Some ramblings....
Programmers currently have to write rather complex code to utilise OpenCL (and a second GPU) which is why software that uses OpenCL / CUDA are often for the realm of high end packages. If Metal can bring OpenCL and OpenGL together and the need to write code that taps into a second GPU is handled automatically by the Metal SDK then that is win win for Mac Pro users. We currently have to hope/pray that our software suppliers support it.
In other news, Nvidia are working on improving multi GPU drivers so that SLI works natively and that memory on the 2nd or 3rd GPU cards are pooled into one lot. No doubt AMD are working on their version too.
Also, the fact that Oculus recently dropped support for the Mac platform is bad news for us Apple users. I know this is infant technology but VR is picking up momentum and modern Mac's just don't have the GPU power to drive it, maybe this SDK improvement will help solve that? In a nutshell, VR gaming roughly requires 3K res to run at 90FPS to avoid simulation sickness. I hope that Metal is the answer to that for those of us that bought a beefy Mac Pro.
Programmers currently have to write rather complex code to utilise OpenCL (and a second GPU) which is why software that uses OpenCL / CUDA are often for the realm of high end packages. If Metal can bring OpenCL and OpenGL together and the need to write code that taps into a second GPU is handled automatically by the Metal SDK then that is win win for Mac Pro users. We currently have to hope/pray that our software suppliers support it.
In other news, Nvidia are working on improving multi GPU drivers so that SLI works natively and that memory on the 2nd or 3rd GPU cards are pooled into one lot. No doubt AMD are working on their version too.
Also, the fact that Oculus recently dropped support for the Mac platform is bad news for us Apple users. I know this is infant technology but VR is picking up momentum and modern Mac's just don't have the GPU power to drive it, maybe this SDK improvement will help solve that? In a nutshell, VR gaming roughly requires 3K res to run at 90FPS to avoid simulation sickness. I hope that Metal is the answer to that for those of us that bought a beefy Mac Pro.
Last edited: