end" desktop. And I don't want a laptop with "near" desktop performance.

Make a grey version of this using desktop Haswell CPU's, and the option to have one or two GPU's.

Fine, it will steal market away from the "pro" consumers, but it will INCREASE market presence overall. Now that services like Steam are no longer bound to PC gaming Apple is just ignoring the importance of not offering a desktop in this class without the Mini or "i" monikers.

Why not? It just makes sense. Do it now!

I'm not sure there is actually a need for such a product. The iMac is a powerful computer
 
As a major studio who uses all Macs (even our windows software is run under Bootcamp). I had the same concern. We don't keep our machines that long though. 3 years is more typical for a studio (on a lease) so studios don't tend to change anything to the machine over that time. Apple is pushing hard and the industry and moving towards OpenCL and these will be very very fast for that. CUDA you can add visa expansion over Thunderbolt and you will get the best of both worlds because ATI tends to be better at OpenCL than Nvidia.

I disagree about performance. It varies app to app. Most of The Foundry's software runs better on OSX and Linux than Windows. Mari was never as good on Windows as it was on Linux and Mari was born on OSX and Linux. Nuke also runs better on OSX and Linux than Windows. Modo runs better on OSX than Windows (Linux version is in beta). Hiero runs better on OSX. The OSX versions of all the software obviously have much better Quicktime support for offline ProRes files. Maya it depends on what you are doing. Rendering tends to be faster on OSX and Linux, but Viewport response is better on Linux and Windows, but is not bad at all on OSX. We work with all the major vendors including some non-vfx CAD/Design companies and Apple is definitely on their radar.

We started out as a Windows (workstation) and Linux (server/farm) house. We had some Macs for running Shake (our pre-Nuke days) and everyone was fighting over those boxes. So when Maya matured on the OSX platform we made a whole pipeline shift. Originally I thought about Mac workstations and Linux server/farm, but my tests and price/benefit analysis took us all OSX (yes even OSX server). Despite higher server rooms costs, workstations were about the same if not cheaper (HP Z and Boxx), total cost of ownership over 3 years was significantly less than before and stability was much better. Go on set for a shoot and you will only see Mac laptops and Mac Pros.

As far as OpenGL goes, 90% of the apps, including 3D CAD apps are using OpenGL 2.1 still. Mari really pushes the bounds of OpenGL but even it is using 3.2. It is great that OSX 10.9 now supports OpenGL 4.1 but it takes software developers a long time to catch up. The hardware tessellation features along with OpenSubdiv might drive developers toward OpenGL 4.1.

So from a studio that does FX on movies like The Avengers and The Dark Knight rises, we are very excited about the new Mac Pro. Even when I worked for ILM on Pirates 3 I used a Mac Pro. Macs still have a strong presence on Hollywood features. We have been holding onto our old Mac Pro towers just waiting for this box.

And no VFX studios do not sit around building their own boxes, the man hours would negate any cost benefit. You lease them and have a support contract.



I wonder if Apple will address the issues this 3D pro has with the GPUs:

http://arstechnica.com/apple/2013/06/a-critical-look-at-the-new-mac-pro/

"Because it's so obviously a custom part that I doubt will be user-upgradable, this left a pit in my stomach after the WWDC Mac Pro talk. I work as an art director and a 3D artist, and this prospect of never being able to replace the video card freaks me out. I don’t care about gaming on the Mac Pro—I have a PC and a PS3 for that—but having the same GPU for four years (typically how long I keep a Mac Pro) is not appealing."

And:

"As for what to expect performance-wise, it’s hard to say since the last iteration of Radeon 7950 for Macs was a huge letdown for me. In my experience with apps like Maya and Cinema 4D, it came nowhere near the performance with pro apps that you see in Linux (fastest) or Windows (fast) with the same 7950. A dual 6GB GPU with OpenGL 4.1 support (coming in OS X 10.9) would do much to address my concerns about long-term shelf life for 3D on the new Mac Pro, but Apple and AMD need to address OS X’s driver performance shortcomings, because they are significant. Once the hard work of getting tessellation and other OpenGL 4.1 features is done, I really hope they start honing GL speeds in OS X because the last thing I want is a slow video card with lots of video RAM and a fancy name—for four years.

But many 3D users aren’t even going to get to the point of using the new Mac Pro. The fact that the GPU is not user-replaceable remains a huge issue for people like me, and this is going to do a lot to send potential Mac Pro 3D users to Windows PCs. If there are only good/better/best purchase options, with the GPU and the CPU speeds linked for build options on the Mac store, that would further limit our options. I really hope there’s some freedom on the configuration end, since I usually buy a top-end GPU but the mid-speed Xeon."
 
Forgot to mention, I am working on a feature now that is 5K native (will have a 4K crop for theatrical release) and I have no issues on my ancient 4,1 Mac Pro.

As a major studio who uses all Macs (even our windows software is run under Bootcamp). I had the same concern. We don't keep our machines that long though. 3 years is more typical for a studio (on a lease) so studios don't tend to change anything to the machine over that time. Apple is pushing hard and the industry and moving towards OpenCL and these will be very very fast for that. CUDA you can add visa expansion over Thunderbolt and you will get the best of both worlds because ATI tends to be better at OpenCL than Nvidia.

I disagree about performance. It varies app to app. Most of The Foundry's software runs better on OSX and Linux than Windows. Mari was never as good on Windows as it was on Linux and Mari was born on OSX and Linux. Nuke also runs better on OSX and Linux than Windows. Modo runs better on OSX than Windows (Linux version is in beta). Hiero runs better on OSX. The OSX versions of all the software obviously have much better Quicktime support for offline ProRes files. Maya it depends on what you are doing. Rendering tends to be faster on OSX and Linux, but Viewport response is better on Linux and Windows, but is not bad at all on OSX. We work with all the major vendors including some non-vfx CAD/Design companies and Apple is definitely on their radar.

We started out as a Windows (workstation) and Linux (server/farm) house. We had some Macs for running Shake (our pre-Nuke days) and everyone was fighting over those boxes. So when Maya matured on the OSX platform we made a whole pipeline shift. Originally I thought about Mac workstations and Linux server/farm, but my tests and price/benefit analysis took us all OSX (yes even OSX server). Despite higher server rooms costs, workstations were about the same if not cheaper (HP Z and Boxx), total cost of ownership over 3 years was significantly less than before and stability was much better. Go on set for a shoot and you will only see Mac laptops and Mac Pros.

As far as OpenGL goes, 90% of the apps, including 3D CAD apps are using OpenGL 2.1 still. Mari really pushes the bounds of OpenGL but even it is using 3.2. It is great that OSX 10.9 now supports OpenGL 4.1 but it takes software developers a long time to catch up. The hardware tessellation features along with OpenSubdiv might drive developers toward OpenGL 4.1.

So from a studio that does FX on movies like The Avengers and The Dark Knight rises, we are very excited about the new Mac Pro. Even when I worked for ILM on Pirates 3 I used a Mac Pro. Macs still have a strong presence on Hollywood features. We have been holding onto our old Mac Pro towers just waiting for this box.

And no VFX studios do not sit around building their own boxes, the man hours would negate any cost benefit. You lease them and have a support contract.
 
So Apple will address something based on an article by a user who has never even demo'd the machine nor has the technical and engineering skills to pass judgement on the technology Apple employing or in Apple's design decisions.

Yawn

Actually, Dave Girard knows what he's talking about, despite being a serious online loudmouth and whiner. He's right though. Lack of CUDA will be a problem in the 3D animation & compositing realm unless Apple can persuade developers to invest in OpenCL. Unless they have already achieved this behind the scenes, it will take a very long time. On the other hand, Apple may have already lined up a nVidia card for the Mac Pro, but for whatever reason, are not ready to announce just yet.

Of possible interest, The Foundry, who demoed Mari the article, require CUDA support for all their new GPU rendering features in Nuke. Those features became available just a few months ago.
 
Well.... don't expect the price to be a "bargain" or even "reasonably priced". Why? Because it will be "Made in the Expensive States of America" rather than in the "People's Republic of Cheaply Manufactured Goods China".

I doubt it takes more than two hours of labor to assemble a Mac Pro. In Texas you can find plenty of people who will do un-skilled factory jobs for $15 per hour. Overhead items like sick time, vacations and health care coverage might double that cost to $30 per hour. So in total there might be just under $100 of labor cost in a "Made IN USA" MacPro. For such an expensive item you don't notice the difference.

All the hard work of building the circuit boards and machining the metal parts is done by robots and CNC machines. All that is left is a hour or two of "screw driver work" and packing the unit in a shipping box.

The trouble with bringing those factory job back to the US is they are very low paying jobs.
 
But the average consumer does not need Xeon's and dual workstation class GPU's.

I think that it's up to the average (whatever that means) consumer to decide what they need and what they don't need; it's their money after all.

Way too many "developers" are going to buy this but people making iOS apps do not need a 12 core Xeon CPU to do the trick.

Again, it's their money, or they got a budget to do so. Yes, people do buy nice toys they don't need. What else is new? It's most likely one of the reasons why we do have such a broad selection of toys right now.

I am tired of Apple missing a market segment to build a "high-performing" consumer level desktop WITHOUT an integrated display.

What's wrong with the Mac mini?

A lot of people think they are "pro" but they are deluded by Apple's marketing and the lack of a upper-middle tier desktop option.

In my book pro means making money with it. So what's the problem if one buys a 6K USD machine for making money? The thing with developing software is that there are not much other costs. Normally a computer is written off over 3 years, so that's 2K/year. Imagine that such a machine is used 1000 hrs/year for developing purposes. That's 2 USD/hr See? It's peanuts. (And let's not forget that a 3yo machine can still be sold, making 1K? 1.5K?)

Apple just wants to funnel developers into an expensive desktop product.
Expensive for a hobbyist, sure. But for a pro? See up.

Apple needs to come out with the "Mac", period. Not iMac, not Mac Mini, not Mac Pro, but a consumer level "high-end" desktop. And I don't want a laptop with "near" desktop performance.

So, what's wrong with the Mac mini?

Make a grey version of this using desktop Haswell CPU's, and the option to have one or two GPU's.

And what? Save 500 USD? For a pro that should be peanuts.

Fine, it will steal market away from the "pro" consumers, but it will INCREASE market presence overall. Now that services like Steam are no longer bound to PC gaming Apple is just ignoring the importance of not offering a desktop in this class without the Mini or "i" monikers.

It sounds like you want a nice box on the cheap. That's just not Apple's field of operations. At least, I don't think so. So your options are and most likely will be for the foreseeable future to:

* get a hackingtosh
* get a Mac mini and learn to live with its shortcomings
* save more money and get a Mac Pro.
edit: forgot to mention second hand. But that will take some time.
 
Apple needs to come out with the "Mac", period. Not iMac, not Mac Mini, not Mac Pro, but a consumer level "high-end" desktop. And I don't want a laptop with "near" desktop performance.

No, that would make Googling a Mac Pro even harder than it already is.
 
So if iOS app devs don't need so much power, then why don't they just buy an iMac?

I developed iOS apps on an iMac, with another monitor daisy chained to it, and I had no issues at all.

What is missing from the iMac that you need a lower version of the Mac Pro?

Yeah but do you measure your penis by the specs of your computer?
 
Actually, it's not. The Mac Mini is non-upgradable (possibly a non-issue now, though) and, more importantly, uses an integrated graphics chip, not a discreet graphics card, making it non-suitable for gaming.

Well, I thought of a cool solution to that problem. External Thunderbolt GPUs, anyone? :D << Why is this green?
 
Put me in the "believer" camp. Depending on how they flesh out the BTO options, this could be a serious winner. At least by niche product standards.
 
Slightly OT, but I hope old mac pros with their all aluminum chassis go on sale for cheap here soon, as in couple hundred bucks cheap (used grey market). I quite love the look of the case and would love to build a hackintosh out of one (by this I mean gut it, put in current gen hardware, and make it look like a Mac pro). I can ABSOLUTELY respect the engineering marvels that went into the new pro, and it's nothing short of amazing how small it is, but it just doesn't look good (yes, that is an opinion). Maybe it's the PC gamer in me that likes something in between a Plain Jane case and those gaudy plexiglass boxes with more ridiculous multicolored lights on them than there is actual hardware to show off.
 
The "BlackBook" was one of the best looking products they ever made.

It was great, but I like the retina MacBook Pro better. Also, a computer ought to be metal to dissipate the heat. The current Mac Pro does a great job of keeping cool. The new one is black but still metal, so I really want to see that thing in action even though I'd never buy one.
 
As a major studio who uses all Macs (even our windows software is run under Bootcamp). I had the same concern. We don't keep our machines that long though. 3 years is more typical for a studio (on a lease) so studios don't tend to change anything to the machine over that time. Apple is pushing hard and the industry and moving towards OpenCL and these will be very very fast for that. CUDA you can add visa expansion over Thunderbolt and you will get the best of both worlds because ATI tends to be better at OpenCL than Nvidia.

I disagree about performance. It varies app to app. Most of The Foundry's software runs better on OSX and Linux than Windows. Mari was never as good on Windows as it was on Linux and Mari was born on OSX and Linux. Nuke also runs better on OSX and Linux than Windows. Modo runs better on OSX than Windows (Linux version is in beta). Hiero runs better on OSX. The OSX versions of all the software obviously have much better Quicktime support for offline ProRes files. Maya it depends on what you are doing. Rendering tends to be faster on OSX and Linux, but Viewport response is better on Linux and Windows, but is not bad at all on OSX. We work with all the major vendors including some non-vfx CAD/Design companies and Apple is definitely on their radar.

We started out as a Windows (workstation) and Linux (server/farm) house. We had some Macs for running Shake (our pre-Nuke days) and everyone was fighting over those boxes. So when Maya matured on the OSX platform we made a whole pipeline shift. Originally I thought about Mac workstations and Linux server/farm, but my tests and price/benefit analysis took us all OSX (yes even OSX server). Despite higher server rooms costs, workstations were about the same if not cheaper (HP Z and Boxx), total cost of ownership over 3 years was significantly less than before and stability was much better. Go on set for a shoot and you will only see Mac laptops and Mac Pros.

As far as OpenGL goes, 90% of the apps, including 3D CAD apps are using OpenGL 2.1 still. Mari really pushes the bounds of OpenGL but even it is using 3.2. It is great that OSX 10.9 now supports OpenGL 4.1 but it takes software developers a long time to catch up. The hardware tessellation features along with OpenSubdiv might drive developers toward OpenGL 4.1.

So from a studio that does FX on movies like The Avengers and The Dark Knight rises, we are very excited about the new Mac Pro. Even when I worked for ILM on Pirates 3 I used a Mac Pro. Macs still have a strong presence on Hollywood features. We have been holding onto our old Mac Pro towers just waiting for this box.

And no VFX studios do not sit around building their own boxes, the man hours would negate any cost benefit. You lease them and have a support contract.

Not sure what you just said, but thanks for the info and perspective. I guess we'll just have to wait and see what happens in reality when it finally drops. I'm not in the target market for a Mac Pro since the iMacs have become more than good enough for my work, but I do have a strong curiosity to see how this all plays out.
 
So basically they are saying the software is running faster?

Really, who would have thought it. A brand new computer running faster than an old one.

You're missing the point. Mari isn't even available on the Mac yet. It actually wasn't even publicly announced to run on OS X until this week at WWDC and won't be released for a while, still. Their claim is that it runs faster than the software does on Linux and Windows.
 
I am really liking the new MacPro. I just hope Apple will bring a 30" 4k display alongside at launch. That would be awesome. Matte screen! :D
 
this is a great design, which will be accompanied with a great price tag.

But the average consumer does not need xeon's and dual workstation class gpu's. Way too many "developers" are going to buy this but people making ios apps do not need a 12 core xeon cpu to do the trick.

I am tired of apple missing a market segment to build a "high-performing" consumer level desktop without an integrated display. A lot of people think they are "pro" but they are deluded by apple's marketing and the lack of a upper-middle tier desktop option. Apple just wants to funnel developers into an expensive desktop product.

Apple needs to come out with the "mac", period. Not imac, not mac mini, not mac pro, but a consumer level "high-end" desktop. And i don't want a laptop with "near" desktop performance.

Make a grey version of this using desktop haswell cpu's, and the option to have one or two gpu's.

Fine, it will steal market away from the "pro" consumers, but it will increase market presence overall. Now that services like steam are no longer bound to pc gaming apple is just ignoring the importance of not offering a desktop in this class without the mini or "i" monikers.

Why not? It just makes sense. Do it now!


yes!
 
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