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Is anyone here using the Apple TV Public Beta and having this problem (or not)? No problem on normal ATV's here. This will teach me to use Public Beta" when I have no real reason to do it. I was hoping they would improve the multiuser experience but instead got this. Could be they are working on limiting access but the all I read is that you can run on ALL of your devices.

Device Limit Reached
To download the game on this device, sign out of your Apple ID on another device. If
you can't access one of your devices, contact Apple Support.
 
Is anyone here using the Apple TV Public Beta and having this problem (or not)? No problem on normal ATV's here. This will teach me to use Public Beta" when I have no real reason to do it. I was hoping they would improve the multiuser experience but instead got this. Could be they are working on limiting access but the all I read is that you can run on ALL of your devices.

Device Limit Reached
To download the game on this device, sign out of your Apple ID on another device. If
you can't access one of your devices, contact Apple Support.
Working now after a few days.
 
My guess is that Apple bankrolls the development of these apps. The developers are essentially salaried employees at this point. I am not sure what their pay is like, but I don’t think it is pegged to metrics such as play time.

Not all of these games are Apple exclusives. Cat Quest 2 is everywhere.
 
Not all of these games are Apple exclusives. Cat Quest 2 is everywhere.
Hmm, you are right. So we have Oceanhorn 2, which is a rather high-profile Apple Arcade Exclusive, and we have games like Cat's Quest 2 and Spelldrifter, which are available on multiple platforms. So it's looking more like a Netflix style - bankroll some games, license the others.

Still doesn't answer the question of how these developers are reimbursed though.
 
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