The App Store app itself is not in the App Store, so no.Shouldn't the App Store app itself win each and every year, seeing as it's the portal to all the candidate apps?
Apple does do something for nothing; it reviews, distributes and supports free apps with no in-app purchase’s. That activity is subsidised by the apps that do pay a commission to Apple.Seems like a weak year. Can't wait for sideloading to arrive next year - maybe that will bring some alternatives to that ever increasing pile of s...ubscription apps.
As for the $99 developer fee: It's not really a problem in the "west", I guess, even my elementary school kid could afford that, if he really wanted. But in really poor countries that could be a significant stumbling block (as could be the cost of an iphone or mac, but at least you could go hackintosh there) - maybe they should rather price it like the unreal engine. Make it free for developers below certain sales numbers. OTOH, it really could be a barrier for some scams. I don't buy the "apple should not do something for nothing" argument, though. They get 30% of every sale in the app store - and the more and better apps they have, the more attractive it makes their app store. That's far from nothing.
Considering Apple always promotes innovation at WWDC and parades a bunch of kids around on stage or in the audience like a trophy and calls them 'the future App developers' (because they are), they don't help young people around the world at all apart from drumming into them that it's all about subscriptions & revenue.I don’t buy what you’re selling, unfortunately.
You’re suggesting that Apple should give away everything for free? All their R&D, their developer support, and what if every App released is $0, how does Apple profit then?
You already see so many **** free to download, free to play games that are just rubbish clones of each other and how do those devs make money: ads.
The yearly $99 developer program fee is a huge barrier preventing many great open-source free apps from entering the App Store. That's part of the reason why App Store is currently filled with low-quality subscription apps. There is no competition from free alternatives.
If you are an actual non-profit organization, you might actually qualify to have the membership fee waived:It does indeed filter out some cheap copycats and spam. It also, unfortunately, filters out many non-profit projects.
It's not that open-source or non-profit project developers cannot afford this $99/year fee, but it is simply unreasonable to ask someone who has put a lot of effort into developing quality apps to pay to share their work, for free. Eventually, this cost has to be passed on to consumers, either in the form of Ads or purchases.
Interesting - hadn't thought of it that way.
I'd thought of it as a filter that keeps out some of the dross.
Gosh, there's a lot of cynicism in this thread.
I did a 230km trail in Scotland (in various chunks over several weeks) this summer using All Trails all the way - a really thoughtful and well-design app with lots of great features. It's a great way of discovering new routes, even in areas that I'm familiar with. Meanwhile Photomator is also terrific, and they always seem to be adding new features. I love being able to edit non-destructively and without leaving the Photos library, the ML Super Res feature is super impressive. Although not as technically ambitious, Too Good To Go is also great and has lots of regular options nearby where I live and work.
Just great apps that add something valuable to my life.
And yet, I feel like for years now every thread about apps on this forum is filled with kvetching about subscription models. I understand why people feel strongly about this, but gosh, it is repetitive.
Sadly they won’t go away until they are less profitable than selling your app for a single upfront price.We should all complain about subscription models until they go away
Apple’s fiscal year 2023 ended in September. We are now already well into the Year of the Apple 2024, and new titles published now will qualify for the 2024 awards.Firstly, shouldn’t the best of 2023 be published after it’s finished? Developer content published in December has no chance of making it onto this list now.
Glad you mentioned this, but unfortunately most open-source projects don’t count as nonprofit organizations. Still a great step forward though.If you are an actual non-profit organization, you might actually qualify to have the membership fee waived:
Ew, you used to be a moderator here?If you're hurting that much, you're probably on a US$499.99 Windows machine. You can't afford the least Mac.
Agreed, and depending on the country it can be quite a hassle to get recognized as an NPO, even if you wanted to.Glad you mentioned this, but unfortunately most open-source projects don’t count as nonprofit organizations. Still a great step forward though.
The app store is simply destroyed by in app purchase and subscriptions ..
just the 5 apps alone will set you back 367$ YEARLY!! in my country.. its total greed and a disgrace in my eyes.
I gave up looking in the app store years ago.
And even worse I can’t find a way to filter them away in the app store.
That exercise app look exactly same as a free and one time purchase one from many many years ago..
Ew, you used to be a moderator here?
Tim: Thanks to these apps for paying the most Apple taxes.
Endless price increases, overpricing and subscriptions.
One-off buyouts have become a rarity. Bad money drives out good money.
Example: Agenda's buying model strikes a good balance between customer interests and developer profits.
Unfortunately, there is no limit to human desire. Even this modest business model is hard for other software developers to accept.
I've even seen basic iPad calculators for $5/mo. That's funny. Welcome to ApplePunk 2077.
Developers want to make more money than the sell once for a single price allows them to. It’s as simple as that.Yes, we can thank the App Store for this. There are still good developers making good software at a reasonable price but it’s increasingly rare. Most of those developers were already around before the App Store.
It’s the reason Valve won’t make Half-Life 3. It’s simply nowhere near as profitable as the far easier job of just cranking out IAP for DOTA2.
Is it that developers really can’t make enough money to afford a good living without doing this? Or is it that the potential profits from doing it just make it look by comparison like it’s not possible?
For every DOTA2 there are a hundred Overwatch 2 that strangled their own game with greed.
I know my only examples were games but those are the most egregious and the same principle applies.
Oh it’s based on financial year? It should state that in the title. Thanks for clarifying.Apple’s fiscal year 2023 ended in September. We are now already well into the Year of the Apple 2024, and new titles published now will qualify for the 2024 awards.
Developers want to make more money than the sell once for a single price allows them to. It’s as simple as that.
Okay, I'll bite! You're free to complain as you wish of course, but developers don't make business decisions based on people complaining on forums, but rather on what they think will pay their mortgages.We should all complain about subscription models until they go away
Okay, I'll bite! You're free to complain as you wish of course, but developers don't make business decisions based on people complaining on forums, but rather on what they think will pay their mortgages.
Most developers have figured out that one-time pricing simply isn't a sustainable business model.
Complicated apps tend to have recurring costs requiring ongoing investment simply to tread water. This could be paying for external data sources , moderation costs if an app has any kind of community or social features, or it could be development to keep pace with OS changes (which are sometimes weird, complicated, and not fully document) or incoming/outgoing API changes (for instance, if I an app shares things to Instagram, Facebook, etc). There's a lot of expensive maintenance work to be done (often invisible to the user).
Charging a one-off fee creates uncertainty for both the user and the developer. When I buy this $50 app, will it be updated for a 3 years? 10 years? 6 months? As a developer, when is a reasonable point for me to sunset an app without trashing my reputation? Or am I on the hook for life?
Personally, I prefer the clarity and control of subscription models. I subscribe to Photomator because it provides a useful service for me. At some point - because something better comes along or because the app gets worse, or because my needs change, I will no longer use it, and I'll unsubscribe. Simple. No hard feelings. I'd much rather be in that position rather than trying to guess whether a product's evolution and my needs will stay aligned in future.
I suspect a lot of criticism subscription models isn't really an ideological/principled objection to recurring costs, but simply that people don't want to pay. I imagine a lot of people don't want to go from a $20 a year to a $100 lifetime purchase - they want to pay $10 (or $3) for a fully featured app that is updated forever! I empathise - I don't like spending more money that I have to either! But you get what you pay for, and the decades-long history of software, paying peanuts for complex apps with long term support has never been sustainable.
Lastly, I would say, this is a market. If I'm way wrong about all this, and it really is possible to create good software for a much cheaper costs, there's no reason why all these 'greedy' developers couldn't be undercut by upstart competitors. Great! But I don't think that's happening any time soon.