Everyday i use less the AppStore, i would love a real "new" section to give an opportunity to all developers. If you see the charts only the big developers are there, that makes me think that the system is not loyal.
I agree that if implemented, this is going to be a terrible idea. What will happen is that developers will get very picky in looking for ways to introduce some kind of subscription. Many of them probably won't even care how low the subscription is. We could well be looking at 10 cent subscriptions to get apps into the 15% category. It's going to create a huge mess.Boy oh boy... where do I start?
What a load of crap. Guess soon it's time to thrift through all those apps I have installed and start kicking them out as soon as I see the first apps hitting me with a paywall.
And ads as part of a discoverability effort? Fair to both big players and indies? When ad space is auctioned?
Does the author of this article really understand what he says when he sings the praise of Schiller?
Now I love me some Schiller during Keynotes any day of the week, mostly Tuesdays of course, but good God those are some horrible suggestions here.
No word about how this could hurt the customer? Come on, critical reading man!
Glassed Silver:mac
I've had some personal dealings with Apple and found them to be the most ruthless, unpleasant and dishonest company I have ever had the misfortune to encounter. It's important to understand that their public image is nothing more than a carefully constructed lie. Get beyond it and you will see a completely different company.At the same time they opened subscriptions and various other options to all apps. They thought this through, and will come out with more. Apple is a master at manipulating the way they do things so that people like you think they actually care. Its business.
No.
I don't want sub.
One-time flat fee is perfectly fine.
Inapp purchase is somewhat also ok. But no. No sub.
It's not enough for me.
I'm on the verge of pulling my sales from in-app on iTunes because of user fraud.
I run a services business which sells consultation via our iOS App for which Apple takes 30%.
That's fine.
What's not fine is that Apple refunds without question but refuses to tell me who refunded.
Because of this I'm seeing a steady rise in people who have twigged to this and buy our services and then phone up Apple and get a full refund.
I end up out of pocket because I have to pay the consultants for their time.
It's a **** state of affairs and I'm getting well fed up with it.
I'm prohibited from using PayPal in-app instead and by-passing iTunes payment.
So too I'm I prohibited from trying to lead customer off the app to my website to pay there.
I'm close to calling it a day.
Since Adobe's move to subscription of its Creative Suite (rent) that I never upgraded any of its apps, searching for perpetual licensed software (buy) instead.I have a bad feeling app subscriptions are going to be abused the same way IAP are now.
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No, thank you. TextExpander switched to a subscription model, so I found another app (that's cheaper to boot). I have no desire to pay for software monthly.
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What would really help is upgrade pricing! Seriously; that's a no-brainer feature that I think just about every developer with a paid app supports.
I agree it's a problem, but this is not a solution.I think it's a wise decision to offer this reduced commission for yearly subscribers. I don't really have anything to say on that matter.
What I do find interesting is that this is billed as a 2.0 update, significant change, and yet there's still no option for upgrade pricing. An app that doesn't get used daily... or even weekly isn't likely to be appropriate for the subscription model (which presumably would have a minimum 79p/99c fee a month). However we can't expect a developer to live on sales from an app of less than a buck and then update for eternity.
I appreciate the complexities about it but there should be a way of generating a discount code within v1 of an app to reduce the price of v2, for example, when the upgrade is significantly different.
I'm curious how ads will work and how indie developers will be able to purchase an ad while not being outbid by rich developers.
The only way to offer any sort of loyalty discount for "upgrades" at the moment is by creating a "Bundle" with a set price for which will be discounted by whatever you paid for the original app.I agree it's a problem, but this is not a solution.
Apple made a mess. I don't know if on purpose or by stupidity.The only way to offer any sort of loyalty discount for "upgrades" at the moment is by creating a "Bundle" with a set price for which will be discounted by whatever you paid for the original app.
The 'Complete My Bundle' feature takes whatever money you've paid for the individual apps and applies that as a discount towards the bundle price which is fixed.
For example App_v1 costs £2, App_v2 costs £3 on the app store. The sum of these individually is £5 but these are bundled together as a discounted £4 download. Because you already purchased v1 for £2 you can "Complete My Bundle" for just £2, a saving of £1 on the upgraded newer app.
It's clunky though because if you buy an app on sale, or use a promo code for free, the 'Complete My Bundle' price can be different than someone else, and in some situations it might actually be cheaper to buy the remaining apps individually.
I wasn't aware of that.App_v1 costs £2, App_v2 costs £3 on the app store. The sum of these individually is £5 but these are bundled together as a discounted £4 download. Because you already purchased v1 for £2 you can "Complete My Bundle" for just £2, a saving of £1 on the upgraded newer app.
It's clunky though
I understand everyone hates subscription model but let us not forget a developer won't survive long with one time fee $0.99 and $5 apps. A single app has multiple developers working on it and profits need to be worth it for all the employees and then some profit for the investors.
otherwise all the apps we like will disappear.
I'm totally with you on that one! blanket monthly subscriptions on each app mean that having apps gets so expensive that most people won't be able to afford to use many apps. Nothing wrong with paid upgrades to better features, and when they're one time upgrade fees like they are now, it still remains affordable this way, and developers and users can still benefit. The other reason why I think the upgrade for better features option is better than just making them all paid for up front, is you get to test how good the app is before you commit to it, and you can then pay for the ones that actually work the way you intended. (This behaves like a natural quality filter too, as it keeps the best apps alive, and doesn't tolerate the time-wasters so much).Wholeheartedly support changine the revenue split. Improved search is also sorely needed.
But I have a bad feeling app subscriptions are going to be abused the same way IAP are now.
No, thank you. TextExpander switched to a subscription model, so I found another app (that's cheaper to boot). I have no desire to pay for software monthly.
And before anyone compares it to music subscriptions: no. A Spotify/Apple Music subscription gets you unlimited access to millions of songs, and even more as new music is released. Compare that to paying monthly fees for EACH app, that MAYBE sees a couple of updates a year. Imagine if we had to pay monthly for each album we wanted to listen to.
Now, that's less on Apple and more on developers to not abuse.
What would really help is upgrade pricing! Seriously; that's a no-brainer feature that I think just about every developer with a paid app supports.
I agree with you 100%! Schiller is pretty awesome but Cue has to go.Phil Schiller is one of Apple's best execs, can't say I feel the same about Cue
Vote with your wallet.
If software is mission critical, there shouldn't be a problem with subscriptions. Also, nobody owns software. You buy a license to use it. Plus, let's not pretend subscriptions aren't in apps already. The difference this will make is that it makes it possible to have a recurring instead of bugging then every so often to pay again.
Look at Overcast for how this works right now and how it might work for most apps in the future.
Yes, that does make a lot more sense. However, Day One has already dumped Dropbox support in their latest version, and TextExpander is pretty much the exact scenario I'm envisioning here: Previous service support is dropped in favor of a company-specific service no one was asking for, now provided to you for the mere cost of subscription pricing. It's a bad trend and it will get worse. The fact that Apple offered this to devs and not upgrade pricing is telling, IMO.
For me, there are a very small group of services I'm willing to pay a subscription fee for. Video streaming and music streaming make sense, because you get a ton of content for very little money per month. Given how expensive it is to go to the movies or can be to go to live shows, that makes sense to allot some of the entertainment budget to those types of services.
The next is cloud storage. I pay for Dropbox and I use it all the time. I'm not running my own cloud server so it is convenient to use Dropbox and virtually every company and app interfaces with it, making my data ubiquitous.
That's it. And that used to be enough, but now apps and software devs are trying to block out universal access for services like Dropbox in favor of their own services that they want us to pay for. No thanks, I've already got a service that works for me.
Office 365 is paid for by my work, otherwise I wouldn't use it at all. Subscription pricing is a bad trend and we should do everything we can to discourage it.