platinumaqua
macrumors 65816
Just open up installs like macOS, ffs. Such a convoluted malicious compliance.
Makes sense, but it's not just AppleNoooooo!
Let the fragmentation and Androidization of iOS begin......
And yes, Apple is all about money, it's a private company.
The whole 3-party store thing has been a huge waste of money and failure in the EU.Apple needs to bite the bullet and just roll this out everywhere. It’s inevitable It’s going to happen no sense waiting for governments force you to do it.
I don’t understand why these junk fees are allowed when Apple isn’t even distributing the apps. The whole world has gone insane.
Why is Apple then avoiding the term "license" like the plague? First they called it a fee, now a commission. Methinks Apple's claim regarding the app store fees is much weaker than many people think.Apps use Apple SDKs for those apps to be run on Apple devices. You pay for the use of these SDKs.
We don’t have a term for that. The eu with its loose language has the term.We have a term for that. It’s called malicious compliance.
In some cases like the airline’s regulation strangled competition. I’m not for regulating App Store distributions.No one is saying monopoly. Regulated competition is not the same as no gatekeeping at all. Telecommunications, banking, payment providers, airlines, literally 1998 microsoft.. the cure is rarely worse than the disease. You can target intervention without burning the house down
It’s not rent seeking. Apple adds value whether you agree or not.I agree with you. It feels like sanctioned rent seeking.
I will say it’s as strong as Sony or Nintendo’s claim to fees from games sold through their platforms. You agreed to the terms upfront. It’s not like these companies saw that your app was doing well financially and then slapped on the terms retroactively.Why is Apple then avoiding the term "license" like the plague? First they called it a fee, now a commission. Methinks Apple's claim regarding the app store fees is much weaker than many people think.
True, but Apple is stubborn to say the least when it comes to protecting their home market.Apple needs to bite the bullet and just roll this out everywhere. It’s inevitable It’s going to happen no sense waiting for governments force you to do it.
So from first impressions:
3rd party app stores - my guess is that it will still be as cumbersome to use as in the EU, plus Apple still retains full notarisation rights, so I foresee that the vast majority of iOS users will stay within the iOS app store and transact from there.
Alternative payments - the important thing here is that developers still have to pay Apple a commission even if third party payments are used (which means they may not really save that much at the end of the day, especially if they are already part of the small developer programme).
Side button changes / Child protection - I won't be surprised if we start seeing this announced during WWDC 2026.
Overall, I don't see Apple giving up too much in terms of control or profits.
Say what you will about apple deserving their fair share for building the technologies etc ($99 developer fee?) but with over 1 billion active iphones out in the wild they’re no longer just a platform providing value but an active chokehold on app and web development. Imagine if it were the same on mac os or windows, 15 - 30% of every transaction going to apple/microsoft simply through buying digital goods and software using your computer.. what a nightmare
which is Android, as you stated.GrapheneOS
which is, you guessed it, Android (Lineage OS, to be specific). We also have
which has been around for 13 years but only officially supports two devices from the company who develops it and is supported by community members, in its latest version, on only twelve phones. Talking about support, the way this OS handles app compatibility is through... an Android layer!sailfish
The reality is that it's just not enough to ship a smartphone OS these days and call it a day. You need to own and control your own ecosystem, and the costs and efforts requires is simply too prohibitive.It's not that alternative OSes are worse (I myself am quite fond of Sailfish OS) but Google and Apple's de facto duopoly means competition is heavily stifled.
We might as well say there is one operating system: Unix. Since all of the above is derived in some fashion from Unix.Yeah, there are many alternatives to Android and iOS. We have:
which is Android, as you stated.
which is, you guessed it, Android (Lineage OS, to be specific). We also have
which has been around for 13 years but only officially supports two devices from the company who develops it and is supported by community members, in its latest version, on only twelve phones. Talking about support, the way this OS handles app compatibility is through... an Android layer!
Incorrect. Saying apple and google are too big implies something nefarious happened. Apple is popular. It is big because it produces products people like and want to not because of any other reason. Not due to lock-in, not due to corporate greed (which is the antithesis to producing good products).While we're on the topic of non-mainstream OSes, there is a reason why Firefox OS, Ubuntu Touch and even the once promising Windows Phone have failed: the market brought up by Google and Apple together is simply too big for potential competitors to handle. It's not that alternative OSes are worse (I myself am quite fond of Sailfish OS) but Google and Apple's de facto duopoly means competition is heavily stifled.
If you want to get technical, you couldn't abstract it all under the "Unix" umbrella since that would imply app package interoperability, but the software architectures (ie. APIs, software capabilities, etc.) for both systems are not the same. Also, Android's kernel is an embedded Linux kernel with Java utilities and as such, it's not even Unix. 😉We might as well say there is one operating system: Unix. Since all of the above is derived in some fashion from Unix.
The sentence is not "They're too big period", the sentence is "they're too big for other companies to come in".Incorrect. Saying apple and google are too big implies something nefarious happened. Apple is popular. It is big because it produces products people like and want to not because of any other reason. Not due to lock-in, not due to corporate greed (which is the antithesis to producing good products).
I agree with this, and it's the reason even Microsoft failed to get ahold of a piece of the market. I also think, given these constraints, the next best thing is fostering competition within the two monoliths that have since solidified themselves.The reality is that it's just not enough to ship a smartphone OS these days and call it a day. You need to own and control your own ecosystem, and the costs and efforts requires is simply too prohibitive.
Classic chicken-and-egg problem, devs won't support a platform without users and users won't buy devices with no dev support.Second is that developers simply don't want to support another platform.
More competition in the market is often good for the health of said market.Third, what even would the selling point of a third smartphone OS be?
True. In this case the companies at play are Apple and Google, just because those two companies ended up owning 99.99% of the market. In another timeline, we'd probably be arguing about Nokia and some other company.This is not an Apple or Google problem. It's one of simple pragmatism and economics.
Ar some point in its life the ancestors were Unix. 😉If you want to get technical, you couldn't abstract it all under the "Unix" umbrella since that would imply app package interoperability, but the software architectures (ie. APIs, software capabilities, etc.) for both systems are not the same. Also, Android's kernel is an embedded Linux kernel with Java utilities and as such, it's not even Unix. 😉
That takes away from the consumer discretionary part of the business. My water company is national and I have no choice in the matter. An upstart water company is not going to come in the space and claim the pipes. Apple is hugely popular, not by lock-in or greed. By the rabid fan base. It’s a large capital investment to enter the cell phone space. Not impossible, but it has nothing to do with the size of Apple or Google.The sentence is not "They're too big period", the sentence is "they're too big for other companies to come in".
Sure foster competition but leave forced completion out of it. That’s not competition that’s Robin Hood.I agree with this, and it's the reason even Microsoft failed to get ahold of a piece of the market. I also think, given these constraints, the next best thing is fostering competition within the two monoliths that have since solidified themselves.
I would buy a phone with decent capabilities. Doesn’t have to have a myriad of apps. Of course though I like my Apple devicesClassic chicken-and-egg problem, devs won't support a platform without users and users won't buy devices with no dev support.
But not forced completion by regulation.More competition in the market is often good for the health of said market.
Probably.True. In this case the companies at play are Apple and Google, just because those two companies ended up owning 99.99% of the market. In another timeline, we'd probably be arguing about Nokia and some other company.
Say what you will about apple deserving their fair share for building the technologies etc ($99 developer fee?) but with over 1 billion active iphones out in the wild they’re no longer just a platform providing value but an active chokehold on app and web development. Imagine if it were the same on mac os or windows, 15 - 30% of every transaction going to apple/microsoft simply through buying digital goods and software using your computer.. what a nightmare
The funny thing I realise is that the very often, the people championing for more competition tend to be the ones not supporting them ultimately.More competition in the market is often good for the health of said market.
Very few iPhones, iPads, and Macs would be sold if there were no 3rd-party apps. Does Apple share a % of hardware sale profits with those who make the profits possible?Apps use Apple SDKs for those apps to be run on Apple devices. You pay for the use of these SDKs.